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Post by Merkuri on Nov 15, 2003 14:25:32 GMT -5
+3, I think.
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Post by OmniWyvernil on Nov 16, 2003 3:34:44 GMT -5
Sounds like an interesting story. Count me in for this one. I'll post my character now.
(Note: This is a character I have used before on the PlanetADND message boards. Those posters who have posted there in the past may have encountered him before. In order to fit the level requirement I have toned him down slightly from his original PADND form. In this chronicle, Elusyius has just become a Dragon Knight, and this is the first test of his abilities. He's just starting to understand the power at his disposal.)
Anyway, here's the description.
Elusyius Omni-Wyvernil, Male Aasimar Half-Dragon(Silver) Paladin
Age: 20 Height: 6'2" Weight: 176 lbs.
Level: 12 Class Levels: 7 Paladin/1 Dragon Knight(prestige class) ECL adjustments: 1(aasimar)/3(half-dragon)
Description: Elusyius Omni-Wyvernil is a tall, fairly muscular half-dragon with a lean build. His silver, mane-like hair falls to shoulder length, and possesses a pair of bumps or knobs on the head, which though barely noticable, are half-grown horns. His youthful, faintly angular face bears a pair of piercing blue eyes, and his teeth are slightly pointed like a dragon's. His fingers and toes end in small silver claws about the size of finger or toenails. Though his skin is slightly pale, showing a faint silver hue, he has very few scales (only a few along the back), and has no wings or tail. He usually wears his silver-colored armor, which has a draconic motif, and a white cape in battle. Under this is a blue, kimono-like outfit, and a silver medallion with the holy symbol of Bahamut which is the badge of his office as Dragon Knight. His style of swordfighting is known as the Blade of the Wyvern's Tail, or Wyth-Ken'ur-Shai in Draconic, slightly modified to compensate for his armor.
Alignment: Lawful Good Patron Diety: Bahamut (Note: Paladins of Bahamut can freely multiclass as clerics, monks, or dragon knights without losing the ability to advance further as paladins.)
Stats:
STR: 19 DEX: 17 CON: 15 INT: 11 WIS: 15 CHA: 17
Special Abilities Light (1/day) +2 to Spot and Listen checks Immunity to cold Darkvision Immunity to sleep and paralysis Breath Weapon(cone of cold) (1/day) Divine Grace Lay on Hands Immunity to disease(even magicial disease) Aura of Courage Smite Evil Remove Disease (2/week) Turn Undead Special Mount (young adult silver dragon)
(Special Dragon Knight PrC abilities) Draconic Ally: At 1st level, the dragon knight gains a young adult dragon(of the same type as his draconic parent) as a special mount. The dragon and knight share an empathic link and generally gain special abilities as a paladin and his mount. The dragon and knight can communicate telepathically at will. If the dragon is slain (and the dragon knight is still alive), the dragon knight loses all class abilities as a dragon knight (and cannot gain further levels as a dragon knight) until his steed is raised or he has bonded with another dragon (which is a rare occurance). If the knight is slain and cannot be raised or resurrected, the dragon usually follows its ally into the afterlife out of grief.
Dragon's Heritage: Dragons consider a dragon knight to be one of their kind. Dragon knights have no trouble communicating and dealing with dragons who have the same or an allied patron diety as themselves. However, dragon knights and dragons of opposing dieties are bitter enemies. Because dragon knights have lived amongst dragonkind and gotten used to their draconic allies, they are immune to any dragon's fearful presence. Dragon knights can also handle orbs of dragonkind without risking the emnity of allied dragons, so long as they don't abuse the artifacts' powers for personal gain.
Aerial Expertise: From 1st level, dragon knights are used to fighting in the air. A dragon knight's jumping distance (horizontal or vertical) is no longer limited by his weight, even when he's wearing armor. With the added strength of his dragon blood, this means the knight can make rather powerful leaps. In addition, if the dragon knight attacks an enemy on the ground from the air (as in a jumping attack or dropping from his mount's back), he deals double damage as if he was on a charging mount with a lance. He can use any weapon to get this effect, not just a lance or spear. This does not work with ranged attacks. In addition the dragon knight must land after dealing the attack (if he has wings).
Spells: Elusyius gains all paladin spells as appropriate to a paladin of his level.
Skills: All skills appropriate to a paladin of the appropriate level. Also has Knowledge(the planes, religion, dragons).
