Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on May 28, 2004 16:06:58 GMT -5
You mean a munchkin? We generally look down on such players because they have no concept or Role Playing other than, "Oh, I have really big sword! I hit you for XXXXXXX damage, you die now, haha!" While that is well and good in some cases, it sucks the fun out of a good RP faster than my brother can clean out our cupboard, lol.
But to get serious for a sec, as a rule of thumb munchkinizm is used as a last resort for fun if used at all.
Just be thankful I got you with this first, I know plenty of people that would rip you a new one for even bringing this up.
If I've misunderstood you at all, sorry in advance.
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on May 27, 2004 11:03:02 GMT -5
OH MY GOD! LWW HAS BEEN KIDNAPPED! QUICK START THE MAN HUNT, WE MUST FINISH THIS GAME!
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on May 20, 2004 17:56:17 GMT -5
sorry, been out sick for a day or two and after that I've had to study for finals, but I'm back now so no worrys
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on May 7, 2004 11:10:20 GMT -5
Torment- After Greghoul witnesses the death of something sentient he has the chance of going insane, 'drinks' and meditation are the only way to lower his torment, once insane he will do one of the following,
1. Collapse in a hysterical fit.
2. Become very depressed and later attempt suicide. (which fails since he can regenerate)
3. Fly into a frenzy attacking friend and foe until all are dead, or he passes out.
And yes Blade you are correct, The Devigel is Half Angel/Half Devil, and despised by both.
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on May 5, 2004 11:04:10 GMT -5
This may be a dungeon crawl, but the thread should not be as slow as the location.
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on Apr 12, 2004 10:18:56 GMT -5
No need for a magic item, my special abilities should be enuff.
I'll come in just before, that way no one mistakes me for an ogre.
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on Apr 11, 2004 2:49:52 GMT -5
Sorry it took so long to post this, I lost my character sheet for a while and just found it. Ok, since this guy is for 3.5e I'll just give you the bare bones version.
Name: Greghoul Class: Fighter Race: Devigel Alinment: Neutral Deity: None Age: 22 Gender: Male Height: 5'8" Weight: 155lbs Eyes: Blue Hair: Brown Skin: White
Ability Scores Str: 17 Dex: 16 Con: 16 Int: 12 Wis: 12 Cha: 16
Special Abilities Regeneration Low Light Vision Dark Vision 60' Torment
Gear Longsword Chain shirt Heavy steel shield Traveler's outfit Backpack Bedroll Waterskin Wetstone Trail rations x8
If you need more info say the word and I'll post it.
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on Mar 16, 2004 16:25:24 GMT -5
Yay.
I'm going to join soon but my school has started testing so I wont be on for a while, in fact, this is pushing it for me right now so I had better get to studying soon.
dont get to far without me.
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on Feb 19, 2004 18:49:51 GMT -5
Hey, LWW, I sent you a question so if you could answer it as soon as posible it would help me out alot. Thanks in advance and sorry, it wont happen again.
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on Feb 18, 2004 18:47:36 GMT -5
Sorry, didnt meen to be an @$$.
Would you mind if I found my way into this game? If you've got to many people already I wont berdon you with myself.
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on Aug 8, 2004 15:00:43 GMT -5
Ah well, I'm up for the thing to keep going if anyone wants to, and take yout time everyone, I need a chance to get out of my house every once and a while
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on Aug 6, 2004 18:58:04 GMT -5
hey Gem, thats real sad to hear and my heart goes out to you, but I'm sorry to say that you probably didnt need to mention that you where leaving since the RP has ground down to a halt once again I have a suggestion LWW to deal with Gem's character, it is very simple and most of the time over looked, poison. poison her some how and have her pass out, since we only have the cure desease scrolls and I'm fairly sure no one has an antidote, that could keep her in the game, but incapacitated and ready to fight as soon as the internet is back up
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on Jul 30, 2004 11:16:12 GMT -5
lol, I'm not, I'm just glad I'm not being ignored in this battle ;D
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on Jul 28, 2004 19:42:36 GMT -5
ok, I've got some questions, how long till the 'rot' starts and how will it feel in the time till 'rot'
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Greghoul
Squire
The true Devigel, as seen above.
Posts: 106
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Post by Greghoul on Jul 22, 2004 3:08:38 GMT -5
hehe, found it
The Garlic Golem
Frequency: Very Rare # Appearing: 1 Climate/Terrain: Any Activity Cycle: Any Diet: Nil Intelligence: Non (0) Treasure: Nil Alignment: Neutral AC: 5 Movement: 8 HD: 5 THAC0: 15 # of Attacks: 1 + Special Damage/Attack: 1d6 + Special Special Attack: See below Special Defense: only +1 or better weapon hits Magic Resistance: Special Size: Medium (7’ tall) Morale: Fearless (19-20) XP: 1400
The Garlic Golem is a mass of garlic and water, roughly humanoid in shape. It is created with the use of a gem that contains the trapped spirit of a water elemental, animate object, control plant and command spells, unholy water, and bulbs (5-10) of garlic. The gem becomes embodied within the creature’s chest or forehead during creation, and the elemental’s will is enslaved to the golem’s creator.
Combat: Once/round, the golem will breathe out a stinking cloud (putrefied garlic stench), in addition to its normal attack. Victims, within a 40’ diameter, must do a save vs. breath weapon, or the victim is overcome by the stench, allowing the golem to then use its normal attack. The golem will touch or hit the victim, which is equal to mummy rot, which can only be cured via a cure disease spell. The victim must roll a 1d6 to see how many days the rot will spread before killing the victim. To bring the victim back to life, raise dead and cure disease spells must be used. Cure wound spells have no effect on the victim.
The Garlic Golem is immune to poison, and cannot be effected by hold, charm, fear or other mind based spells. Fire spells and cold spells will do 1d3 damage/round, dependent on the spell’s duration, as will natural fire.
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