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Post by Black Robed One on Oct 11, 2003 6:33:35 GMT -5
If any of you would like to give me statistics of your character for "The Dark Times of Celene" game (even though it is not required), feel free to post them in this thread. Statistics for any edition of Dungeons and Dragons are welcome, although I would prefer statistics for 3.0 edition, as it is the edition, which I know best then any other edition.
P.S.
This thread is only for posting your characters' statistics, not for discussion or commenting anything. Please, if you want to discuss or comment any of the characters, do it in "The Dark Times of Celene - Brainstorm thread".
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Post by Bariel Laurinwen on Oct 11, 2003 7:21:03 GMT -5
[glow=red,2,300]Bariel Laurinwen is lost in action.[/glow]
Bariel Laurinwen
Gender: Female Race: Gray Elf Alignment: Chaotic Good Class: Ranger Level: 7 Experience: 27500 Next Level: 28000
Strength: 14 (+2) Dexterity: 19 (+4) Constitution: 13 (+1) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 13 (+1)
Age: 138 Height: 5’2ft (155cm) Weight: 108lb (54kg) Size: Medium Speed: 30ft Eye Color: Green Hair Color: Black Complexion: Light
Patron Deity: Ehlenestra (elven name for Ehlonna) Homeworld: Oerth Languages: Elven, Common, Sylvan, Dwarven
Hit Points: 59 Armor Class: 19 (+5 Armor, +4 Dexterity) Initiative: +4
Based Attack Bonus: +7/+2 Melee Attack Bonus: +9/+4 Ranged Attack Bonus: +11/+6
Fortitude Save: +6 Reflex Save: +6 Will Save: +4
Racial Abilities: Immunity to Sleep +2 Saves vs. Enchantments +2 Listen, Search, Spot Detect Secret Doors: 5ft range Low-Light Vision
Class Abilities: 1st favorite enemy: Orcs (+2 bonus to all Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks, as well as weapon damage in 30ft range) 2nd favorite enemy: Beasts (+1 bonus to all Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks, as well as weapon damage in 30ft range) Free use of Ambidexterity and Two-weapon Fighting feats, when fighting with two weapons, and wearing light armor or no armor.
Feats: 1st level character: Weapon Focus(Longsword) 1st level ranger: Track 3rd level character: Weapon Focus(Shortsword) 6th level character: Off-hand parry
Skills: Animal Empathy+5 (4 ranks, +1Charisma) Climb+6/+8 (4 ranks, +2 Strength/+2 Climber’s kit) Concentration+3 (2 ranks, +1 Constitution) Handle Animal+5 (4 ranks, +1 Charisma) Hide+18 (4 ranks, +4 Dexterity, +10 Cloak of Elvenkind) Intuit Direction+6 (4 ranks, +2 Wisdom) Jump+4 (2 ranks, +2 Strength) Knowledge(Nature)+6 (4 ranks, +2 Intelligence) Listen+10 (6 ranks, +2 Wisdom, +2 racial) Move Silently+18 (4 ranks, +4 Dexterity, +10 Boots of Elvenkind) Search+6 (2 ranks, +2 Intelligence, +2 racial) Spot+10 (6 ranks, +2 Wisdom, +2 racial) Swim+6 (4 ranks, +2 strength) Wilderness Lore+12 (10 ranks, +2 Wisdom)
Effective Caster Level: 3rd Spellcasting Ability Modifier (Wisdom): +2 Spells per day: 2 Spells save DC: 12+Spell Level Spells known: All 1st level ranger spells from Player’s Handbook and Masters of the Wild
Equipment: Traveler’s Outfits +3 Leather Armor of Cold Resistance +1 Keen Longsword +1 Defending Shortsword +1 Mighty (Strength 14) Composite Longbow of Distance +1 Keen Arrows x44 Wooden Holy Symbol of Ehlenestra (elven name for Ehlonna) Bedroll Winter Blanket Tent Traveler’s Outfits (spare) x3 Bullseye Lantern Flasks of Oil x2 Flint and Steel Scrollcase Sheets of parchment x10 Vials of Ink x2 Inkpens x2 Small Steel Mirror Silk Rope (100ft long) Grappling Hook attached to 50ft long Hemp Rope Trail rations for two months of travel Waterskins filled with fresh water x4 Empty Waterskins x8 Whetstone Climber’s kit Healer’s kit (10 uses left) Bag of Holding IV Boots of Elvenkind Cloak of Elvenkind Silent Grappling Hook
Armor and Shield penalties: Armor Check Penalty: 0 Maximum Dexterity Bonus: +6 Arcane Spell Failure: 10% Speed limitation: None
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Post by Tingor Dealmir on Oct 15, 2003 8:38:32 GMT -5
Tingor Daelmir
Gender: Male Race: Gray Elf Alignment: Chaotic Good Class: Fighter Level: 6 Experience: 16000 Next Level: 21000
Strength: 16 (+3) Dexterity: 18 (+4) Constitution: 13 (+1) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 15 (+2)
Age: 134 Height: 5’8ft (170cm) Weight: 126lb (63kg) Size: Medium Speed: 30ft. Eye Color: Amber Hair Color: Light Gray Complexion: Light
Patron Deity: Corellon Larethian Homeworld: Oerth Languages: Common, Elven, Dwarven
Hit Points: 48 Armor Class: 19 (+4 Armor, +4 Dexterity, +1 Shield) Initiative: +4 (+4 Dexterity)
Based Attack Bonus: +6/+1 Melee Attack Bonus: +9/+4 Ranged Attack Bonus: +10/+5
Fortitude Save: +6 Reflex Save: +6 Will Save: +3
Racial Abilities: Immunity to Sleep +2 Saves vs. Enchantments +2 Listen, Search, Spot Detect Secret Doors: 5ft range Low-Light Vision
Feats: 1st level character: Ambidexterity 1st level fighter: Weapon Focus (Scimitar) 2nd level fighter: Two-Weapon Fighting 3rd level character: Shield Expert 4th level fighter: Weapon Specialization (Scimitar) 6th level character: Leadership (8) 6th level fighter: Quick-Draw
Skills: Climb+5/+7 (3 ranks, +3 Strength, -1 armor check penalty/+2 Climber’s kit) Craft (Bowmaking)+2 (1 rank, +1 Intelligence) Handle Animal+4 (2 ranks, +2 Charisma) Jump+5 (3 ranks, +3 Strength, -1 armor check penalty) Knowledge(War)+2 (1 rank, +1 Intelligence) Listen+5 (2 ranks, +1 Wisdom, +2 racial) Ride(Horse)+6 (2 ranks, +4 Dexterity) Search+4 (1 rank, +1 Intelligence, +2 racial) Spot+5 (2 ranks, +1 Wisdom, +2 racial) Swim+5 (2 ranks, +3 Strength) Wilderness Lore+2 (1 rank, +1 Wisdom)
Equipment: Traveler’s Outfit Masterwork Chain shirt ‘Cois the Keenedge’ +3 Keen Intelligent Scimitar (see statistics bellow) Masterwork Small Steel Shield Masterwork Mighty (Strength 16) Composite Longbow Masterwork Arrows x24 Arrows x20 Backpack Bedroll Winter Blanket Tent Traveler’s Outfit (spare) Cold Weather Outfit Bullseye Lantern (fuelled) Flask of Oil Flint and Steel Scrollcase Sheets of parchment x5 Pair of rudely drawn battle plans Vial of Ink Inkpen Small Steel Mirror Silk Rope (100ft long) Grappling Hook attached to 50ft long Hemp Rope Trail rations for two weeks of travel Waterskins filled with fresh water x2 Empty waterskins x2 Whetstone (somewhat used) Spyglass Climber’s kit
‘Cois the Keenedge’ +3 Keen Intelligent Scimitar Alignment: Chaotic Good Ego: 10 Semiempathy (Cois the Keenedge produces the eerie sound, when Cois the Keenedge disagrees with owner’s actions) Charisma: 16 (+3) Intelligence: 14 (+2) Wisdom: 11 (+0) Primary Ability: Cois the Keenedge improves its threat range by 1 point. This bonus stacks with all others bonuses, which improve Cois the Keenedge’s threat range, such as Keen quality of Cois the Keenedge, Improved Critical feat of its wielder and so on. History: Cois the Keenedge was held in Serethorn family treasure for a few hundred years, as when Serethorn family members felt need to have a good magical sword at their side, they choose more powerful magical blades then Cois the Keenedge. When Tingor Daelmir saved Edhelorn Serethorn’s life, Edhelorn Serethorn gifted Tingor Daelmir with Cois the Keenedge.