Equipment: Elusyius' main weapon is the 'Claw of Wyvernil', a +3 keen holy bastard sword. Elusyius often uses this sword to combat his enemies with efficient tenacity. He can also use his natural half-dragon weapons (claws and teeth) to fight, though he doesn't like using them unless there's no alternative. The Silver Dragon Armor used by Elusyius is a +2 glamered full plate of spell resistance(15) which the Silver Dragon Knight uses to protect himself from both swords and spells.
Personality: While Elusyius is a capable warrior, he can get a little reckless on occasion, especially when an especially evil force is at work. However, his level-headed silver dragon partner (and half-sister, since both were born from the silver great wyrm Wyvernil), Sethyria, usually makes sure he doesn't fall to his predeccesor's fate. He is a dedicated, calm individual, who firmly believes in the power of goodness. Elusyius has strong leadership capabilities and good charisma, but he can be a bit shy around females. He is determined to fight the forces of evil with his blade and inner sense of justice.
Background: The world of Toril has existed in a strange state for quite some time. Tiamat, the evil god of chromatic dragons, is active in this world, but its metallic counterpart, Bahamut, isn't. Legend states that the Platinum Dragon's power grew so weak that he was forced to divide his power to ensure the survival of a beacon of goodness for dragonkind. The greatest wyrms of the five great metallic tribes swore to continue Bahamut's legacy by becoming champions of the Platinum Dragon. However, this power could not be held by dragons alone, for prophecy had stated that goodness would be found by the humanoids of the world. Thus, the Five spread and drew their progeny from across the breadth of Toril, creating five great half-dragons whom would become Dragon Knights, sworn to defend the will of Bahamut in dragon and human alike, teamed up with five dragons of the same brood as they. Elusyius Omni-Wyvernil is a product of that legacy, and the youngest of the five Dragon Knights. His birthplace is rumored to be in Faerun, but its exact location is currently unknown. His first coherent memory is of being saved from the midst of a titanic battle between gods by a silver dragon. Afterwards he was brought up as a paladin in the White Wyvern Monastery to the far north. He has adventured as a paladin for a while, but it was only recently, as he was fighting an evil necromancer-priest with ties to the Cult of the Dragon, that he finally ascended as a Dragon Knight and discovered his heritage. He became Silver Dragon Knight in the place of his predecessor, Argentus, who perished while attempting to challenge Tiamat during the Time of Troubles. The Dragon Knights are believed to have had major influence in the metallic dragons' decision to ally with the humanoids against Shade. The Knights believe that greater cooperation between dragons and humans will bring about the return of the lost Bahamut. This mission will be Elusyius' first test as a Dragon Knight. Whether or not it is successful is up to the powers of fate...
Draconic Ally:
Sethyria, Female Young Adult Silver Dragon
Age: 56 Size: Large (5x10 ft.)
Alignment: Lawful Good Stats:
STR: 23 DEX: 10 CON: 19 INT: 18 WIS: 19 CHA: 18
Special Abilities: Cold immunity Acid immunity Cloudwalking Polymorph Self: Preferred alternate forms - silver psuedodragon or human female Feather Fall Damage reduction (5/+1)
Spells: Can cast spells as a Level 5 Cleric with the Air, Good, Law, and Sun domains. These spells are treated as arcane spells.
So, is this good? He's got a dragon steed already, so you don't have to worry about assigning him one. Post any changes or other requirements I might need. I'll start posting on the story thread once I get a confirmation.
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Post by Archmage Turanis Altaine on Nov 16, 2003 20:40:52 GMT -5
looks good to me
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Post by khyron1144 on Nov 24, 2003 15:45:24 GMT -5
I was unaware of this thread, so I originally posted this to the reruitment thread in the GM advertising forum.
Name: Hrothgar Odinson Race: Human Alignment: Chaotic Neutral Level: 13 Class: Barbarian 5/ Fighter 4/ Frenzied Berserker 4 Strength: 16 +3 Dexterity: 14 +2 Constitution: 20 +5 Intelligence: 16 +3 Wisdom: 12 +1 Charisma: 14 +2 Feats: Improved Initiative, Extra Rage, Power Attack, Cleave, Intimidating Rage, Destructive Rage, Extended Rage, Weapon Focus: Great Axe, Weapon Specialization: Great Axe Skills: Climb 16 + 3 =19, Handle Animal 12 + 2 =14, Intimidate 12 + 2=14, Intuit Direction 8 + 1=9, Ride 16 + 2= 18, Wilderness Lore 8+ 1 =9, Jump 16 + 3 =19, Listen 8 + 1 =9, Swim 10 +3 =13
Base Attack: +13 Melee Attack: +16 Missile Attack: +15 Base Fort: +12 Base Will: +3 Base Ref: +3 Fort: +17, Will: +4 Ref: +5
Hrothgar comes from a cold, rough clime where men fight to live. He finds the warm lands of the soft men an enjoyable place to wreek havoc. He can live alone in the woods if he has to, but there's nothing quite like a city with plenty of strong drink and women easily available.
