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Post by Hussar on Mar 11, 2004 9:11:12 GMT -5
Here's the place for posts for wrapping things up. You have just killed the last of the serpentmen. The dwarves are tending to their wounded. I assume you want to check out the village. What else?
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Post by Kelly on Mar 11, 2004 17:18:26 GMT -5
Kelly will want to pray to Corean to communicate to his diety that he and his friends have recovered the artifact. I want to get this artifact back into the hands of my diety as soon as possible and also recover my lost domain spells. I would like to ask my diety a favor; I would like to receive a Phylactery of Faithfulness which would warn me of any of my future actions that might not set well with my diety or might adversely affect my alignment. I hope that I can receive this small boon.
I also will use my remaining spells to heal up the party and the dwarves as much as I can focusing on the worst first. Then tomorrow I will finish this task so that we can get them all up to full strength. Then we can set about to discovering the secrets of snake man city.
I have some concern that there may be surviving stragglers from snake city. Perhaps snakemen or proud. So I will suggest that we send out patrols to the city and surrounding areas to look for signs of survivors and subdue them. I also want to recommend that dwarven guards be posted in slave town to ensure that we have warning should we be attacked.
I also have a little concern that some snakemen may still be hibernating. So I think that our groups should address this concern as well.
Also, I will go back to the temple of the snakemen and will cast spells and take other actions to make sure that this temple is no longer offensive to Corean. I plan on using prayers and the spell consecrate.
I believe we should bury the dead snakemen and proud and bless their graves. I would not want them to later come back as undead.
Other than that, I want to discuss with my comrades and the dwarves the disposition of snakeman city. It seems such a waste to just abandon this asset, but it's value to us in the future will still have to be established. Perhaps we have no use for it or it is just to snakey (lol) to be used.
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Azzkigar
Peasant
Your death shall taste like cold-flat steel, as I grind thy face to meal...
Posts: 17
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Post by Azzkigar on Mar 12, 2004 0:27:22 GMT -5
Indeed, if we could get some sort of wizardy guy back in Mithril to open a portal to the old snake city for us it could be sort of a home away from home. Not to mention a base for Mithril's ships to further explore the oceans, we'd be doing a good thing and get rich at the same time.
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Post by Kelly on Mar 12, 2004 1:13:08 GMT -5
It sures seems like a good location for trade and exploration. I agree it could make us alot of money if done correctly. We could even link up a portal to our ship the TallyWhacker as well as Mithril.
The location seems defensible on the plateau. Perhaps we can convince the dwarves who have lived here most of their lives to stay and administer and guard it when we are away adventuring and what not. If they live there in their own homes and are free, it is possible they would be willing to take care of the place for us.
I can even see the possibility of making the Temple into a Temple dedicated to Corean (with the high master's approval of course).
We could even bring in settlers to farm the plateau or even set up trades/craftmen and produce items from the local resources for shipment back to Mithril. These items could be shipped by the same portal and sold in a store we own in Mithril perhaps.
Of course, we would need to address the issues of the large lizards in the area as well as defense against any other denizens there. But we have allies in the city of the tiger dwarves already.
Thoughts?
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Post by Hussar on Mar 12, 2004 4:15:33 GMT -5
Just as a point, which I just discovered having recently gotten the Crimson Abyss source book (you might want to check out some of the info I've made available), teleporting across the Blood Sea is VERY dangerous due to the chaotic effects of Kadum the Titan's blood.
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aaronp
Peasant
I sense mischief and must blast it with my magic!
Posts: 39
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Post by aaronp on Mar 12, 2004 8:10:48 GMT -5
I would rather not turn this city into a base of operations-it seems kind of evil. I think we should ask the tiger dwarves what they want to do with the serpentmen's buildings. Perhaps if Falen lives we can leave him in charge of this small city. As for myself, I am interested in exploring more of the Blood Sea, and leave the island in the care of the tiger dwarves. Perhaps we can return to the island at a later date-but the lack of human and female company makes me yearn to return to civilization.