Armor and Shield penalties: Armor Check Penalty: -1 Maximum Dexterity Bonus: +4 Arcane Spell Failure: 20% Speed limitation: None
History:
Tingor was born in lower class family, and he experienced hunger often during his childhood and youth. When Tingor was slightly more then hundred years old, he was offered to pass military training and then to join Celene Military, as despite constant lack of food, Tingor grown up to be strong and healthy. In Celene Military Tingor showed himself a quick learner and an able warrior. Tingor’s early years in Celene Military were rather uneventful. But then Tingor along with whole his company was sent into the large campaign where, Tingor’s unit fought along with detachment of the Knights of Luna against the large orcish horde. In one of the major battle, Tingor managed to save life of one of the Knight of Luna - Edhelorn Serethorn, who also turned to be the second son of one of the most powerful and influential nobles of the Faerie Kingdom of Celene - Celion Serethorn. After the campaign, Edhelorn Serethorn offered Tingor a large monetary reward as well as magical weapon - Cois the Keenedge for saving his life. And along with others rewards, Edhelorn Serethorn offered to Tingor to join Serethorn family guard, a honor, which is rarely give to those, not born of those, who are already members of Serethorn family guard. And needless to say, Tingor agreed, and earned himself a rank of Corporal within a few years. Tingor is expected to rise high within Serethorn family guard, perhaps gaining rank of Lieutenant or Captain someday. However, this didn’t came true, as before Tingor was able to gain rank of Lieutenant or Captain, the Serethorn Family Guard suffered its greatest and last defeat from the hands of mysterious powerful being, which is now known only as Demonic Wizard. Tingor was able to lead a small portion of former members of Serethorn Family Guard into the forests of the Faerie Kingdom of Celene, where they remained and started to strike using ‘strike and run’ tactics against forces of Demonic Wizard, which began their invasion into the Faerie Kingdom of Celene.
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Post by Challenger on Oct 15, 2003 10:35:51 GMT -5
Challenger Gender Male Race Grey Elf Alignment Lawful Good Classes: Ranger/Wizard/Eldritch Knight Level 4/5/7 Charecter Level 16 Experience 134384 Next Level 136000 Strength 14 +2 Dexterity 18 +4 Constitution 15 +2 Intelligence 17 +3 Wisdom 16 +3 Charisma 12 +1 Age Unknown Height 6' 1'' Weight 11 stone Size medium Speed 30ft Eye color: grey blue Hair colour: dark brown Complexion. light Patron Diety: None Homeworld: Unknown (He knows but isn't telling) Languages: Elvish, Common Hit points 77 AC 19 (24 with expertise) (28 with expertise and mage armour) Initiative Base Attack +13 Melee Attack +15 Ranged Attack +17 Fort Save +12 Reflex Save +8 Will Save + 10 Racial Abilities: Immunity to Sleep +2 Saves vs. Enchantments +2 Listen, Search, Spot Detect Secret Doors: 5ft range Low-Light Vision Class Abilities Ambidexterity and Two-weapon Fighting feats when wearing light or no armour Favorite Enemy: Humans Feats 1st level Ranger: Tracking 1st level character: Exotic Weapon proficiency (Crossbow pistol see below) 3rd level character: Weapon Focus Longsword 6th level character: Weapon Focus Crossbow pistol 9th level character: Point blank shot 12th level character: Expertise 15th level character: Improved Critical (Crossbow Pistol) 1st level Wizard: Scribe scroll 5th level Wizard: Spell Mastery (Magic Missile, Mage armour , Fireball) 1st level Eldritch Knight: Weapon Focus Quaterstaff Skills Concentration 2 Open Lock 4 Spell Craft 8 Swim 10 Ride 4 Heal 6 Hide 14 Move Silently 14 Listen 6 Search 6 Diplomacy 4 Bluff 4 Disable Device 4 Craft (Fletching) 8 Wilderness Lore 5 Sense Motive 1 Craft (Cooking) 2 Profession (Cook) 2 Effective caster level Ranger 2 Spells known all level 1 Ranger Effective caster level Wizard 11 Spells know All level 0 level 1 Mage armour Magic Missile Shield Unseen Servent Colour Spray Burning hands Feather Fall Magic Weapon Shocking Grasp level 2 Protection from Arrows Flaming Sphere Mirror Image Levitate Invisibility Level 3 Dispel Magic Fireball Lightning Bolt Greater Magic Weapon Haste Keen Edge Slow Level 4 Fire Trap Fire shield Wall of Fire Improved invisibilty Level 5 Teleport Telekinesis Wall of Force level 6 Chain Lightning Disintegrate Flesh to Stone Equipment Master crafted Elvish Chain Mail 2x Master crafted Padded Leather (One is worn over the mail hidding it and adding a little protection agaist missile weapons the other is a spare) Tower Shield (usualy worn on his back) Master Crafted Longsword Master Crafted Crossbow pistol with repeater mechanism. (Feel free to disallow this weapon if you wish. Quick explanation on how it works. The pistol is a well crafted hand crossbow with a 7 bolt magasine added to the bottem and a complicated repeated mechanism built into the shell which allows the whole opperation to be worked one handed without taking your hand off the pistol grip. Magic supliment the strength of the weapon and the efficiency of the gears and cogs. Without the magic effects 2 shots a round can be fired though the lighter pull of string required results in lose of accuracy [loses master crafted bonus] With the magic working 3 shots a round can be fired with full accuracy. This bow requires specialist ammo) Longbow 3 bladed dagger (No game effect it just for the look of it) Short Sword 10 throwing knives hidden arround his body. (2 on each leg, 2 on left arm 1 on right arm 3 at belt) 1 master crafted throwing knife. (Extremely well hidden under right wrist and very small. It is poisoned) 20 Flight arrows with hollow head filled with oil of impact (If you've read the Cleric Quintet you'll know where I got the idea from) 40 Normal Arrows 20 Hand Crossbow bolts +1 with dispel magic enchanted tips 49 Mastercrafted Hand Crossbow Bolts Quaterstaff. (This staff can be reduced down to 1' in length for ease of storage usualy at his waist) 10 small black powder explosives hidden within his belt buckle. Generaly refered to as keys due to their use to unlock troublesome doors Mastercrafted theive's tools Healers kit two 50' lengths of silk rope a months worth of trail rations 2 watersinks whetstone Fletching kit [Edit] Knew there was something I forgot Padded Leather is fire resistant. 2 Healing potions of powerful strength but extremely unreliable. 50/50 chance of killing its user. A real only use in do or die situations item. 1 Backpack of holding [Edit 2] Maby I should get round to putting all my notes on this guy in one place Challenger has a few minor telepathic abilities. (Talking telepathicly to someone a few hundred yards away is about his limit) Also he occational gets minor prophecies though he rarely understands them and they are almost always bad news (How did you guess that one Black Robed One [Edit 3] Non combat equipment (Will continuesly add equipment here as I don't have time to add it all at once.) 2 rectangular tin plates (Quite high sided to allow them to be used as dishs if required) 2 steel knives 2 steel forks 1 steel spoon 1 long handled wooden spoon. (More for cooking than anything else) 1 Grill 1 Pot (Used for stews etc) Challenger
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Post by Feinon Aglarost on Oct 16, 2003 10:34:07 GMT -5
Feinon Aglarost
Gender: Male Race: Gray Elf Alignment: Neutral Good Classes: Fighter/Wizard/Spellsword Class Levels: 4/5/1 Character Level: 10 Experience: 50100 Next Level: 55000
Strength: 16 (+3) Dexterity: 19 (+4) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 12 (+1) Charisma: 14 (+2)
Age: 129 Height: 5’7ft (167,5cm) Weight: 120lb (60kg) Size: Medium Speed: 30ft Eye Color: Light Blue Hair Color: Silver Complexion: Light
Patron Deity: Corellon Larethian Homeworld: Oerth Languages: Elven, Common, Draconic, Sylvan, Celestial, Gnome, Giant
Hit Points: 77 Armor Class: 30 (+8 Armor, +2 Deflection, +4 Dexterity, +2 Natural Armor, +4 Shield) Initiative: +4 (+4 Dexterity)
Based Attack Bonus: +6/+1 Melee Attack Bonus: +9/+4 Ranged Attack Bonus: +10/+5
Fortitude Save: +11 Reflex Save: +8 Will Save: +10
Racial Abilities: Immunity to Sleep +2 Saves vs. Enchantments +2 Listen, Search, Spot Detect Secret Doors: 5ft range Low-Light Vision
Class Abilities: Summon Familiar
Feats: 1st level character: Quick-Draw 1st level fighter: Weapon Focus (Longspear) 1st level wizard: Scribe Scroll 3rd level character: Spell Penetration 2nd level fighter: Weapon Focus (Longsword) 6th level character: Extend Spell 4th level fighter: Weapon Focus (Composite Longbow) 9th level character: Enlarge Spell 5th level wizard: Eschew Materials
Skills: Alchemy+6 (2 ranks, +4 Intelligence) Climb+3 (2 ranks, +3 Strength, -2 armor check penalty) Concentration+14 (12 ranks, +2 Constitution) Handle Animal+4 (2 ranks, +2 Charisma) Jump+3 (2 ranks, +3 Strength, -2 armor check penalty) Knowledge (Arcana)+12 (8 ranks, +4 Intelligence) Knowledge (Geography)+6 (2 ranks, +4 Intelligence) Knowledge (History)+6 (2 ranks, +4 Intelligence) Knowledge (Nature)+6 (2 ranks, +4 Intelligence) Knowledge (The Planes)+8 (4 ranks+4 Intelligence) Knowledge (War)+6 (2 ranks, +4 Intelligence) Listen+7 (4 ranks, +1 Wisdom, +2 racial) Ride+6 (2 ranks, +4 Dexterity) Scry+6 (2 ranks, +4 Intelligence) Search+8 (2 ranks+4 Intelligence, +2 racial) Speak Language (2 ranks) Spellcraft+16 (12 ranks+4 Intelligence) Spot+7 (4 ranks, +1 Wisdom, +2 racial) Swim+5 (2 ranks, +3 Strength) Tumble+4 (2 ranks, +4 Dexterity, -2 armor check penalty)
Effective Caster Level (Wizard): 5th Spellcasting Ability Modifier (Intelligence): +4 Spells per day: 4/4/3/2 Spells save DC: 14+Spell Level Spells known: 0th level: Resistance, Ray of Frost, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Repair Minor Damage. 1st level: Alarm, Endure Elements, Protection from Evil, Shield, Mage Armor, Mount, Obscuring Mist, Comprehend Languages, Identify, True Strike, Charm Person, Sleep, Magic Missile, Enlarge, Erase, Expeditious Retreat, Father Fall, Jump, Magic Weapon, Message, Reduce. 2nd level: Protection from Arrows, Melf’s Acid Arrow, Detect Thoughts, Locate Object, See Invisibility, Daylight, Blur, Continual Flame, Invisibility, Blindness/Deafness, Bull’s Strength, Cat’s Grace, Darkvision, Levitate, Whispering Wind, Eagle’s Splendor, Familiar Pocket. 3rd level spells: Dispel Magic, Magic Circle against Evil, Nondetection, Flame Arrow, Phantom Steed, Clairaudience/Clairvoyance, Tongues, Hold Person, Fireball, Gust of Wind, Lightning Bolt, Wind Wall, Invisibility Sphere, Fly, Gaseous Form, Haste, Keen Edge, Slow, Water Breathing, Arcane Sight, Enhance Familiar.
