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Post by Archmage Turanis Altaine on Feb 4, 2004 19:56:49 GMT -5
my player's characters are attempting to raise a floating city like the Netherese of old. If someone could help me by getting me the Archmage class (scans or something) and any ideas on how they could go about it in the current Forgotten Realms age it would be appreciated.
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nodwyck
Soldier
A henchman isn't just for Christmas, it's for life!
Posts: 261
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Post by nodwyck on Feb 5, 2004 4:10:26 GMT -5
If you mean Arcanist from the FR Arcane Age setting, it's a Very Bad idea to introduce a specialist wizard with only spell levels/day as the casting limit. I can't get you the specs (I'm pretty sure I have theme somewhere) but get the old Arcane Age box and print the spell lists from there. You can find the set here. Even the nice shades from the Shade enclave do memorize their spells now. The Arcanists used a 10th level spell to shave off the top of a mountain peak, but I think your players could make, say, fifty thousand items with constant levitation and a couple thousand with Fly or Overland flight on them to be able to control the flight of their rock. I know, that's a ridiculous idea - nobody has that kind of EXP to waste, or time and gold to create that number of items. So they have to turn to higher powers for that kind of power. And as usual, power doesn't come cheap. Idea 2: Steal some spell engines (for the lack of better wording) from Shade. Now there's a Lethal idea. idea 3: They make ships fly in Halruaa... A dozen or two might do the trick, but it's a closely guarded secret and the country has wizards as a ruling class. In any case, they need to research what the arcanists used, what options do they have for a flying village. So don't say no, make them pay for the research first, then let them say NO! by themselves.
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Post by Archmage Turanis Altaine on Feb 5, 2004 8:58:10 GMT -5
I have the Arcane age set as well, but I meant the Third Edition Archmage prestige class. Sorry
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Post by AtlanteanAscendant on Feb 6, 2004 23:52:50 GMT -5
i, um, dont think there's any written method to actually create a floating setting, even in the Forgotten Realms setting.
There are items that can be constructed to make ships, or small buildings fly. But the kind of XP it would cost for most of this would be really, REALLY close to costing an entire level. Not to mention id shudder to think what a "masterwork" city would cost, because according to the rules, it needs to be of exceptional quality or no magic item. (which some items get around).
Building a floating city? Something that's already been done, forgotten magic, a bad plot device. Something the PCs can build? Forget it. Id advise the players to move on, unless this is something they REALLY want... then (as nodwyck offered up) make 'em spend money, time, and a lot of blown up laboratories... let THEM come up with the idea to quit.
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