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Post by Shadowdragon on Sept 22, 2004 6:35:07 GMT -5
Hello all. This is a thread for sharing both your own designs for creatures and those you've found on the web, in Dragon Magazine or old modules. Please follow this simple posting format.
MONSTER NAME (Where From)
Climate/Terrain: Frequency: Activity Cycle: Diet: Intelligence: Treasure:
Alignment: No. Appearing: Armor Class: Movement: Hit Dice: THAC0: No. Of Attacks: Damage/Attack: Special Attacks: Special Defenses: Magic Resistance: Size: Morale: XP Value:
DESCRIPTION OF MONSTER/SPECIAL COMBAT NOTES/OTHER IMPORTANT INFORMATION
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Post by Shadowdragon on Sept 22, 2004 6:42:08 GMT -5
CAIVEH (From Dragon Magazine Issue # 141)
Climate/Terrain: Tropical / Mountains And Forests Frequency: Rare Activity Cycle: Any Diet: Carnivore Intelligence: Average To Very Treasure: B
Alignment: Neutral Good No. Appearing: 1-10 Armor Class: 6 Movement: 18 Hit Dice: 2+1 THAC0: 19 No. Of Attacks: 2 Claw or 1 Weapon Damage/Attack: 2-5/2-5 or By Weapon Special Attacks: Berserker Fury Special Defenses: Surprised Only On A 1 in 6, thief skills Magic Resistance: Nil Size: M (7' Tall) Morale: Steady (11) XP Value: 175
Caivehs are occasionally found working in mercenary armies in human countries in tropical lands. If more than five caivehs are encountered, the group will be a family comprised of one male and three or more females. Caivehs resemble humans but with strongly leonine features. Half an inch of long fur covers most of their bodies, and the males have thick manes that add greatly to the lion image (they are called lion men by most peoples).
About one in ten caivehs possess the ability to go berserk in certain circumstances. If surrounded or cornered by hostile forces, psionically assaulted, or captured and taunted, a caiveh berserker has a 75% chance of going into battle-rage. If the caiveh tries to supress this rage, the chance of entering berserker fury drops to 45%. A caiveh in this state of mind has Intelligence and Wisdom scores of 1, but his Strength rises to 18/00, which allows a +3 to hit and +6 to damage scores. While berserk, a caiveh tosses aside all weapons and uses its claws alone, with appropriate combat bonuses.
If encountered as part of a military unit,caivehs use human-style weapons. If a family unit or pride of caivehs is encountered, it relies on the following weapons in order of preference: Scimitar, Hand Axe, Short Sword, Trident, Claws.
Caivehs are quite stealthy by nature and possess a number of thieving abilities, as shown below. Note that the percentage chance given in parentheses is the chance of performing the skill within the caiveh's native setting. This setting is always situated in a forested or mountainous tropical region.
THIEF ABILITY-- SCORE Move Silently--25% (95%) Hide In Shadows--20% (75%) Hear Noise--15% (35%) Climb Natural Surfaces--85% (95%)
Please note that I had to make some minor changes to this monster to fit in with the 2e PHB/DMG. The original creature was created by Gregg Sharp.
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Post by Shadowdragon on Sept 22, 2004 6:43:02 GMT -5
CYNAMOLGUS (From Dragon Magazine Issue #141) Created by : Ronald C Morgan II
Climate/Terrain: Temperate/Forest Frequency: Uncommon Activity Cycle: Day Diet: Omnivore Intelligence: Low to Average Treasure: Individual: L Lair : B, Q(x2), S, X Alignment: Chaotic Neutral No. Appearing: 20-200 Armor Class: 5 Movement: 12 Hit Dice: 1 THAC0: 20 No. Of Attacks: 1 Weapon Damage/Attack: By Weapon Type Special Attacks: Nil Special Defenses: Resistance to fear. Magic Resistance: Standard Size: M (6'+ Tall) Morale: Fearless (19-20) XP Value: 35 Normal 65 Leader/Guards 210 Sub-Chief 270 Chief
DESCRIPTION OF MONSTER/SPECIAL COMBAT NOTES/OTHER IMPORTANT INFORMATION
Cynamolgi live in loose bands, usually in woods and near rivers. They are ferocious warriors who are resistand to fear; as a reult, FEAR spells have only a 10% chance of affecting them. Bands of cynamolgi often war upon each other, except in times of great trouble when they occasionally join forces for a few weeks at most. For every 20 cynamolgi encountered, a leader with 8hp (attacking as a 2HD monster with +1 to damage) is present. This leader possesses a magical item 15% of the time and has average intelligence. If over 100 cynamolgi are encountered, the band includes: a subchief (AC:4 12hp Attacks as 3HD monster with +2 to damage); 2-8 guards (AC:4 10hp Attacks as 2HD monster with +1 to damage); and 2-6 war dogs (each with 16hp). The guards are 25% likely to have one magical item, and the subchief always has one magical item, usually a weapon. While cynamolgi normally live in the wild, they sometimes move into abandoned villages or huge caves. In these cases, the cynamolgi (15% chance) keep 1-4 wolves around as guards. There is usually a chief in these habitats, a huge cynamolgs (AC:3 16hp Attacks as a 4HD monster with +4 damage) who has a powerful magical item and keeps a wolf with maximum hit points. Cynamolgi may employ any type fo weapon, although they prefer swords, maces, and pole arms. Cynamolgi are chaotic but not actually evil. They have their own language, which sounds like the barking of dogs. Cynamolgi appear to be dogheded men of normal dog breeds and colors. Cynamolgi dress themselves in poorly cured animal skins. Their average life expectance is 30 years.
OK once again I've had to make some minor changes, as this was originally a 1st edition monster, but the spirit of the creature remains intact.
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