Equipment: Traveler’s Outfit +3 Elven Chain +2 Keen Longspear +2 Keen Longsword +3 Mithral Buckler +2 Mighty (Strength 16) Composite Longbow of Distance +2 Keen Arrows x48 Beg of Holding III Boccob’s Blessed Book I (Contains all Feinon’s 0th and 1st level spells; can contain up to seven more spells) Boccob’s Blessed Book II (Contains all Feinon’s 2nd and 3rd level spells; can contain up to seven more spells) Boccob’s Blessed Book III (doesn’t contain any spells; can contain up to forty-five more spells) Boots of Elvenkind Cloak of Elvenkind +2 Ring of Deflection and Resistance Ring of Minor Cold Resistance +2 Amulet of Natural Armor Spellcomponent Pouches x2 Bedroll Winter Blanket Tent Traveler’s Outfits (spare) x3 Courtier’s Outfits x3 Flint and Steel Scrollcase Sheets of paper x20 Vials of Ink x2 Inkpens x2 Small Steel Mirror Trail rations for month of travel Waterskins filled with fresh water x4 Whetstone Spyglass Pouch with four white pearls, each worth 100gp Moneypouch with 100pp, 100gp, 100sp, and 100cp
Armor and Shield penalties: Arcane Spell Failure: 20% Armor Check Penalty: -2 Armor Type: Light Maximum Dexterity Bonus: +4 Speed limitation: None
Weapon Statistics:
1. Weapon: +2 Keen Longspear Attack Bonus: +12/+7 Damage: 1d8+6 Threat Range/Multiplier: 19-20/x3 Damage Type: Piercing Weapon Size: Large Special: A longspear has reach. You Feinon can strike opponents 10 feet away with it, but he can’t use it against adjacent foe.
2. Weapon: +2 Keen Longsword Attack Bonus: +12/+7 Damage: 1d8+5 Threat Range/Multiplier: 17-20/x2 Damage Type: Slashing Weapon Size: Medium
3. Weapon: +2 Mighty (Strength 16) Composite Longbow of Distance Ammunition: +2 Keen Arrows Attack Bonus: +15/+10 Damage: 1d8+7 Threat Range: 19-20/x3 Range Incensement: 220ft Damage Type: Piercing Weapon Size: Large
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Post by Merkuri on Oct 16, 2003 14:12:27 GMT -5
[glow=red,2,300]Koriisa Swiftfoot is lost in action.[/glow]
Koriisa Swiftfoot
Gender: Female Race: Half-Dragon/Half-Halfling Alignment: Lawful Good Class: Monk Class Level: 12 Character Level: 12 Effective Character Level: 15 Experience: 111,400 Next Level: 120,000
Strength: 16 (+3) Dexterity: 16 (+3) Constitution: 11 (+0) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 8 (-1)
Age: 32 Height: 3’4ft Weight: 35 lbs Size: Small Speed: 45ft Eye Color: Blue Hair Color: White/silver Complexion: Albino scales
Deity: Heironeous Homeworld: Oerth Languages: Common, Halfling, Orc, Elven
Hit Points: 65 Armor Class: 24 (+2 Monk, +4 Wis, +3 Dex, +1 Size, +4 Nat'l) Initiative: +7 (+3 Dex, +4 Improved Init)
Based Attack Bonus: +9/+4 Melee Attack Bonus: +13/+8 Ranged Attack Bonus: +13/+8 Unarmed Attack Bonus: +9/+6/+3
Fortitude Save: +9 Reflex Save: +12 Will Save: +13
Halfling Racial Abilities: ~ Small (+1 AC, +1 atk, +4 Hide) ~ +2 Climb, Jump, Move Silently ~ +1 all saving throws ~ +2 sav throws against fear ~ +1 atk for thrown weapons ~ +2 Listen
Half-Dragon Racial Abilities: ~ +4 Nat'l AC ~ Bite 1d4 ~ Claw 1d3 ~ Breath weapon: Cone of cold (30ft) 6d8 DC (18) ~ Low-light vision ~ Darkvision 60ft ~ Immune to sleep, paralysis, cold
Class Abilities: Unarmed strike Stunning attack Deflect arrows Still mind Slow fall (50ft) Purity of body Improved trip Wholeness of body Leap of the clouds Improved evasion Ki strike (+1) Diamond body Abundant step
Feats: 1st level character: Dodge 3rd level character: Expertise 6th level character: Improved disarm 9th level character: Improved init 12th level character: Blind Fighting
Skills: Balance: +7 (4 ranks, +3 Dex) Climb: +15 (10 ranks, +3 Str, +2 racial) Escape artist: +15 (12 Ranks, +3 Dex) Heal: +8 (4 ranks, +4 Wis) Hide: +22 (15 ranks, +3 Dex, +4 racial) Intuit Direction: +5 (1 rank, +4 Wisdom) Jump: +5 (1 ranks, +4 Wis) Knowledge(Arcana): +6 (4 ranks, +2 Int) Listen: +18 (12 ranks, +3 Wis, +2 racial) Move Silently: +20 ( 15 ranks, +3 Dex, +2 racial) Swim: +7 (4 ranks, +3 Str) Tumble: +7 (4 ranks, +3 Dex)
Equipment: Monk's Outfit Satchel Shuriken x10 Halfling kama Dagger Flint & steel Ring of Mind Shielding Boots of Elvenkind Cloak of Elvenkind Silent Grappling Hook Trail rations x35 Waterskins (full) x9 Healer's kits x 14 (10 uses each) Shoulder Bag of Holding IV
Money: 200 gp
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Post by EK - Shadow of Death on Oct 18, 2003 18:38:29 GMT -5
Name: Rill Nirenn
Race: Half-elf (Gold) Sex: M Class: Ranger (Justifier) Level: 15 XP: 2,275,900
Strength: 17 Dexterity: 17 Constitution:15 Intelligence: 14 Wisdom: 17 Charisma: 16
HP: 105 Max HP: 105 THAC0: 6 AC: 3 (0)
Primary Terrain: Forest Species Enemy: Slaver, human Followers (10): Wolf - Hakul: Int 5 (Trainability High - 10); AL N; AC 7; MV 18; HD 3; THAC0 18; #AT 1; Dmg 2-5; SZ S(4’); XP 65 Tricks: Attack Heel Stay Play Dead Withdraw Tasks: Track Hunt and retrieve non-dangerous prey Lookout Retrieve Bodyguard Wolf - Gouda: Int 4(Trainability Med - 8); AL N; AC 7; MV 18; HD 3; THAC0 18; #AT 1; Dmg 2-5; SZ S(3’); XP 65 Tricks: Attack Heel Stay Play Dead Withdraw Tasks: Track Retrieve Bodyguard Wolf - Kiemi: Int 4(Trainability Med - 7); AL N; AC 7; MV 18; HD 3; THAC0 18; #AT 1; Dmg 2-5; SZ S(3’); XP 65 Tricks: Attack Heel Stay Play Dead Withdraw Tasks: Track Bodyguard Ferret - Giblet: Int 1(Trainability Low - 6); AL N; AC 8; MV 12; HD 1; THAC0 20; #AT 1; Dmg 1; SZ T(1’); XP 15 Tricks: Fetch Heel Withdraw Play dead Stay Tasks: Retrieve Bear, brown - Yami: Int 4(Trainability Med - 9); AL N; AC 6; MV 12; HD 5+5; THAC0 15; #AT 3; Dmg 1-6/1-6/1-8; SZ L(10’); XP 420 Tricks: Attack Heel Stay Stand Speak Carry rider Tasks: Track Retrieve Bodyguard Pixie - Talguma: Int 16; AL N; AC 5; MV 6 Fl 18 (B); HD ½; THAC0 20; #AT 1; Dmg by weapon; SZ S(2.5’); XP 650 Pseudodragon – Haplo: Int 9; AL NG; AC 2; MV 6 Fl 24 (B); HD 2; THAC0 19; #AT 1; Dmg 1-3 + special; SZ T(1.5’ + tail 2’); XP 420
Hide in shadows: 114(104) Move silently: 109(99)
Weapon proficiencies (9): Short bow Short bow (E) Axe, battle Two-weapon style Hand Axe Axe, battle (E) Hand Axe (E) Frighten/Challenge Sense Danger (Ambush)
Non-weapon proficiencies (6 + 4Int): Bonus: Survival (Mountain) Modern language (Elf) Modern language (Pixie) Modern language (Goblin) Modern language (Dwarf) Blind fighting Blind fighting Alertness Leadership Camouflage Bravery
Alignment: LG Age: 43 Height: 5’7” Weight: 130lbs. Eyes: Green, with violet tinges Skin: Light-brown Hair: Reddish-blonde Manner of speech: Firm and echoing with power
Traits: Nirenn’s eyes and lips tend to narrow when he gets angry or upset. When frustrated or annoyed, Nirenn tends to fidget.
