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Post by Lone Wolf on Nov 18, 2003 22:39:57 GMT -5
This is my personal thread... Other posts here will be deleted... It is for information purposes only. You can use this as basic referance for the ways you should be roleplaying. Actual statistics wont be posted as this is a Demo game and they will be frequently modified to balance out everything. Note that pics of all that is described are comming soon.
The Halo Bible instalment 1
The Covenant:
Grunts: Approximately 5' tall and relatively weak. Grunts tend to travel in packs and stick close to more powerful allies. Individually they are easy to defeat. but in groups they can overwhelm careless Marines. Their armor seems to house some sort. of life support mechanism. They are known to use a variety of weapons including the plasma pistol, needler and plasma grenades.
Jackals: With superior senses of sight, hearing and smell. Jackals serve as scouts and assassins for the Covenant forces. They use plasma pistols and carry a strong energy shield to compensate for their physical weakness: a well positioned Jackal can hold its own against several Marines. Though grenades are effective against them. They stand approximately 5'8 tall.
Elites There are a few varieties of the Elite, but all are roughly 8'6 tall and incredibly strong. Their strength allows them to rely on brute force when necessary, but they're quite capable of brilliant battlefield tactics as well. Their natural resilience is augmented with full body energy shielding which recharges when depleted. They wield almost every weapon the covanent have available.
Hunters: Hunters stand 12' Tall, though in their combat state they contract to approximately eight feet. Hunters fight with a fuel rod gunintegrated directly into their armor. They carry an enormaous and nearly impervious metal shield made of an unknown alloy, which they sometimes use as a melee weapon.
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Post by Lone Wolf on Nov 18, 2003 22:47:25 GMT -5
Halo Bible Instalment 2A basic render of your team's armors Your Armor Human soldiers have used performance-enhancing equipment for hundreds of years, and your MJOLNIR battle suit represents the current pinnacle of military technology. As a product of the SPARTAN-II project where you were bio-engineered and technologically enhanced for better reflexes, eyesight and coordination: the addition of your MJOLNIR armor makes you nearly invincible. The battlesuit utilizes a neural interface implanted in your brain. Your armor's movements and weapons are controlled at the speed of your thoughts. The battle suit also contains a layer of crystal that forms aa network capable of supporting starship-grade AI so you can overpower alien computer systems if necessary. The suit's shell is comprised of many layers of strong alloy, and a refractive coating to disperse energy weapon hits. Internally, the suit regulates temerature and can reactively change in density as necessary.
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Post by Lone Wolf on Nov 18, 2003 22:52:28 GMT -5
The Halo Bible instalment 3
Human weapons
MA5B Assault Rifle The MA5B Assault Rifle is gas-operated and magazine-fed. It fires 7.62mm armor-piercing rounds. Rate of fire is limited by a soldier's ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire.
The MA5B's integrated computer displays rounds left in the magazine and the relative direction of the gas giant, Threshold, for point of reference. This feature is particularly useful for orienting you in areas where it's easy to get turned around and lose your sense of direction.
M6D Assault Pistol The M6D Assault Pistol is a recoil-operated, magazine-fed handgun. It is issued with a smart-linked scope capable of 2X magnification. It fires 12.7mm semi-armor-piercing, high-explosive rounds. It can shoot either semi-automatic or automatic fire. Shot placement is very important. The only shot that guarantees immediate and total incapacitation is one roughly centered in the head, above a horizontal line passing through the ear opening and below the crown of the alien skull.
M19 SSM Rocket Launcher The M19 SSM Rocket Launcher is a man-portable and shoulder-fired rocket launcher. It has two major components, the launcher and the magazine. The magazine (the expendabe part of the system) contains two 102mm shaped-charge, high-explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and fire control systems.
M90 Shotgun The M90 Shotgun is a pump-action magazine-fed (dual tubular non-detachable type) weapon. It fires 8 gauge magnum (3.5") rounds. This weapon is very effective against targets at close range and may be used to engage several targets simultaneously at medium and long range.
S2 AM Sniper Rifle The S2 AM Sniper Rifle is a gas-operated magazine-fed weapon. It is issued with a smart-linked scope with two levels of magnification. The zoom levels are 2x and 8x. If you remember, it used to be 10x, but they changed it to 8x for the pc version. Also, while in zoom mode you can activate light amplification. The rifle fires 14.5mm armor-piercing fin-stabilized discarding-sabot rounds.
M9 Grenade The M9 Grenade is a high-explosive, dual-purpose thrown fragmentation device. Use it to suppress or disable vehicles, except tanks. It can be thrown, rolled, bounced or ricocheted into places direct fire weapons can't reach. Increase the angle of the throw to toss it farther, or to get it over obstacles. Be careful not to throw it too close to your own location.
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Post by Lone Wolf on Nov 18, 2003 22:56:09 GMT -5
The Halo Bible instalment 4
Covenant Weapons Fuel Rod Gun The Fuel Rod Gun is a single-shot repeating ballistic weapon employed by the Covenant. Its rounds detonate on impact, creating enough force to invert smaller vehicles. The source of the rounds is not known at this time. We do not know the dangers associated with prolonged exposure to this weapon.
