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Post by Dr. Doom III on Oct 5, 2003 23:02:05 GMT -5
Anyone who has read the description of Time Slip knows that it make little to no sense. You move forward in time. Yet you can act while time is frozen? People around you see you disappear and reappear 7 seconds later. Yet they cannot act during the 7 seconds? Time to fix it.
Time Slip Range: Self Duration: Half a melee (7.5 seconds) Saving Throw: Not applicable P.P.E.: 20
This invocation momentarily suspends time. Allowing the spell caster to “slip between” the ticks of the clock. The world around is frozen in time but to the mage time flows normally. Giving the mage half a melee to perform any action(s) he/she could normally perform in that time. A mage with 4 attacks per melee would gain two actions or be able to cast one low level spell. The magic is such that the mage can fully interact with his surroundings but cannot harm anything while time is frozen. This effect is referred to a temporal invulnerability. While frozen they simply cannot be hurt by any means. Spells effecting the mage will also have time pass for them but affecting others or area effect spells will not. To those surrounding the mage it is as if nothing happened except that the mage may have instantly (from their perspective) shifted position.
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 23, 2003 4:29:47 GMT -5
Doom this is certainly far better written than the official version of the spell. I may just use it from now on thanks.
JSUN
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Post by Dr. Doom III on Oct 23, 2003 12:02:45 GMT -5
Doom is here to help.
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