Appearance: Rill’s frame is light and compact, hiding his tightly corded and condensed muscles. His features are angular and rigid, but Rill keeps a loose and calm demeanor and posture. His hair is cut short and kept neat and clean, with a few strands occasionally falling across his forehead. His facial expression is typically stern and symmetrical with eyes that seem to glow with a piercing light, almost to a degree of appearing unfriendly, but could just as easily be a small, pleasant smile. He has a thin scar that stretches from the top of his left temple to his chin left from a battle injury.
Inventory: Elven chain mail +2 (made for bladesingers) Battle axe of wounding +1 - Indres (LG) - Int 14, Languages: Planar Common, Celestial, High Elvish - Detect traps of large size in a 10-foot radius Vorpal Axe +3 Shortbow +2, +4 vs. evil-alignmented creatures - Leanien the Justifier (NG) - Int 12, Languages: Elven, Common, Celestial - Wielder can cast Detect Evil six times per day, as 1st level cleric. - Wielder can cast Protection from Evil three times per day, as 1st level cleric, with himself or herself as target only. Arrows, Hunting Arrows, Sheaf Ring of fire resistance Ring of regeneration Amulet vs. undead Boots of elvenkind Bracers of Brachiation Cube of force
Primary Trait: Commanding Corollary Trait 1: Level-headed Corollary Trait 2: Forgiving
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Post by Ammir Nedhelor on Oct 19, 2003 8:50:37 GMT -5
Ammir Nedhelor
Gender: Male Race: Gray Elf Creature Type: Humanoid Alignment: Neutral Good (with slight Lawful tendencies) Classes: Fighter/Wizard Class Levels: 3/3 Character Level: 6 Experience: 15760 Next Level: 21000
Strength: 14 (+2) Dexterity: 15 (+2) Constitution: 13 (+1) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 12 (+1)
Age: 121 Height: 5’5ft (162,5cm) Weight: 121lb (60,5kg) Size: Medium Speed: 30ft Eye Color: Gray Hair Color: Black Complexion: Light
Patron Deity: Corellon Larethian Homeworld: Oerth Languages: Common, Elven, Draconic, Gnoll, Giant
Hit Points: 33 Armor Class: 22/23 (+6 Armor, +1 Deflection, +2 Dexterity, +1 Natural Armor, +2 Shield/+1 Dodge) Initiative: +2 (+2 Dexterity)
Based Attack Bonus: +4 Melee Attack Bonus: +6 Ranged Attack Bonus: +6
Fortitude Save: +5 Reflex Save: +4 Will Save: +8
Racial Abilities: Immunity to Sleep +2 Saves vs. Enchantments +2 Listen, Search, Spot Detect Secret Doors: 5ft range Low-Light Vision
Class Abilities: Summon Familiar
Feats: 1st level character: Iron Will 1st level fighter: Weapon Focus (Longspear) 1st level wizard: Scribe Scroll 3rd level character: Alertness 2nd level fighter: Weapon Focus (Longsword) 6th level character: Dodge
Skills: Concentration+10 (9 ranks, +1 Constitution) Hide+10 (+2 Dexterity, +10 Cloak of Elvenkind, -2 armor check penalty) Jump+1 (1 rank, +2 Strength, -2 armor check penalty) Knowledge (Arcana)+9 (6 ranks, +3 Intelligence) Listen+8 (2 ranks, +2 Wisdom, +2 racial, +2 Alertness) Move Silently+10 (+2 Dexterity, +10 Boots of Elvenkind, -2 armor check penalty) Scry+5 (2 ranks, +3 Intelligence) Search+7 (2 ranks, +3 Intelligence, +2 racial) Sense Motive+4 (2 ranks, +2 Wisdom) Spellcraft+12 (9 ranks, +3 Intelligence) Spot+9 (3 ranks, +2 Wisdom, +2 racial, +2 Alertness)
Effective Caster Level (Wizard): 3rd Spellcasting Ability Modifier (Intelligence): +3 Spells per day: 4/3/2 Spells save DC: 13+Spell Level Spells known: 0th level: Resistance, Ray of Frost, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Repair Minor Damage. 1st level: Alarm, Endure Elements, Protection from Evil, Shield, Detect Secret Doors, Detect Undead, Change Self, Nystul’s Magical Aura, Nystul’s Undetectable Aura, Silent Image, Message. 2nd level: See Invisibility, Invisibility.
Equipment: Traveler’s Outfit +1 Elven Chain +1 Longspear +1 Longsword +1 Mithral Buckler +1 Mighty (Strength 14) Composite Longbow +1 Arrows x48 Beg of Holding I Boccob’s Blessed Book (Contains all Ammir’s spells; can contain up to fifteen more spells) Boots of Elvenkind Cloak of Elvenkind +1 Ring of Protection Ring of Warmth +1 Amulet of Natural Armor Spellcomponent Pouches x2 Bedroll Winter Blanket Tent Traveler’s Outfits (spare) x3 Courtier’s Outfits x3 Flint and Steel Scrollcase Sheets of paper x20 Vials of Ink x2 Inkpens x2 Small Steel Mirror Trail rations for month of travel Waterskins filled with fresh water x4 Whetstone Moneypouch with 5pp, 50gp, 75sp, and 100cp
Armor and Shield penalties: Arcane Spell Failure: 20% Armor Check Penalty: -2 Armor Type: Light Maximum Dexterity Bonus: +4 Speed Limitation: None
Weapons Statistics:
1. Weapon: +1 Longspear Attack Bonus: +8 Damage: 1d8+4 Threat Range/Multiplier: 20/x3 Damage Type: Piercing Weapon Size: Large Special: A longspear has reach. You Feinon can strike opponents 10 feet away with it, but he can’t use it against adjacent foe.
