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Post by LadyWinterWolf on Sept 26, 2003 0:38:30 GMT -5
Treva:
I may as well... I'll probably be dead by like... the fifth page but fine...
----------------------------------------------------------------------- Lady Winter Wolf
Hmmm, that can be arranged. Hey, hey, only kidding, so no more hissy fits.
Now on with the show.
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Post by OceanWhysper on Sept 26, 2003 4:14:31 GMT -5
Personal Information Name: Alyssa Player: Ocean Whysper Race: Standard half-elf Gender: Female Height: 5'0" Age: 22 Classes: Cleric/Mage Levels: 6/6 Weight: 104 lbs XP: 27,500/40,000 Alignment: Chaotic Neutral Next Level: 55,000/60,000 Kit: None
Ability Scores Str: 15 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7% Muscle: 15 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8 Dex: 13 Aim: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0% Balance: 13 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0% Con: 11 Health: 10 System Shock: 70% Poison Save: +0 Fitness: 10 Hit Point Adjustment: +0 Resurrection Chance: 75% Int: 16 Reason: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70% Wis: 16 Intuition: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0% Willpower: 16 Magic Defense Adjustment: +2 Spell Immunity: None Cha: 12 Leadership: 8 Loyalty Base: -1 Maximum Number of Henchmen: 3 Appearance: 8 Initial Reaction Adjustment: +0
Saving Throws Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 11 Polymorph: 11 Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat Hit Points: 26 Base THAC0: 18 Melee THAC0: 18 Missile THAC0: 18
Armor Natural armor class 10 FINAL: 10
Weapon Proficiencies Holy symbol, big Quarterstaff Shield (small) Fighting Style: Weapon and Shield
Non-Weapon Proficiencies Alchemy (prof) 13 Calligraphy 5 Etiquette 11 Heal 8 Herbalism 9 Necrology 13 Reading/Writing 11 Religion 9 Spellcraft 10 Native Languages Human - Regional dialect, Common, Elf, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Orc
Weapons THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10) Weapon Melee Missile Round Factor* Sm-Med Large Type Size PB / S / M / L / EX Sword, long 20 1 Av 1d8 1d12 S M Dagger +1 20 20 1 Fa 1d4+1 1d3+1 P S 2 4 6 *Fa (4 or less), Av (5 - 8), Sl (9 - 13), VS (14 or greater)
Racial Abilities Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door. Infravision - Infravision with a range of 60'. Resistance - 30% resistance to sleep and charm spells. Sword bonus - +1 bonus to attack rolls with long or short swords.
Class Abilities Cleric Turn undead - Allows the cleric to turn undead. Weapon allowance - Allowed one bladed weapon. Minor Spheres of Magic - Elemental, All Major Spheres of Magic - All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun Mage Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
Turning Undead Skeleton or 1 HD: D Wight or 5 HD: 7 Mummy or 7 HD: 16 Ghost or 10 HD: - Zombie: T Ghast: 10 Spectre or 8 HD: 19 Lich or 11+ HD: - Ghoul or 2 HD: T Wraith or 6 HD: 13 Vampire or 9 HD: 20 Special: - Shadow or 3-4 HD: 4 # = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead. T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory Items Carried Backpack Dry rations (1 week) Flint and steel Holy item Paper (per sheet) Wineskin Writing ink (per vial) Belt pouch, small Belt pouch, small Spellbook Items Readied Sword, long Items Worn Belt Dagger +1 Boots, soft Breeches Tunic Spending Money * Gold Pieces x3 * Silver Pieces x2
Movement and Encumbrance Encumbrance: Unencumbered Light Moderate Heavy Severe Weight (lbs): 0-55 56-85 86-115 116-145 146-170 Movement: 12 9 6 3 1 THAC0: -1 -2 -4 AC: +1 +3 Currently carrying 30.41 pounds (None Encumbrance, 12 Movement)
Spells Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Cleric 5 5 2 Mage 4 2 2 Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 11 Wizard Chance to Learn New Spell: 70% Maximum Wizard Spell Level: 8th
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Post by LadyWinterWolf on Sept 26, 2003 7:09:26 GMT -5
Make your intro post OW, and we'll work on your character with the 2e generator this weekend. and welcome to the Guild.
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Post by Treva on Sept 26, 2003 7:24:53 GMT -5
Damn you LWW now I have another bloody favorite... My computer actualy has a full megabite worth of favorites now!!! ARRRGGGHHHH!!!
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Post by ShonenSenshiDave on Sept 26, 2003 16:40:17 GMT -5
ok, I'm here, and Arryk will be here soon...
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Post by Arryk on Sept 26, 2003 16:51:10 GMT -5
i'm here now
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Post by OmniWyvernil on Sept 26, 2003 17:21:20 GMT -5
BOOM!!! Heheheh....