Turjan
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Post by Kelly on Mar 12, 2004 12:58:51 GMT -5
Hussar - do established rings of teleportation still have the same chaotic problems from the Blood Sea? Or does that mostly apply to the spell teleportation? It would seem that a set of established rings would be much more stable?
I agree with Turjan. Even if we did keep this city as a base of operations in this sector, I would want to still adventure and explore the Blood Sea and also the lands around Mithril as well. Hence the teleportation rings both in Mithril and on the Tallywhacker. I never intended on living permanently in this city, just having it as a base in this sector of the world. I still want to adventure, explore and travel, but thought it might be nice to have a base to sometimes come home to.
As far as the evil nature of it goes, I already said that I would not be interested in it or in making the temple a Temple of Corean unless my diety gave me the go ahead. I assume if Corean approves of the place, then it is likely not too evil since he is a god and might possibly know. Besides if it is truely evil, then I cannot as a good cleric just leave it standing for evil to use again against the powers of good.
No matter what is decided, I would still want to explore and adventure. I do not want to be locked into a little region of soil for all of time. This concept would even be the case if some king granted us lands to rule. Even then I would want the freedom to travel and adventure elsewhere.
The idea of a base is a place to call home. A place to escape to at times. A place to trade from in this region. A place to generate additional funds for us. A place to keep some of the many items we are likely to find (as opposed to filling the TallyWhacker to the brim with crap). A place to do some roleplaying and administration from time to time as opposed to "killing, searching the body, moving on." And finally a place that can occaisionally generate some additional adventures in rare instances.
My suggestion would be that the base could be mostly handled as a post thread in this website. Something for us to do in between the Weds. live chat adventures. We would still use our Weds. live chat time to explore, travel and adventure elsewhere in the world. The only reason for the teleportation rings is to explain how we can move back and forth between the city, ship and Mithril and still be adventurers.
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Post by CosmicHorror on Mar 12, 2004 18:32:23 GMT -5
by teleportation rings, do you meen teleportation circles or Gate Rings? Another idea would be portals, in the FRCS, there's a feat that lets you create portals, the creater needs to be level 13 or so, but they are permanent and can have diferent keys to use them, or diferent destinations. I dunno how those would work across the blood sea, but if we might be able to cercumvent it if we make a chain going along the outside of the sea and arriving back in mithril. I'll have a look at that map and work in my disigns. about that map, where to the east of mithril is the island? so that i can work out the paths.
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Post by Kelly on Mar 12, 2004 22:17:43 GMT -5
I was referring to teleportation circles, but whatever would work is fine. Assuming people are interested in a post only board during non-game days regarding the plateau?
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Post by Hussar on Mar 12, 2004 23:53:50 GMT -5
I put the island on the map that I posted (I think), it's not east, but south. A few thousand miles I believe.
About the tiger dwarves and Shads. Neither are going to want to stay on the plateau. The dwarves want to go back to their families and Shads wants to go back to Mithril.
Timing is going to be a bit of an issue. By the time everyone is well enough to move and you have searched the town, about 1 week will pass. 1 more week to get to the Tallywhacker, 1 week to get to the Tiger Dwarf's village, a few days there resupplying and you have just enough time to make it back to Mithril before the Blood Monsoons start blowing and all travel comes to a halt. You are going to have to winter in Mithril (so you might want to plan on anything you might want made to be made then) which gives you lots of time to party, relax and plan. However, you can't dawdle here for very long. Getting caught in the ocean during the Monsoon season is suicidal. So, you have about 7 days on the plateau to search. Considering the plateau is some 1000 square miles, you are not going to be able to search very much of it. I would suggest you concentrate on the town and perhaps destroy the evil temple you know is there.
When I get home from work tonight, I'll do up a treasure list for you all.
BTW, I hope you guys liked the xp. Heh.
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