2. Weapon: +1 Longsword Attack Bonus: +8 Damage: 1d8+3 Threat Range/Multiplier: 19-20/x2 Damage Type: Slashing Weapon Size: Medium
3. Weapon: +1 Mighty (Strength 14) Composite Longbow Ammunition: +1 Arrows Attack Bonus: +9 Damage: 1d8+4 Threat Range: 20/x3 Range Incensement: 110ft Damage Type: Piercing Weapon Size: Large
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Post by Archmage Turanis Altaine on Oct 20, 2003 11:38:19 GMT -5
[glow=white,2,300]Archmage Turanis Altaine has left.[/glow]
Turanis Altaine
Gender: Male Race: Human (Aasimar) Align: True Nuetral Class: Mage/ Archmage Class Lev: 14/3 Exp: 78013
Str: 14 Dex: 17 Con: 13 Int: 19 Wis: 13 Cha: 15
Age: 24 Weight: 178 pnds Height: 6' 1" Eye: Silvery Blue Hair: Black w/ Gold flecks
Diety: Tsunami (Goddess of Growth, Kindness, and hidden power) Homeworld: Cormanthyr, Abeir-Toril Languages: Common, Elven, Draconic, Netherese, Kara-turan, Mulhorand
Hp: 84 AC: 18 (+3 Dex, +5 Armor)
feats:scribe scroll maximize spell eschew materials crafts wondrous items Arcane Fire
equipment:Robe of the Archmagi (Crafted for him) Staff of Power Circlet of Blasting, Mjr Bag of Holding Mantle of Spell Resistance
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Post by Solarion Quenoscient on Oct 24, 2003 12:25:02 GMT -5
Solarion Quenoscient
Gender: Male Race: High Elf Creature Type: Humanoid Alignment: Chaotic Good Classes: Fighter/Wizard/Bladesinger Class Levels: 4/5/7 Character Level: 16 Experience: 125100 Next Level: 136000
Strength: 14 (+2) Dexterity: 24 (+7) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 14 (+2) Charisma: 16 (+3)/20(+5)
Age: 130 Height: 5’8ft (170cm) Weight: 130lb (65kg) Size: Medium Speed: 30ft Eye Color: Blue Hair Color: Golden Blond Complexion: Light
Patron Deity: Corellon Larethian Homeworld: Oerth Languages: Common, Elven, Draconic, Celestial, Halfling, Gnome, Dwarven
Hit Points: 110 Armor Class: 37/38 (+6 Armor, +5 Deflection, +7 Dexterity, +4 Intelligence, +5 Natural Armor/+1 Dodge) Initiative: +7 (+7 Dexterity)
Based Attack Bonus: +13/+8/+3 Melee Attack Bonus: +15/+10/+5 Ranged Attack Bonus: +20/+15/+10
Fortitude Save: +14 Reflex Save: +19 Will Save: +17
Racial Abilities: Immunity to Sleep +2 Saves vs. Enchantments +2 Listen, Search, Spot Detect Secret Doors: 5ft range Low-Light Vision
Class Abilities: Summon Familiar Bladesong Style
Feats: 1st level character: Expertise 1st level fighter: Dodge 1st level wizard: Scribe Scroll 3rd level character: Combat Casting 2nd level fighter: Weapon Focus (Longsword) 6th level character: Still Spell 4th level fighter: Weapon Specialization (Longsword) 9th level character: Silent Spell 5th level wizard: Eschew Materials 2nd level bladesinger: Improved Critical (Longsword) 12th level character: Mobility 15th level character: Spring Attack 6th level bladesinger: Quick-Draw
Skills: Balance+15 (8 ranks, +7 Dexterity, +2 synergy, -2 armor check penalty) Concentration+18 (16 ranks, +2 Constitution) Craft (Bowmaking)+6 (2 ranks, +4 Intelligence) Craft (Musical Instrument)+6 (2 ranks, +4 Intelligence) Diplomacy+13 (6 ranks, +5 Charisma, +2 synergy) Handle Animal+7 (2 ranks, +5 Charisma) Intuit Direction+4 (2 ranks, +2 Wisdom) Jump+10 (8 ranks, +2 Strength, +2 synergy, -2 armor check penalty) Knowledge (Arcana)+12 (8 ranks, +4 Intelligence) Knowledge (Nature)+6 (2 ranks, +4 Intelligence) Knowledge (The Planes)+6 (2 ranks, +4 Intelligence) Listen+6 (2 ranks, +2 Wisdom, +2 racial) Perform (Dance, Lap-Harp, Lute, Sing)+9/+11 (4 ranks, +5 Charisma/+2 masterwork musical instrument) Search+8 (2 ranks, +4 Intelligence, +2 racial) Sense Motive+8 (6 ranks, +2 Wisdom) Speak Language (1 rank) Spellcraft (8 ranks, +4 Intelligence) Spot+6 (2 ranks, +2 Wisdom, +2 racial) Tumble+15 (8 ranks, +7 Dexterity, +2 synergy, -2 armor check penalty) Wilderness Lore+4 (2 ranks, +2 Wisdom)
Effective Caster Level (Wizard): 5th Spellcasting Ability Modifier (Intelligence): +4 Spells per day: 4/4/3/2 Spells save DC: 14+Spell Level Spells known: 0th level: Resistance, Ray of Frost, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Repair Minor Damage. 1st level: Alarm, Endure Elements, Protection from Evil, Protection from Law, Shield, Comprehend Languages, Identify, True Strike, Charm Person, Sleep, Magic Missile, Erase, Expeditious Retreat, Father Fall, Jump, Magic Weapon. 2nd level: Protection from Arrows, Melf’s Acid Arrow, See Invisibility, Daylight, Blur, Continual Flame, Invisibility, Bull’s Strength, Cat’s Grace, Darkvision, Levitate, Eagle’s Splendor, Familiar Pocket. 3rd level spells: Dispel Magic, Magic Circle against Evil, Magic Circle against Law, Nondetection, Flame Arrow, Phantom Steed, Tongues, Fireball, Gust of Wind, Lightning Bolt, Invisibility Sphere, Fly, Haste, Keen Edge, Water Breathing, Arcane Sight, Enhance Familiar.
Effective Caster Level (Bladesinger): 7th Spellcasting Ability Modifier (Intelligence): +4 Spells per day: 5/4/3/2 Spells save DC: 14+Spell Level Spells known: 1st level: Expeditious Retreat, Mage Armor, Magic Weapon, Shield, True Strike. 2nd level: Blur, Bull’s Strength, Cat’s Grace, Mirror Image, Protection from Arrows. 3rd level: Displacement, Greater Magic Weapon, Haste, Keen Edge. 4th level: Dimension Door, Fire Shield, Improved Invisibility, Stoneskin.
Equipment: Traveler’s Outfit Celestial Armor “Ataril the Liberator” +5 Chaotic Holy Intelligent Keen Longsword (See statistics bellow) +3 Mighty (Strength 14) Composite Longbow of Distance +3 Keen Arrows x53 Bag of Holding IV Ring of Freedom of Movement +5 Ring of Protection Rod of Splendor +5 Amulet of Natural Armor Boots of Speed Broach of Major Cold Resistance (Functions like Ring of Major Cold Resistance, but takes broach slot) +5 Cloak of Resistance Everburning Torch Pair of Gloves of Storing (The right Glove of Storing holds “Ataril the Liberator” +5 Chaotic Holy Intelligent Keen Longsword; the left Glove of Storing holds Everburning Torch) Quiver of Ehlonna (Holds +3 Mighty (Strength 14) Composite Longbow of Distance and 53 +3 Keen Arrows) Circlet of Underwater Action (Functions like Helm of Underwater Action, but made into beautiful Mithral circlet) Boccob’s Blessed Book I (Contain all Solarion’s 0th and 1st level wizard spells, there is still room for twelve more spells) Boccob’s Blessed Book II (Contain all Solarion’s 2nd and 3rd level wizard spells, there is still room for fifteen more spells) Boccob’s Blessed Book III (Contain all Solarion’s bladesinger spells, there is still room for twenty-seven more spells) Boccob’s Blessed Book IV (Doesn’t contain any spells, there is still room for forty-five more spells) Bedroll Winter Blanket Tent Traveler’s Outfits (spare) x3 Courtier’s Outfits x3 Masterwork lap-harp Masterwork lute Scrollcase Sheets of paper x20 Vials of Ink x2 Inkpens x2 Small Steel Mirror Silk Rope (200ft long) Trail rations for month of travel Waterskins filled with fresh water x4
“Ataril the Liberator” +5 Chaotic Holy Intelligent Keen Longsword Alignment: Chaotic Good Ego: 26 Speech Languages spoken: Celestial, Common, Elven Intelligence: 12 (+1) Wisdom: 20 (+5) Charisma: 15 (+2) Primary Abilities: * Wielder can cast Detect Evil at will * Wielder can cast Detect Law at will * Wielder can cast Protection from Evil once per day, with himself or herself as target only, the effect will last for 5 minutes, or until it will be dispelled or dismissed * Wielder can cast Protection from Law once per day, with himself or herself as target only, the effect will last for 5 minutes, or until it will be dispelled or dismissed Special Purpose: Slay Lawful Evil creatures Special Purpose Power: When Ataril strikes Lawful Evil creature, this creature is affected by Slay Living spell, as if it was casted by 20th level cleric, Fortitude Save DC to avoid death is 20
Armor and Shield penalties: Arcane Spell Failure: 15% Armor Check Penalty: -2 Armor Type: Light Maximum Dexterity Bonus: +8 Speed Limitation: None Special: Celestial Armor allows wearer to fly on command, as per Fly spell casted by 5th level wizard, this ability is usable once per day.
Weapons Statistics:
1. Weapon: “Ataril the Liberator” +5 Chaotic Holy Intelligent Keen Longsword (See statistics above) Attack Bonus: +21/+16/+11 Damage: 1d8+9 Threat Range/Multiplier: 15-20/x2 Damage Type: Slashing Weapon Size: Medium
2. Weapon: +3 Mighty (Strength 14) Composite Longbow of Distance Ammunition: +3 Keen Arrows Attack Bonus: +26/+21/+16 Damage: 1d8+8 Threat Range/Multiplier: 19-20/x3 Range Incensement: 220ft Damage Type: Piercing Weapon Size: Large
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Post by Gasshoji Masselil on Oct 28, 2003 10:34:52 GMT -5
Gasshoji Masselil
Gender: Male Race: Half-Githyanki/Half-Dragon (Red) Creature Type: Dragon Alignment: Neutral Evil Class: Psychic Warrior/Planar Champion Class Level: 16/1 Character Level: 17 Effective Character Level: 22 Experience: 231955 Next Level: 253000
Strength: 30 (+10) Dexterity: 16 (+3) Constitution: 22 (+6) Intelligence: 16 (+3) Wisdom: 12 (+1) Charisma: 20 (+5)
Age: 137 Height: 7’1ft (212,5cm) Weight: 272lb (136kg) Size: Medium Speed: 20ft Eye Color: Yellow Hair Color: None Complexion: Red Scaled
Patron Deity: - Homeworld: Unknown Languages: Githyanki, Common, Draconic, Abyssal, Ignan
Hit Points: 190 Armor Class: 27 (+10 Armor, +3 Dexterity, +4 Natural Armor) Initiative: +3 (+3 Dexterity)
Based Attack Bonus: +13/+8/+3 Melee Attack Bonus: +23/+18/+13 Ranged Attack Bonus: +16/+11/+6
Fortitude Save: +18 Reflex Save: +10 Will Save: +8
Special Abilities:
Psionics (Psionic-Like Ability): At will – Clairaudience/Clairvoyance, Dimensional Slide, Telekinesis. Once per day – Plane Shift. Gasshoji manifests these powers as a 16th level Psion. Psionic Combat Modes: Gasshoji gains Mind Thrust attack mode and Empty Mind defense mode as bonus psionic combat modes. Because of githyanki familiarity with these psionic combat modes, Gasshoji is able to use these psionic combat modes without necessity to spend any power points.
