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Post by venatus on Oct 15, 2003 19:02:05 GMT -5
this is mostly for DM's but since there isn't a DM's only forum I had to put it here, but any way i've been having trouble remebering to charge my plyers for meals but I didn't want to go to a monthly upkeep for all equipment since food was the only problem. so I was reading a news letter I get that talked about having diferent packages for mundane equipment so I thought what if I have the pc's buy food in pagages for a week supply. since there are three diferent meal catigores I figured I could multiply the number they used for meals by how many meals they would eat in a week and to keep them from just purchasing the cheep one I would make it so that the cheap one could expire (say in a week or two), the average one would never spoil but would get boring and mundane if they only ate that for months and the expensive would never spoil and had many different types of food in it so it wouldn't bore them either.
so tell me what you think
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Post by venatus on Oct 17, 2003 18:54:14 GMT -5
come on none of you out there have any ideas i know the fact that it's in an all 3rd eddition thread instead of a DM one probably hurts it some but I need help and I know my idea isn't perfect.
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Post by Hussar on Oct 17, 2003 22:53:29 GMT -5
In all honesty, I never get that nit picky about my player's money. I can't be bothered to go that deeply into their finances. So long as they have some money, and a place to buy food, I don't worry about it.
This seems too fiddley for me.
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Post by venatus on Oct 18, 2003 18:48:45 GMT -5
well one of the biggest problems I have that made me develope this is that my players never stay in one place just last sesseion they were wondering a dessert that everyone told them was endless
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Post by Hussar on Oct 18, 2003 21:37:26 GMT -5
Well, now they have a problem. Unless they have a decently high level cleric with them, food and water are going to run out fairly soon. Somethign to remember is that 1 day of rations weighs a fair bit. People can't carry two weeks worth of food and water. A gallon of water weighs about 8 pounds (I think) and a person in the desert is going to drink about 1/2 a gallon a day at least. That means for two weeks, you need to carry 56 pounds of water. Plus food. While your fighter type may be able to do this, Fred the wizzie is probably screwed. Just keep track of the days and kill them when they run out of food.
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Post by venatus on Oct 19, 2003 16:52:31 GMT -5
thanks for the advice but they didn't go about it in the most stupid way possible. despite the fact that they don't have a cleric they gave all the water to a half orc barbarian with 20 strength and they only traveled at night
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Post by Iron Bonny Shades on Oct 19, 2003 19:12:00 GMT -5
just every so often have them mark off food from their list and run a food audit now and then. What they have on their sheet is what they get. once they get caught with their pants down a few times they'll take this into account.
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Post by Hussar on Oct 20, 2003 5:03:47 GMT -5
You do realize that the 1/2 orc barb with a 20 strength can still only carry a few days of water for the entire party. Never mind the weight, which is considerable, the volume of that much water is too much for one person to carry. 8 gallons of water is 1 cubic foot and weighs 60 pounds (Create water spell page 189). In the desert, each person is going to drink about 1/2 gallon per day at the very least. That means that to have two weeks of water for each person the 1/2 orc has to lug 60 pounds of water times the number of party members in addition to his own equipment. Just carrying the water for himself and three other people puts him into medium encumberance (which means he loses all sorts of abilities) and add his weapons, food, equipment and armour, he'll probably be into heavy load. Never mind that he's carrying 4 1 foot cubes of water containers. That's a big yoke over his shoulders.
The easiest thing is to start insisting on encumberance rules. And, if it's not on the sheet, they don't have it.
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Post by Iron Bonny Shades on Oct 20, 2003 10:11:42 GMT -5
er, your party doesn' stock up on create water scrolls?
plus one of the best magical items is a decanter of endless water.
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Post by Hussar on Oct 21, 2003 0:38:00 GMT -5
Umm, LB, dey got no cleric, so no create water. Unless they gots themselves a druid or ranger. So scrolls aren't going to help them.
Hey, if they are going to chuck out the coin for a decanter of endless water, then spring for a chest that creates food and drink three times a day. Simple enough and easy to carry.
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Post by Merkvah on Oct 22, 2003 2:35:48 GMT -5
heh... I've been trapped in far too many dungeons for weeks on end with no available cleric. Whenever I go into a dungeon without a cleric, I always take 14 rations (1 pound each) with me, even if it means leaving the extra longsword or the tent at home. =)
Merk
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Post by Hussar on Oct 22, 2003 2:48:45 GMT -5
But Merkvah, what do you do for water? The rations are only food.
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Post by Nikolai Plogojowitz on Jul 30, 2004 15:54:43 GMT -5
in answet to that question...ever seen Waterworld, Hussar?
I go with a decanter of endless water on one or two guys, depending on if we have a clereic with us (which we generally do, so the decanter is just backup/saves time)
for food....a ring of sustinance is nice...and the occasional homegrown item
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Post by CosmicHorror on Sept 7, 2004 14:08:43 GMT -5
Also, the Survival (or Wilderness lore in 3.0) skill can keep you fed and watered, and if you don't have a druid or ranger for that, something to carry the water/food in would be a good idea. Like a bag o' holding or portable hole for those with money to drop and also want to be able to store more stuff, or a cart or wagon for those on a budget, but then you also have to worry about the drey's needs. (i think that's what they're called...) And if they don't want to go for a full-blown cart, a pack mule or camel or even a mountain goat would work, depending on location. All can carry a reasonable amount of stuff and have special perks. Mules are rather cheep, so they are good for low level parties with lots of stuff (if you want to enforce the coin weight say), camels are excelent for deserts, they need much less water then the party so that saves room, and mountain goats, while not the best pack animals are surefooted, so you don't have to worry about your food taking a tumble down the mountain as much. For a group with a good animal handler, you might be able to get an arctic animal (such as a rothe in FR or elk in more normal games.). And if you want to also have something able to help fight, elephants and other large/strong animals are ideal. Elephants also make it hard for enemies to attack the riders, though are very large and not too common. If the party is really brave, a megaraptor works great, strong, fast, high carry capacaty, really bad temper.
Hmmm.... that's a rather long post about mostly pack animals... oh well, they are there for a reason.
To end, try a cow. A friend used one to carry his very large amount of alcohal, then when he met a wizard that had holed himself up in a room and nearly killed anyone who tried to enter, he lit the cow on fire and sent it at the wizard. Wizzy dies. (Note, this was the kobald sorcerer with 6 str who broke down a door when an Orc fighter with 22 str and a hob cleric with 16 couldn't... sad...)
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Post by Iron Bonny Shades on Sept 7, 2004 20:45:03 GMT -5
yup, self propelled rations are a wonderful thing.
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