Theme Proposals May 31, 2004 8:15:56 GMT -5
Post by Merkuri on May 31, 2004 8:15:56 GMT -5
X said:Also, Merkuri, I like your concept with the system of planets that have varying technological levels (I think its' pretty damn cool to be honest), but I have one question: What's to keep the more advanced culture from landing and conquering the planet with a lower tech level, and or corrupting it's social and technological advancement?
In my original concept of Godlings, the universe was post-apocalyptical. Everything had been broken and changed. The main reason why the high-tech planets didn't land on the low-tech planets was that they couldn't find them. They had lost the technology for long-distance flight travel without the aid of what I called "starways" (wormholes, tunnels through space, whatever you want to call them). So you couldn't get to a planet unless it had a starway nearby. And, of course, none of the low-tech planets had starways because then they would have become high-tech planets again. It was possible to get to them, but without the right technology or knowing exactly where the planet was that you were heading for, you were pretty much taking shots in the dark. Now, the drawback to this is that there's an upper limit on the tech level, but there's always the possibility that tech from before the apocalypse could be rediscovered, for those games where the players and/or GM want a very very high tech world. Of course, then for that GM's incarnation of our universe the low-tech worlds would probably go bye-bye (unless somebody came up with a "prime directive" of sorts, but I doubt it).
And I think X has a point that we should put off on the system discussion until later. Either that or we could start up another thread about system and we could just discuss setting/theme here.