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Post by khyron1144 on Mar 4, 2004 18:20:34 GMT -5
The Thing Benjamin J. Grimm (public identity)
Fighting: Incredible (40) Agility: Good (10) Strength: Monstrous (75) Endurance: Monstrous (75) Reason: Good (10) Intuition: Good (10) Psyche: Remarkable (30)
Health: 200 (total of Fighting, Agility, Strength, and Endurance) Karma: 50 (total of Reason, Intuition, and Psyche) Popularity: 80 Resources: Remarkable (30)/ 100
Powers: Thick Skin/ Body Armor: Incredible (40) against all physical attacks
Talents: Pilot: He knows how to fly every plane and spacecraft of terrestrial design and can guess how to fly alien craft with a Reason roll (his reason counts as Incredible (40) for this roll).
[these stats are for the version of the Thing in the Marvel Super Heroes basic set. I have stats for him from the Fantastic Four Compendium, which was a supplement for the advanced version of the game. Let's go with these for now because I don't have the advanceed game and it would largely amount to a longer version of what's already here.]
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Post by khyron1144 on Mar 4, 2004 18:25:50 GMT -5
Callisto (real name unrevealed)
Fighting: Incredible (40) Agility: Excellent (20) Strength: Good (10) Endurance: Excellent (20) Reason: Good (10) Intuition: Incredible (40) Psyche: Good (10)
Health: 90 (total of Fighting, Agility, Strength, and Endurance) Karma: 60 (total of Reason, Intuition, and Psyche) Popularity: -10 Resources: Typical (6)
Powers: Heightened Senses: All of Callisto's senses are Incredible (40). This allows her to see in the tiniest amount of light (what others would call dark), smell or taste poisons before they are able to affect her, and track people by smell.
Talents: Callisto's knowledge of the Morlock's tunnels is Monstrous (75). +1CS while fighting with a knife. Remarkable (30) Agility with slingshot (2 area range, 5 points damage, check for Stun)
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Post by khyron1144 on Mar 4, 2004 18:27:25 GMT -5
Beast Dr. Hank McCoy (secret identity?)
Fighting: Incredible (40) Agility: Amazing (50) Strength: Remarkable (30) Endurance: Excellent (20) Reason: Excellent (20) Intuition: Good (10) Psyche: Excellent (20)
Health: 140 (total of Fighting, Agility, Strength, and Endurance) Karma: 50 (total of Reason, Intuition, and Psyche) Popularity: 25 Resources: Good (10)/
Powers: Feet and Hands: Hank can use his feet as a second pair of hands. This gives hime +1 CS when wrestling.
Climbing: Hank can climb any wall that will give him some purchase, such as brick or concrete, with Remarkable (30) skill. Balance: He can walk a tight rope automatically and a slack rope with a successful Agility FEAT. He can also fall up to thirty feet with a successful Agility FEAT.
Leaping: Stength counts as Amazing (50) for purposes of leaping.
Speed: Excellent (20) while sprinting on all fours. Must make a successful Endurance Feat (-1 CS for each round of continuous sprinting) or suffer -1 CS on all actions in the round sprinting ends.
Power Stunt: Banked Shot: Bouncing form wall to wall and ending up by landing on an oponent. When Beast performs this maneuver he can do nothing else that round. His movement is limited to two areas. He is considered to be dodging with Remarkable (30) Agility. At the end of the round, he strikes on the Charging column with Remarkable (30) Endurance.
Talents: Remarkable (30) Reason in matters of Biochemistry, Genetics, and Electronics. Acrobatics Tumbling Martial Arts and Fluent in Russian
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Post by khyron1144 on Mar 4, 2004 21:26:18 GMT -5
Colossus Piotr Nikolaievitch Rsputin
Fighting: Good (10) Agility: Good (10) Strength: Monstrous (75)/ Excellent (20) Endurance: Amazing (50)/ Excellent (20) Reason: Typical (6) Intuition: Typical (6) Psyche: Excellent (20)
Health: 145/ 60 (total of Fighting, Agility, Strength, and Endurance) Karma: 32 (total of Reason, Intuition, and Psyche) Popularity: 10 Resources: Poor (4)
Powers: Body Transformation- While armored (which is most of the time these days) Colossus has: Amazing (50) Body Armor Monstrous (75) Resistance to Heat and Cold Remarkable (30) Resistance to Radiation and Electricity Excellent (20) Resistance to Acid He also has little need to breathe, making him capable of surviving up to five days under sufficating conditions on Earth and up to 10 rounds while in total vacuum.
Physically Developed: Even in his non-armored form, Piotr can hold his breath for 14 rounds without need for an Endurance FEAT.
Power Complication Piotr's armored form has now become more natural to him than his flesh and blood human form. He must make a Psyche FEAT to return to human form, and he now reverts to his armored form when knocked unconscious or asleep.
Talents Martial Arts Artist He also speaks English and Russian fluently
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