Post by Iron Bonny Shades on Sept 30, 2003 1:28:59 GMT -5
Illuminated Mind Adept
Abreviation: IMA
Gnomes are the subject of many misconceptions. One of which that they are an undisiplined race of chronic ADD sufferers. However, this common generality is simply not true. When a particular project catches their eye, a Gnome can often become dedicated (some would say obssesed), and will work tirelessly towards a given goal.
This trend continues with regard to their ascetic orders. While physically, they are small and weak, they are an innately magical creature that, through mediation and training, can learn to harness their full abilities. As creatures of illusion, the Order helps harness the Gnomes powers to make the minds around them truely their plaything.
When initiated into the order, the new order members shave their heads, put on a set of light brown robes that have a red fringe to them and are put through a very enthusiastic period of training and meditation. It is in this When they finally leave the temple, they have learned the basics of the order and are ready to test their skills in the real world. However, they believe that because life is but an illusion and that this is merely another step in their quest for true enlightment.
Level BAB Fort Ref Will Special
1 +0 +0 +2 +2 Monk's Abilities, Inner Arcane
2 +1 +0 +3 +3 Illusionary Decoy 1/day
3 +2 +1 +3 +3 Blurred Form, Blinding Flash 1/day
4 +3 +1 +4 +4 Mirror image 1/day, Reality is Subjective I
5 +3 +1 +4 +4 Illusionary Decoy 2/day, Fantasy becomes Reality
6 +4 +2 +5 +5 Mirror image 2/day Blinding Flash 2/day
7 +5 +2 +5 +5 Illusionary Decoy 3/day,
8 +6 +2 +6 +6 Mirror image 3/day, Reality is Subjective II
9 +6 +3 +6 +6 Blinding Flash 3/day, My Body is an Illusion
10 +7 +3 +7 +7 Illusionary Double
Hit Dice: d8
Requirements:
Alignment: Any lawful, but usually lawful Good.
Race: Gnome
Base Attack Bonus: +4
Skills: Concentration 8 or higher, Hide 5 or higher
Feats: Dodge.
Special: 30 feet or faster walk speed., must have still mind, must be able to cast innate 0 level spells.
Class Skills
The key skills (and the key ability for each skill) are Balence (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Knowledge (Int), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive, Swim (Str), Tumble (Dex), and Use Magic Device (Cha) See Chapter 4 skills in the Player's Handbook for skill descriptions.
Weapon and Armor Proficiency:
Skill Points at Each Level: 4 + Int modifier.
Monk Abilities: the prestige class stacks with monk levels to determine unarmoured speed, bonus to ac, unarmed attack bonuses and unarmed damage. However, he does not gain any other special abilities a monk of his combined character level would gain, such as improved evasion or ki strike. Instead, he gains the following abilities according to his prestige class level.
Inner Arcane: The Illuminated Mind Adept adds their level to the casting of it's innate spells. For examploe, at 2nd level, this practitioner casts ghost light at a 3rd level spellcaster.
Blurred Form: The Illuminated Mind Adept generates a blurred form at will around the initiate. This is exactly as the spell blur and can be maintained indefinately.
Mirror Image: At 4th the Illuminated Mind Adept can cast the Mirror Image Spell once per day. The duration is based on his prestige class level. At levels 6th and 8th, he gets an additional casting per day.
Illusionary Decoy: At Level 2, the Illuminated Mind Adept learns to generate an illusionary decoy that will be struck instead of himself. If a Illuminated Mind Adept is hit, He can make a concentration check. If the check is higher then the attack roll, the Illuminated Mind Adept literally rolls back, and instead an illusion of himself is hit himself. This can be done once per day at level 2, and one additional time per day at levels 5 and 8.
Blinding Flash: The Illuminated Mind Adept can generate a blinding flash, that is exactly like a color spray. However, the Illuminated mind adept can add its level, to how the hit dice is affected. For example a 2nd level Illuminated mind adept can knock unconscious a 4 hit dice creature, blind a 5 to 6 hit dice creature, and will only stun a creature of 7 hit dice or higher. This can be done once per day at level 3, and one additional time per day at levels 3 and 6.
Reality is Subjective I: allows them the feat run on walls from psioncs handbook, even if the adept doesn't qualify for the feat.
Reality is Subjective II: Allows them to bypass cover with attacks.
Fantasy becomes Reality: At 5th level, the Illuminated Mind Adept no longer ages and cannot be magically aged. Bonuses still occur and the adept still dies when his time is up.
My Body is an Illusion: This is exactly identical to the Empty Body of the Monk.
Illusionary Double: A illusionary double appears directly behind opponent and mimics every move the Illuminated Mind Adept does. He fights as if a exact copy, save any magical items and effects. He can be disbelieved, but it is against a casting level equivelent to the Illuminated Mind Adept. It can be attacked at the same armor class as the Adept, and will disappear when it has taken the 1/2 of the adepts current hit points. It lasts for 1 minute per level of the caster.