Red Dragon Pact: Githyanki have a racial pact with red dragons, who sometimes serve githyanki as steeds. Individually, githyanki gain +4 racial bonus on Diplomacy checks when dealing with red dragons.
Power Resistance: 22
Natural Armor: +4
Breath Weapon (Supernatural Ability): Once per day; Clone of Fire; 30ft long; Damage: 6d10; Reflex Save DC: 19
Low-Light Vision: x2
Darkvision: 60ft
Immunity to Sleep
Immunity to Paralysis
Immunity to Fire
1st Favorite Plane: Astral Plane (Gasshoji gains +1 bonus on his Bluff, Listen, Sense Motive, Spot and Wilderness Lore skill checks, when he uses these skills against creatures native to Astral Plane. Furthermore, Gasshoji gains +1 bonus to his weapon damage against creatures native to Astral Plane, but only to the creatures within 30 feet from him, and only to the creatures which are subject to critical hits.)
Feats: 1st level character: Iron Will 1st level psychic warrior: Power Attack 2nd level psychic warrior: Cleave 3rd level character: Combat Reflexes 5th level psychic warrior: Weapon Focus (Greatsword) 6th level character: Quick-Draw 6th level psychic warrior: Weapon Specialization (Greatsword) 8th level psychic warrior: Great Cleave 9th level character: Multiattack 11th level psychic warrior: Improved Bull Rush 12th level character: Improved Multiattack 14th level psychic warrior: Improved Critical (Greatsword) 15th level character: Leadership (22)
Skills: Autohypnosis+6 (5 ranks, +1 Wisdom) Concentration+21 (15 ranks, +6 Constitution) Intimidate+3 (10 ranks, +3 Charisma) Knowledge (Psionics)+9 (6 ranks, +3 Intelligence) Knowledge (The Planes)+9 (6 ranks, +3 Intelligence) Listen+6 (5 ranks, +1 Wisdom) Psicraft+8 (5 ranks, +3 Intelligence) Search+8 (5 ranks, +3 Intelligence) Spot+6 (5 ranks, +1 Wisdom) Stabilize Self+11 (5 ranks, +6 Constitution)
Effective Manifester Level (Psychic Warrior): 16th Power Points Available: 85 (for Psychic Warrior level)=85 Free Manifestation: 2 (base) + 16 (for Psychic Warrior level)=18
Psionic Attack Modes: Mind Thrust (Intelligence/0 Pts), Ego Whip (Dexterity/3 Pts), Psychic Crush (Wisdom/5 Pts), Mind Blast (Charisma/9 Pts), Id Insinuation (Int/3 Pts) Psionic Defense Modes: Empty Mind (0 Pts), Thought Shield (1 Pt), Mental Barrier (3 Pts) Intellect Fortress (5 Pts), Tower of Iron Will (5 Pts)
Psionic Powers Known: 0th level: Catfall, Detect Psionics, Float. 1st level: Combat Precognition, Feel Light, Feel Sound. 2nd level: Combat Prescience, Expansion, Levitate. 3rd level: Claws of the Vampire, Danger Sense, Displacement. 4th level: Dimension Door, Inertial Barrier, Steadfast Perception. 5th level: Adept Body, Energy Barrier. 6th level: Breath of the Dragon.
Equipment (This description shows only the equipment, carried by Gasshoji at the current moment. It is important to note, that Gasshoji has much more mundane and psionic equipment, as well as large amount of money at his Astral Ship – “Red Death”): +5 Breastplate of Greater Reinforcement “Silver Sword” +5 Vorpal Greatsword (Minor Artifact; Able to severe Silver Cord at Astral Plane) Wings of Flying (black bat-like wings version; in folded state look like a long black cloak)
Total Equipment Weight: 45lb
Armor and Shield penalties: Arcane Spell Failure: 25% Armor Check Penalty: -3 Armor Type: Medium Maximum Dexterity Bonus: +3 Speed Limitation: 20ft
Weapons Statistics:
1. Weapon: Bite Attack Bonus: +23 Damage: 1d6+10 Threat Range/Multiplier: 20/x2 Damage Type: Bludgeoning/Piercing/Slashing Weapon Size: Small
2. Weapon: Claws x2 Attack Bonus: +23/+23 Damage: 1d4+5 Threat Range/Multiplier: 20/x2 Damage Type: Piercing/Slashing Weapon Size: Tiny
3. Weapon: Claws of the Vampire (When Claws of the Vampire power is activated) x2 Attack Bonus: +23/+23 Damage: 1d8+5 Threat Range/Multiplier: 20/x2 Damage Type: Piercing/Slashing Weapon Size: Small Special: Gasshoji heals as much damage as he inflicts with Claws of the Vampire.
4. Weapon: “Silver Sword” +5 Vorpal Greatsword Attack Bonus: +23/+18/+13 Damage: 2d6+22 Threat Range/Multiplier: 19-20/x2 Damage Type: Slashing Weapon Size: Large Special: Able to severe Silver Cord at Astral Plane.
History: Gasshoji once was one of the best warriors of Githyanki people. His skill in combat was incredible and his partially draconic heritage gave him strength, which suppressed strength of most others Githyanki. Gasshoji had all the respect and wealth, which was available only to the best of Githyanki. However, as Gasshoji’s wealth and power grow, he started to worry that Githyanki Lich-Queen will become paranoid about his growing power, and will devour his life-essence. Before it happened, Gasshoji deserted Githyanki people aboard one of the best Githyanki Astral Ships, to which he had been assigned – “Red Death”, accompanied by the group of his trusted followers. So great was their combined might, that they easily fought off all the Githyanki attacks against them, and put to ruins all Githyanki cities and fortresses in their way. However, Gasshoji knew, that if Githyanki Lich-Queen will put all her resources into finding and destroying him and his crew, they will not be able to stand against such power. But Gasshoji was lucky, and before this happened, Gasshoji encountered a creature, that only recently archived great power, and searched for followers in order to hold archived position and to fulfill his vengeance. Gasshoji made alliance with that creature; he received a powerful patron to protect himself and his crew from wrath of Githyanki Lich-Queen, while this creature received a powerful support to his cause. Right now Gasshoji and his crew travel aboard “Red Death” as often doing their new master’s biding, as acting upon their own will. Even though Gasshoji is more then hundred years old now, he shows no signs of aging, most likely due to his partially draconic heritage, and remains as strong and vigorous as he was hundred years ago, and there are no signs that his strength and vigor are going to wane anytime soon.