That's the start of my character. I don't have equipment for him yet because I don't have my DMG with me. And I don't have HP figured for him yet because I'm not one hundred percent sure what the rule on Con increases is. I seem to recall something about the boost to hit points being applied retroactively, so that somebody who gets his con up to 20 at level 12 would have sixty bonus HP from con rather than 44 + 5 = 49. Is that indeed the case?
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Post by Sharess on Nov 25, 2003 20:37:49 GMT -5
OK I finly got it done I wasn't sure on the ecl of a half dragon but a friend told me a+3 so I hope that its right if not I'll get it fixed asap.
Auroaria Moonblaze fighter/ half dragon 10th level (gold dragon) STR 26/+8 DEX 18/+4 HP156 1d12(due to half dragon) CON 20/+5 AC 25 (10+4(DEX)+4(NAT)+5(RING)+1) INTELL 19/+5 WIS 16/+3 CHAR 17/+3 saving throws: fort +12 initiative +8 reflex +9 will +8 speed 40
ATTACK ROLLS: BASE ATTACK +10/+5 MELEE +17/+14 RANGE +13/+8 GRAPPLE+17 WEAPONS GREAT SWORD+4: +21/+18 2d6+12(damage) 17-20x2(crit) (Keen and Speed, give one extra attack at highest base and modifyers) LONG BOW(COMPOSITE): +13/+8 1d8(damage) x3 (crit) 110ft (range) have 20 arrows
SKILLS 6+INTELL PER LEVEL(dragon template) BALANCE +9 CLIMB +21 DIPLOMACY +9 HANDLE ANIAMAL +12 INTIMIDATE +13 JUMP +22 MOVE SILENT +10 LISTEN +11 RIDE +14 SEACH +10 SENSE MOTIVE +10 SPOT +11 SURVILAL +9 SWIM +10 TUMBLE +14 USE ROPR +10 FEATS: DODGE +1 to ac QUICK DRAWL MOBLITY +4 to attacks of opptunity for others IMPROVED INITIATIVE +4 SPRING ATTACK can move before and after attack but not more then present speed ALERTNESS +2spot and listen checks IRON WILL +2 on will saves LIGHTING REFLEXES +2 on reflex saves ANIMAL AFFINITY +2 on handle and ride ACROBATIC +2on jump and tumble LANGUAGES: COMMON DRACONIC ELF DRAWF GOBLIN ORC SYLAND STUFF: RING OF PROTECTION +5 BOOTS OF STIDING AND SPRING +10 SPEED +5 JUMP BAG OF HOLDING 1 RING OF FEATHER FALL DECANTER OF ENDLESS WATER: STREAM 1 gal per round FOUNTRAIN 5" long 5 gal per round GEYSER 20"long 1" wide 30 gal per round DC 12 to hold on and one target gets 1d4 force damage BACK PACK: GRAPPLEING HOOK BED ROLL BLANKET, WINTER CALTROPS CROWBAR BELT W/ BELT POUCH: FLINT & STEEL MIRROR ANTITOXEN (4) BAG OF HOLDING 1: WOODEN BOX: (FOR POTIONS) CURE MOD WOUNDS 5 CURE SERIOUS " 5 LESSER RESTORATION 5 ROPE, SILK 150" RATIONS 10 DAY WORTH WATER SKINS 2 ON BELT AND BACKPACK WHET STONE IN BACK PACK
Auroaria is 5"10' and 138lbs she has green eyes and golden hair she also has faint gold scales covering her body. She is c.n but tends to act more c. good. She has a bit of a tough persanlaity due to the fact that she has some dracon like feturcers and she can be a little easy to anger and acts a bit like the tough guy but is actuclly very nice.
That is about all I got at the monoment. A friend and I changed some of the half dragon template caue there was some stuff I just couldn't see fitting this chactorand she isn't like the first genration form a dragon and a human she is more like the 4th or 6th after the fact but if I really screwed up let me know and I'll fix it.
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