Plasma Pistol The Plasma Pistol is a semi-automatic directed energy weapon. If you pull and hold the weapon's trigger it may become overcharged; when you release the trigger the overcharged bolt is launched. After the bolt is launched the weapon temporarily stops functioning and it dumps waste heat. Use of the over-charge capability rapidly depletes the weapon's power core. We currently do not understand how to replace or re-charge a power core.
Needler Very little is known about the Needler other than that it is a magazine-fed weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet off hard surfaces at oblique angles, however, and are always deflected by energy fields, the only exceptions to this being the shields generated by the MJOLNIR battle suit and the Elite's combat armor. The composition and energy signature of its projectile is unknown. The manner in which the projectiles home in on their target is also unknown.
Plasma Rifle The Plasma Rifle is a directed energy weapon. It is capable of either semiautomatic or automatic fire. Continuous rapid fire overheats the weapon; this in turn depletes the weapon's power core. We currently do not understand how to replace or recharge a power core.
This weapon will deplete its energy source as you use it. It is wise to replace it as often as possible.
Plasma Grenade This weapon is similar to our own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.
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Post by Lone Wolf on Nov 18, 2003 22:59:53 GMT -5
The Halo Bible instalment 5
Human Vehicles
M808B Scorpion Main Battle Tank
The M808B Scorpion Main Battle Tank is primarily an anti-vehicle weapons platform, but it also has very high anti-infantry capabilities. Its ceramic-titanium armor makes it nearly invulnerable to small arms fire, but its deep dead-zone, or the area within which fire from the tank's guns cannot hit targets, puts it at risk from enemy anti-tank infantry. Up to four soldiers may ride on (and fire from) the Scorpion's track pods. Riding on a tank is always hazardous and should be done only when the advantages outweight the risks.
Crew: 2 (or 1 cyborg) Weight: 66 tons Main Weapon: 90mm HV (High Velocity) Secondary/coaxial Weapon: 7.62mm AP-T (Armor Piercing, Tracer)
M12 LRV Warthog The M12 LRV Warthog is the standard light reconnaissance vehicle of the UEG armed forces. It is fast and maneuverable, but prone to rollovers during hard cornering. A three-barreled machine gun is mounted in the rear of the vehicle. Armed passengers significantly increase the unit's anti-infantry capacity.
Crew: 1 + 1 (+1 in rear) Weight: 3.25 tons Main Weapon: 12.7mm three-barreled machine gun
Rocket Warthog The Rocket Warthog is a modified version of M12 LRV Warthog which features a rocket launcher instead of a machine gun. It has the same problems as the Gunner Warthog where it will flip over on hard cornering but is just as fast and maneuverable. The rocket launcher has delays just like the Scorpion Tank when firing.
Loading of new rockets is automatic, so you will not have to worry about that. However it's recommened to have a passenger to shoot as well at all time, since the loading of new rockets is a bit lenghty.
Crew: 1 + 1 (+1 in rear) Weight: 3.25 tons Main Weapon: rocket launcher
Pelican Dropship The Pelican Dropship is the primary squad conveyance vehicle for deployment of ground troops from the Pillar of Autumn. Capable of multiple atmospheric departures and re-entries, the Pelican carries a Warthog reconnaisance vehicle secured to its underpinnings. With cargo capacity for a completely armed full squad of Marines, the Pelican is capable of deploying enough ordnance and personnel to take over a landing zone in one drop.
Crew: 2 pilots (up to 8 marines in rear)
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Post by Lone Wolf on Nov 18, 2003 23:03:38 GMT -5
The Halo Bible instalment 6
Covenant Vehicles
Banshee The Banshee is the Covenant's standard ground assault aircraft. It is very fast, extremely maneuverable, and capable of hovering. It has two weapon pods mounted to either side of the fuselage. Both of these pods contain a light plasma cannon and a fuel rod cannon. Though small arms fire may disrupt or disable the pilot, only heavy weapons are capable of inflicting damage or destroying the vehicle.
Crew: 1 Weight: 2.25 tons Main Weapon: Two Plasma Cannons (100-250 kW range) Secondary/coaxial Weapon: Two Fuel Rod Cannons
Ghost The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250kW range. While the vehicle is fast and maeuverable, the driver is virtually unprotected.
Crew: 1 Weight: 3.25 tons Main Weapon: Two Plasma Cannons (100-250 KW range)
Wraith One word! Don't mess with this thing because it has some major power. This mortar tank looking thing attacks by lobbing huge balls of plasma into the air. While you will be able to see the balls and escape them. If you do get hit though, it can do some damage alright. You will also need a very powerfull weapon like the Rocket Launcher or Fuel Rod Cannon to destory it.
Main Weapon: Plasma Mortar
Dropship This is the Covenant transport vehicle. It features a pod on each side of the aircraft where Covenants can be found before drop of point. You can't destroy this vehicle, but you can kill the Covenants right before they get out.
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Post by Lone Wolf on Nov 22, 2003 22:21:39 GMT -5
The Halo Bible instalment 7
The first mission
You mission orders are simple. To hold a minerals depot against an enemy just as competant as you... There is no hope of survival if your group does not hold this mineral deposite... Your mission. To kill all of your opposition and establish a secure perimiter around the mine. Do these in any order... Aditional reenforcements can be sent any time during the mission and you will get better equipment as you go.
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