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Post by Arcaneye on Nov 6, 2003 0:13:25 GMT -5
Blaize-Blain Arcaneye / Alessandro
Gender: Male Race: Elf / Mythril Dragon Creature Type: Dragon Alignment: Chaotic Good Class(es): Half-Dragon/Sorcerer/Dragon Knight (Divine Agent of Bahamut) Class Level(s):14/1 Character Level: 15 Effective Character Level: 18 Experience: 163,820 Next Level: 171,000
Strength: 25 Dexterity: 18 Constitution: 17 Intelligence: 19 Wisdom: 17 Charisma: 25
Age: 19 Height: 6'10" Weight: 255 Size: Medium Speed: 30 feet, Fly 30 feet Eye Color: Green Hair Color: Red Complexion: Dark tan colored mini-scales that look like skin
Patron Deity: Bahamut Homeworld: SemisDreglinka on the plane of Mysatra Languages: Draconic, Common, Celestial, Dwarven, Elven, Undercommon
Hit Points: 81 Armor Class: (without sword) 21 (with sword) 26 Initiative: +8/+2
Based Attack Bonus: +8 Melee Attack Bonus: +13 Ranged Attack Bonus: + 12
Fortitude Save: +8 Reflex Save: +8 Will Save: +12
Racial Abilities: +4 Natural Armor, Average Flight Manueverability, Increase Hit Die by 1 type, Claw Damage 1d4, Bite Damage 1d6, Line of Holy Light Breath Weapon, Immune to Cold and Electric, additional feat every 4 levels
Class Abilities: Summon Familiar, Lay On Hands, Greater Contact Outer Plane 1/week, Contact
Feats: Flyby Attack, Silent Spell, Energy Substitution, Still Spell, Combat Casting, Extra Spell x2, Subdual Substitution, Armor Arcana
Line of Holy Light 60' long, 5' wide 2d8 Holy Damage +1d6 Lightning Damage Reflex Save DC = (10+1/2 HD+CON modifier) 10+7+3 = 20 Regeneration time of 1d4 rounds
Skills: Alchemy 14 +4 = 18 Animal Empathy Appraise Balance Bluff Climb Concentration 19 +3 = 22 Craft Decipher Script Diplomacy 6 + 7 = 13 Disable Device Disguise Escape Artist Fly 19 + 4 = 23 Forgery Gather Information Handle Animal Heal Hide Innuendo Intimidate Intuit Direction Jump Knowledge (Arcana) = 15 + 4 = 19 Listen Move Silently Open Lock Perform Pick Pocket Profession (Sage) 5 + 4 = 9 Profession (Mage for Hire) 10 + Read Lips Ride Scry 14 + 4 = 18 Search Sense Motive Speak Language (6 total) Spellcraft 14 +4 = 18 Spot Swim Tumble Use Magic Device Use Rope Wilderness Lore
Equipment: Ring of Sustenance Ring of Tounges Backpack Bedroll Waterskin x2
Total Equipment Weight:
Spellcasting Abilities: Effective Caster Level: Spellcasting Ability Modifier: Spells per Day: 6/8/8/8/7/7/7/5 Spells save DC: 17 = spell level Spells known: 9/5/6/4/5/3/3/2 0 Daze Detect Magic Flare Mage Hand Open/Close Prestidigitation Read Magic Resistance Ray of Frost 1 Magic Missile Mage Armor Bruning Hands Tenser’s Floating Disk Identify Chill Touch 2 Melf’s Acid Arrow Cat’s Grace Mirror Image Flaming Sphere Bull’s Strength 3 Flame Arrow Lightning Bolt FireBall Haste 4 Arcane Eye Ice Storm Polymorph Self Fear Confusion 5 Permanency Cone Of Cold Teleport 6 Chain Lightning Disintegrate Greater Dispelling 7 Prismatic Spray Spell Turning
Armor and Shield Penalties: 0 Armor Check Penalty: 0 Armor Type: Bahamut’s Protection +4 Scale Mail when sword is in hand, Regular chainshirt when not Arcane Spell Failure: 0% / 0% (because of armor arcana) Max Dex Bonus: +4 Speed Limitation: n/a
Weapon Statistics: Bahamut’s Oath +1 Shocking or Flaming Ring Greatsword Melee Weapon Weapon: Greatsword Attack Bonus: +14/+3 Damage: 2d6 +1d6 fire or 2d6 + Electric damage. Threat Range/Multiplier: 19-20/x2 +1d4 Damage Type: Fire or Electric Weapon Size: Large
Ranged Weapon n/a Weapon: n/a Ammunition: n/a Attack Bonus: n/a Damage: n/a Threat Range/Multiplier: n/a Range Increment: n/a Damage Type: n/a Weapon Size: n/a
Verashun PseudoDragon Tiny Dragon Initiative: +0 Speed 15 ft, Fly 60 ft AC: 18 (+2, +6 natural) Attacks: Sting +4 melee, Bite -1 Damage: Sting 1d3 and poison, Bite 1 Face/Reach :2 1/2 by 2 1/2 by 0 ft (5 ft)
Spec. Attacks: Poison (DC 12) Sleep 1 minute, Secondary sleep fo 1d3 days
Special Qualities: See Invisibility, Telepathy, Immune to Sleep and Paralysis, Spell Resistance 19
Fort +4, Ref +3, Will +4 STR 11 DEX 11 CON 13 INT 10 WIS 12 CHA 10
Skills: Hide +16, Intuit Direction +3, Listen +5, Search +2, Spot +5
Feats: Alertness Align: Neutral Good
Background: Had a long harshlife. His parents were killed by demons, and he was exiled from his homeland. He searched for years for a cure for his mother (A Mythril Dragon) from her stone curse. He ended up in the service of bahamut in exchange for his mother’s release. She has not yet been restored, but he has become a dragon knight (a paladin/divine agent) and may soon have the power to do so himself.
**Currently** He has just returned from a mission on behalf of Bahamut, but seems partially changed physically and mentally. He is reluctant to speak of it and seems partially irritated with his Lord Bahamut.
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Illit
Squire
Soulknife
Posts: 108
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Post by Illit on Nov 6, 2003 12:49:13 GMT -5
Illit Part I
Name: Illit Gender: Female Race: Erinyes (Devil/Baatezu) Creature Type: Outsider (Lawful/Evil) Alignment: Lawful Evil Classes: Psychic Warrior/Slayer/Soulknife Class Levels: 5/1/3 Extra Hit Dices(Outsider): 6 Character Level: 9 Effective Character Level: 18 Experience: 161870 Next Level: 171000
Strength: 20 (+5) Dexterity: 20 (+5) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 30 (+10)
Age: Unknown Height: 6’2ft (185cm) Weight: 148lb (74kg) Size: Medium Speed: 30ft Flight Speed: 50ft Flight Maneuverability: Average Eye Color: Black Hair Color: Reddish-Brown Complexion: Light
Special Appearance notes: Illit is strikingly beautiful woman, and her long reddish-brown hair fall freely behind her shoulders. Also Illit has brown-feathered wings behind her back, which slightly resemble wings of an eagle. Illit usually doesn’t carry any weapons and armor. Illit’s only clothes usually consist of black leather bikini and black leather belt with many pockets around her waist (which is in fact Belt of Many Pockets).
Hit Points: 134 Armor Class: 28 (+4 Armor, +5 Dexterity, +9 Natural Armor) Initiative: +9 (+5 Dexterity, +4 Improved Initiative)
Based Attack Bonus: +12/+7/+2 Melee Attack Bonus: +17/+12/+7 Ranged Attack Bonus: +17/+12/+7
Fortitude Save: +13 Reflex Save: +14 Will Save: +11
Damage Reduction: 10/+1 Spell Resistance: 12
Erinyes Special Abilities:
Spell-like Abilities(All Spell-like Abilities can be used at will as 8th level Sorcerer; Save DC against all Spell-like Abilities is 20+Spell Level): Animate Dead, Charm Monster, Invisibility (self only), Magic Circle against Good (self only), Major Image, Polymorph Self, Produce Flame, See Invisibility, Suggestion, Unholy Blight.
Teleport Without Error (Spell-like Ability): This Spell-like Ability can be used at will as 12th level Sorcerer; affects self plus 50 pounds of objects only.
Charm Person (Supernatural Ability): Illit can charm a humanoid creature with a look. This is not a gaze attack, and target need not meet Illit’s eyes. This ability has range of 60 feet; an affected opponent must succeed at a Will save (DC 20/This is final DC, including +2 bonus from Ability Focus feat) or become utterly loyal to Illit. The victim will do anything to protect Illit, even if that means slaying his or her companions or facing certain death. This ability is otherwise similar to Charm Person cast by an 8th level Sorcerer.
Entangle (Extraordinary Ability): Illit carries a stout rope 50 feet long that entangles opponents of any size as an Animate Rope spell cast by a 16th level Sorcerer. Illit can hurl the rope at 30 feet with no range penalty.
Summon Baatezu (Spell-like Ability): Once per day Illit can attempt to summon 2d10 lemures with a 50% chance of success, or 1d10 barbazu with a 35% chance of success.
Tongues (Supernatural Ability): Illit has a permanent tongues Supernatural Ability as the Tongues spell cast by a 12th level Sorcerer. Illit usually use verbal communication when dealing with mortals and save telepathic communication for conversing with other fiends.
Baatezu Qualities:
Immunities (Extraordinary Ability): Illit is immune to Fire and Poison.
Resistances (Extraordinary Ability): Illit has Cold Resistance and Acid Resistance equal to 20.
See in Darkness (Supernatural Abilities): Illit can see perfectly in darkness of any kind, even created by Deeper Darkness spells.
Telepathy (Supernatural Abilities): Illit can communicate telepathically with any creatures within 100 feet that has a language.
Slayer prestige class features:
Favorite Enemy (Illithid): Illit has Illithids and Illithidkin as her favorite enemy. As result, Illit adds +1 bonus on Bluff, Listen, Sense Motive, Spot and Wilderness Lore skill checks when she is using these skills against Illithids and Illithidkin. Likewise, Illit gains +1 bonus to all her damage rolls made against Illithids and Illithidkin, including ranged weapons, but only against Illithids and Illithidkin who are within 30 feet from Illit.
Illithid Sense (Supernatural Ability): Illit senses presence of Illithids and Illithidkin within 60 feet from herself, even if they are hidden by darkness, walls, invisibility spells and similar things. However, Illit can only feel presence of Illithids and Illithidkin, without knowing their exact location. This Supernatural Ability is working as long as Illit’s power points reserve is 3 or more.
Soulknife prestige class features:
Mind-Blade (Supernatural Ability): As move-equivalent action Illit can create a 1 feet long blade made of psychic energy distilled from her own mind. Visually Illit’s Mind-Blade looks like beam of crimson energy. As weapon, Illit’s Mind-Blade is identical to Shortsword and acts as if it had +1 Enchantment Bonus. The Mind-Blade can be broken; however, Illit can simply create another one on her next movement-equivalent action. The moment she relinquishes her grip on the blade, it dissipates. The Mind-Blade can be used as long as Illit’s power point reserve is 1 or more. Even where psionics does not normally function (such as within a Null Psionics Field), Illit can try to sustain the Mind-Blade by making a Fortitude Save against the DC set by the creator of the effect. Even on successful save Illit must roll again next round to keep the Mind-Blade in existence.
Sneak Attack (works as Rogue’s Sneak Attack, but only when Illit uses her Mind-Blade; Illit can use her Sneak Attack Ability only as long as her power points reserve is 1or more): +2d6
Imbed Power (Spell-like Ability): Illit can imbed one psionic power (but not psionic attack modes) of 3rd level or lower that she knows into her Mind-Blade, This Spell-Like Ability requires a move equivalent action, and Illit must pay the cost of the power to imbed it. The imbedded power automatically affects the next target that Illit successfully attacks with her Mind-Blade, with no saving throw allowed. Even if power normally an area or is a ray, it affects only the target. After that the power is discharged and “flushes” the Mind-Blade, which can then hold another power. The Mind-Blade can never hold more then one power imbedded at same time.
