Selenya
Squire
Planeshifter
Posts: 138
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Post by Selenya on Aug 10, 2004 12:11:18 GMT -5
Note: Well, I have actually researched only one custom spell by now, but it is likely that I will research more custom spells sooner or later, and when this happens, I will also post them in this thread.
Selenya the Spellguard School: Abjuration Levels: Sor/Wiz 2 Components: V, S Casting time: 1 action Range: touch Target: One creature Saving Thrown: Will negates (Harmless) Spell Resistance: Yes (Harmless) Duration: 10 min/level Description: For duration of this spell, whatever target if affected by spell or spell-like ability that normally affects only a single target, caster may choose for this spell or spell-like ability to affect himself or herself instead of target, as long as target and caster are on the same plane of existence. If this spell allows Spell Resistance, both target and caster may attempt to negate this spell by their Spell Resistance. If this spell allows Saving Thrown, target uses his own Reflex Saving Thrown, while caster uses her own Fortitude and Will Saving Throws.
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Selenya
Squire
Planeshifter
Posts: 138
|
Post by Selenya on Aug 25, 2004 10:02:53 GMT -5
Selenya’s Underwater Action
Spell School: Transmutation Spell Levels: Sorcerer/Wizard 5 Components: V, S, M Casting Time: 1 action Range: Touch Targets: Living creatures touched Duration: 2 hours/level (see text) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) Effect: The spell creates a several useful effects, aimed at allowing the subjects to act underwater freely. Firstly, the spell allows the subjects to breath underwater freely. Note, that the spell naturally does not make the subjects unable to breath air. Secondary, the spell improves the subjects’ underwater vision; it allows the subjects to see five times farther then water and light conditions would allow for normal human vision. Note, that weeds, obstructions, and the like still block the subjects’ vision in the usual manner. Thirdly, the subjects gain the ability to swim at speed 30 feet, ignoring the effects of armor and encumbrance and without having to make Swim checks. Furthermore, the subjects get +8 racial bonus on any Swim checks to perform some special action or avoid a hazard. The subjects can always take 10 on such checks, even when they are rushed or threatened when swimming. The subjects can use the run action while swimming, provided that they swim in a straight line. Duration of the spell is divided evenly among all the subjects of the spell. Material Components: A short reed or piece of straw; a miniature wooden paddle or a fish’s fin; a dried fish’s eye.
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