|
Post by Iron Bonny Shades on Sept 23, 2003 14:23:22 GMT -5
is there a particular module that rocks your socks when you played it.
If so list it here.
|
|
|
Post by Erebus on Sept 25, 2003 4:48:02 GMT -5
I think 'White Plume Mountain' was one of my first player experiences and I still remember it as a being great - whether or not it was by today's standards I really don't know - but I mainly remember trying to navigate those chain-held platforms!
|
|
|
Post by Shura on Sept 26, 2003 17:20:11 GMT -5
Scourge of the Slave Lords. Being captured, tortured and having escaped with nothing really means you can say it's personal.
|
|
|
Post by Iron Bonny Shades on Sept 26, 2003 19:12:59 GMT -5
For me I have the following favorites.
U1 - The sinister secret of saltmarch, U2 - danger at dunwater, U3 - the final enemy: one of my favorite low level sets of modules. It requires a lot of thinking for the first and 2nd parts, and you learn how to deal with the underwater adventure.
DA1 - adventures of blackmoor, DA2 - Temple of the Frog, DA3 - City of the goods : A very fun set of modules published in the game D&D. The first set are more little adventures, but the toys in the 2nd and 3rd modules are tons ou fun.
S3 - Expedition to the Barrier peaks - Mind flayers, Robots, vegepygmies in a crashed space ship, what's not to like.
|
|
|
Post by Loki3 on Sept 28, 2003 20:22:03 GMT -5
Gotta be "Decent into the depths of the earth" for me. I had such a blast many a year ago when I was an unfortunate PC going through that one.
|
|
|
Post by Kerap on Sept 30, 2003 14:22:33 GMT -5
That's like showing us a photo of the Dallas Cowboys' cheerleaders and asking us which is our favorite? ;D
The Lost Caverns of Tsojcanth is good. White Plume Mountain - great. The Sinister Secret of Saltmarsh - good. The Keep on the Borderland - loved it. Ravenloft
Argh! I can't pick a favorite.
|
|
|
Post by Lord Swordhawk on Oct 2, 2003 2:47:24 GMT -5
There are many very good ones, but the Desert of Desolation and the original Ravenloft stand out as the really great ones, in my book.
|
|
|
Post by DustinFireblade on Oct 2, 2003 11:56:25 GMT -5
Keep on the Borderlands was favorite.
|
|
|
Post by Kaffekat on Oct 3, 2003 22:06:25 GMT -5
Too many too list, but I've said it before and I'll (no doubt say it again) Tegel Manor The Phantastical Phantasmagorical Montie Haul Dungeon The Land Beyond the Magic Mirror Caverns of Thracia Dark Tower Ravenloft And - my all time favorite place to RP was not a Dungeon Module at all - but simply a city: (Slimy, grimy, sleazy, elegant, complex, humorous, tragic- Never simple, always unexpected. You never knew what you would run into!!!) The original Judges Guild 'City State of the Invincible Overlord'
|
|
|
Post by MjolnirH on Oct 4, 2003 5:17:23 GMT -5
I don't know what it is but for some reason the lure of beating upon large numnbers of giants just appeals to me so for all time the modules G1-2-3 will hold a certain fastination and when the 2 e silver aniversery module came out expanding the whole thing I was in my glory to battle giants by Odin's Side (content sigh)
|
|
Omote
Peasant
FPQ Extraordinarius!
Posts: 60
|
Post by Omote on Oct 6, 2003 15:44:48 GMT -5
Keep on the Borderlands is always a clasic, but I am particular to the old-school B1-9 for OD&D, and for 2nd edition, I love the NEW SLAVERS mega mod.
..................Omote
|
|
|
Post by Minion on Oct 9, 2003 7:56:23 GMT -5
Forgotten Realms "The Doom of Daggerdale" bar none. Whenever I DM for a new group of players, chances are I use that module to get the campaign started. It's good to have a particular adventure you know by heart. That lets you focus more on your characters and how they interact for future adventure ideas.
|
|