Throw Mind-Blade (Supernatural Ability): Illit can throw her Mind-Blade as a ranged weapon with range increment 30 feet. Whatever or not this attack hits, the thrown Mind-Blade dissipates. Illit can make a Sneak Attack with the thrown Mind-Blade, but only if target is within 30 feet range. Illit can also use the thrown Mind-Blade in conjunction with other special abilities, such as imbedded power within it. Illit can use this Supernatural Ability as long as her power points reserve is 1 or more.
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Illit
Squire
Soulknife
Posts: 108
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Post by Illit on Nov 6, 2003 12:50:31 GMT -5
Illit Part II
Feats: 1st HD: Dodge 5th HD: Mobility 1st level character: Inertial Armor 1st level Psychic Warrior: Spring Attack 2nd level Psychic Warrior: Combat Reflexes 3rd level character: Track 5th level Psychic Warrior: Improved Initiative 6th level character: Ability Focus(Charm Person) 9th level character: Weapon Focus(Mind-Blade)
Skills: Autohypnosis+5 (3 ranks, +2 Wisdom) Balance+13 (6 ranks, +5 Dexterity, +2 synergy) Bluff+11 (1 rank, +10 Charisma) Concentration+12 (9 ranks, +3 Constitution) Disguise+15 (5 ranks, +10 Charisma) Escape Artist+10 (5 ranks, +5 Dexterity) Hide+14 (9 ranks, +5 Dexterity) Jump+13 (6 ranks, +5 Strength, +2 synergy) Knowledge(Arcana)+5 (3 ranks, +2 Intelligence) Knowledge(Illithid Lore)+3 (1 rank, +2 Intelligence) Knowledge(Local/Sigil)+4 (2 ranks, +2 Intelligence) Knowledge(Psionics)+5 (3 ranks, +2 Intelligence) Knowledge (The Planes/Lower Planes)+11 (9 ranks, +2 Intelligence) Listen+11 (9 ranks, +2 Wisdom) Move Silently+14 (9 ranks, +5 Dexterity) Psicraft+3 (1 rank, +2 Intelligence) Search+11 (9 ranks, +2 Intelligence) Sense Motive+5 (3 ranks, +2 Wisdom) Spot+11 (9 ranks, +2 Wisdom) Stabilize Self+6 (3 ranks, +3 Constitution) Tumble+13 (6 ranks, +5 Dexterity, +2 synergy) Use Psionic Device+13 (3 ranks, +10 Charisma) Wilderness Lore+6 (4 ranks, +2 Wisdom)
Power Points Available: 8 (for Psychic Warrior class) +3 (for Slayer prestige class) +5(for Soulknife prestige class) +7(for Charisma score)= 23 Free Manifestation: 7
Psionic Attack Modes: Ego Whip(Dex), Id Insinuation(Str), Mind Blast (Chr) Psionic Defense Modes: Empty Mind, Thought Shield
Psionic Powers Known: 0th level: Catfall, Detect Psionics, Know Direction 1st level: Combat Precognition, Compression, Expanded Vision 2nd level: Combat Prescience
Equipment: Black leather bikini Belt of Many Pockets (looks like black leather belt with many pockets) Trail rations for thirty days of travel Ten waterskins filled with fresh water Stout Rope (50ft long) Bedroll Winter Blanket Tent Flint and Steel Psionic Crystal Ball with Detect Thoughts and Remote Viewing powers
Combat Statistics:
1. Weapon: Mind-Blade Attack Bonus: +18/+13/+8 Damage: 1d6+6 Threat Range: 19-20/x2 Damage Type: Piercing Weapon Size: Small
2. Weapon: Mind-Blade (thrown) Attack Bonus: +18/+13/+8 Damage: 1d6+6 Threat Range: 19-20/x2 Range Incensement: 30ft Damage Type: Piercing Weapon Size: Small
History:
For nearly all her life, Illit loyally served powerful Pit Fiend – Mistress Ash. Unlike most others Erinyes, Illit was always as interested in combat training as in art of seducing mortals. Under guidance of Mistress Ash, Illit discovered and developed her mental powers, as well as learned to handle herself in combat rather well. Mistress Ash doesn’t limit Illit’s freedom, so, while Illit isn’t fulfilling various missions for Mistress Ash, Illit does whatever she wants. Illit particulary enjoys hunting down Illithids and having adventures with mortals, occasionally making fun of them. However, for the last half a century, Illit has been charged with watching over mortal magician – Marance Talendar, who is one of the most loyal and powerful of Mistress Ash’s allies; for even with all his power, Marance is unable to maintain guard all the time, and so, he needs someone to watch his back, especially since he has some very powerful enemies.
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Post by Sadildir the Undead on Nov 7, 2003 9:42:44 GMT -5
Sadildir The Skeleton Mage
Gender: Male Race: Skeleton Creature Type: Undead Alignment: Lawful Evil Classes: Ex-Cleric/Wizard Class Levels: 4/6 Character Level: 10 Experience: 54394 Next Level: 55000 Experience Penalty: -20%
Strength: 10 (+0) Dexterity: 12 (+1) Constitution: N/A (+0) Intelligence: 20 (+5)/26(+8) Wisdom: 20 (+5) Charisma: 15 (+2)
Age: 222 Height: 5’5ft (162,5cm) Weight: 48,5lb (24,25kg) Size: Medium Speed: 30ft.
Patron Deity: - Homeworld: Oerth Languages: Elven, Common, Celestial, Auran, Sylvan, Draconic, Pixie
Hit Points: 84 Armor Class: 13 (+1 Dexterity, +2 Natural Armor) Initiative: +5 (+1 Dexterity, +4 Improved Initiative)
Based Attack Bonus: +6 Melee Attack Bonus: +6 Ranged Attack Bonus: +7
Fortitude Save: +6 Reflex Save: +4 Will Save: +14
Undead Qualities: Immunity to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Skeleton Qualities: Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons.
Class Abilities: Summon Familiar
Feats: 1st level character: Extra Turning 1st level wizard: Scribe Scroll 3rd level character: Divine Cleansing 6th level character: Brew Potion Skeleton Bonus Feat: Improved Initiative 9th level character: Spell Focus (Enchantment) 5th level wizard: Spell Mastery (5)
Note: Because Sadildir is now ex-cleric, he gains no benefits from Extra Turning and Devine Cleansing feats.
Skills: Concentration+15 (13 ranks, +2 Charisma) Diplomacy+12 (10 ranks, +2 Charisma) Heal+15 (10 ranks, +5 Wisdom) Innuendo+6 (1 rank, +5 Wisdom) Knowledge (Arcana)+21 (13 ranks, + 8 Intelligence) Knowledge (Nature)+9 (1 rank, + 8 Intelligence) Knowledge (Religion)+18 (10 ranks, + 8 Intelligence) Knowledge (The Planes)+9 (1 rank, +8 Intelligence) Knowledge (War)+9 (1 rank, +8 Intelligence) Knowledge (Undead)+9 (1 rank, +8 Intelligence) Profession (Herbalist)+6 (1 rank, +5 Wisdom) Scry+12 (4 ranks, + 8 Intelligence) Spellcraft+21 (13 ranks, + 8 Intelligence)
Effective Caster Level (Wizard): 5th Spellcasting Ability Modifier (Intelligence): +5 Spells per day: 4/5/5/4 Spells save DC: 18+Spell Level Special spell save DC modifier: +2 to save DC of Sadildir’s spells from Enchantment school. Spells known: 0th level: Resistance, Ray of Frost, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Repair Minor Damage. 1st level: Alarm, Endure Elements, Protection from Evil, Shield, Mage Armor, Mount, Obscuring Mist, Comprehend Languages, Identify, True Strike, Charm Person, Sleep, Magic Missile, Erase, Expeditious Retreat, Father Fall, Jump, Message. 2nd level: Detect Thoughts, Locate Object, See Invisibility, Daylight, Continual Flame, Darkvision, Levitate, Whispering Wind. 3rd level: Hold Person, Hold Undead, Fireball, Lightning Bolt. Spells mastered (with Spell Mastery feat): Detect Magic, Read Magic, Identify, Detect Thoughts, Locate Object, See Invisibility.
Equipment: Black robe Spellcomponent Pouch Pouch with three white pearls, each of which is worth 100gp + 1 Unholy Light Mace Wand of Magic Missile (Appears to be simple bone wand; 20th caster level; 47 charges left) Wand of Fly (Appears to be simple bone wand; 20th caster level; 49 charges left) Wand of Dispel Magic (Appears to be simple bone wand; 20th caster level; 48 charges left) Wand of Animate Dead (Appears to be simple bone wand; 20th caster level; 45 charges left) Wand of Teleport Without Error (Appears to be simple bone wand; 20th caster level; 50 charges left) +6 Circlet of Intelligence (Works exactly as +6 Headband of Intelligence, but made into simple steel circlet) Wand of Plane Shift (Appears to be simple bone wand; 20th caster level; 49 charges left) Ring of the Ram (29 charges left)
Weapon Statistics:
1. Weapon: + 1 Unholy Light Mace Attack Bonus: +7 Damage: 1d6+1 Threat Range/Multiplier: 20/x2 Damage Type: Bludgeoning Weapon Size: Small Special: deals +2d6 points of unholy damage against all good-alignmented creatures.
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