Okay, I'm here too. I don't see why you moved the thread over here, but ok... I'm good to go, heheheh...
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Post by LadyWinterWolf on Sept 26, 2003 19:28:00 GMT -5
I love you too Treva.
Hiya SSD, Arryk and Omni.....Lewd and Regrix are roaming around here somewhere, and OW has joined us also.
We've got a good group, so lets get to adventuring.
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Post by LadyWinterWolf on Sept 28, 2003 12:08:35 GMT -5
I guess it would help if I gave a description of Crista here too:
Personal Information Name: Crista Nightwing Player: Lady Winter Wolf Race: High Elf Gender: Female Height: 4'9" Age: 123 Class: Thief Level: 7 Weight: 89 lbs XP: 40,000 Alignment: Chaotic Neutral Next Level: 70,000 Kit: None
Ability Scores Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7% Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8 Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20% Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15% Con: 12 System Shock: 80% Poison Save: +0 Hit Point Adjustment: +0 Resurrection Chance: 85% Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None Bonus Proficiencies: 4 Chance to Learn New Spell: 60% Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0% Magic Defense Adjustment: +2 Spell Immunity: None Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10 Initial Reaction Adjustment: +6
Saving Throws Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11 Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat Hit Points: 29 Base THAC0: 17 Melee THAC0: 17 Missile THAC0: 14
Armor Natural armor class 10 Full armor, leather +2 -2 Magic Armor adj. -2 DEX Defensive adj. -4 FINAL: 2
Weapon Proficiencies Dagger Short bow Sword, short
Non-Weapon Proficiencies Blind Fighting 16 Forgery 18 Set Snares 18 Tumbling 19 Ventriloquism 12 Voice Mimicry (CRE) 17 Native Languages Common, Dwarf, Elf, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Orc
Weapons THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10) Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX Dagger 17 14 1 2 1d4 1d3 P S 2 4 6
Racial Abilities Bow bonus - +1 bonus to attack rolls with long or short bows. Infravision - 60' infravision range. Resistance 90% - 90 percent resistant to sleep and charm-related spells. Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door. Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door. Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Class Abilities Thief Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one. Climb walls* 85% - Able to climb vertical or smooth surfaces. Detect noise* 40% - May hear faint noises. Find/remove traps* 70% - Skill at finding and disarming traps. Followers - Attracts followers when a stronghold is built and name level is reached. Hide in shadows* 65% - Grants the ability to hide in shadows. Move silently* 60% - May move without making a sound. Open locks* 70% - Skill at opening locks with the proper tools. Pick pockets* 65% - Skill at pilfering small items from pockets or purses. Read languages* - Skill at deciphering unknown texts. Scroll Use - May use magic scrolls at 10th level. Thieves' cant - Knowledge of the secret language of thieves.
Rogue Skills Skill Base Racial Mods Ability Scores Discretionary Points Armor Final Climb walls 60 +0 +0 +25 +0 85% Detect noise 15 +5 +0 +20 +0 40% Find/remove traps 5 +0 +10 +55 +0 70% Hide in shadows 5 +10 +15 +35 +0 65% Move silently 10 +5 +15 +30 +0 60% Open locks 10 -5 +20 +45 +0 70% Pick pockets 15 +5 +15 +30 +0 65% Read languages 0 +0 +0 +0 +0 0%
Inventory Items Carried Backpack Dry rations (1 week) Flint and steel Torch x3 Wineskin Items Readied Dagger Items Worn Full armor, leather +2 Spending Money * Copper Pieces x7 * Gold Pieces x14 * Silver Pieces x6
Movement and Encumbrance Encumbrance: Unencumbered Light Moderate Heavy Severe Weight (lbs): 0-55 56-85 86-115 116-145 146-170 Movement: 12 8 6 4 1 THAC0: -1 -2 -4 AC: +1 +3 Currently carrying 9.60 pounds (None Encumbrance, 12 Movement)
Background Crista doesn't know where she originally came from; she was sold to the Master when she was two years old, after slavers killed her elven family. When she reached maturity, she was raped by the Master, and then sent to a strumpethouse to learn the arts of seduction. Therefore, if she shows any affection to or for a male, it is true, for it hasn't been paid for. She was adept in the the arts of thievery and assassination also, and quickly rose in the racks of the Guild to become the Master's right hand.
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Post by ShonenSenshiDave on Sept 28, 2003 18:05:35 GMT -5
nothing personal, LWW, but...
unfortunately, a dwarf fighter and chaotic neutral wizard who knows what Crista is all about aren't gonna take too kindly to threats. My char already doesn't trust Crista because of what he knows about her, and a high elf threatening a dwarven fighter?!? no offense, but I had to talk Arryk out of having Oskar bullrush Crista, which would be within his character's personality (remember, elves see dwarves as sticks in the mud and generally look down their noses at anyone who isn't an elf, while dwarves see elves as flighty and kinda brain dead).
as for the whole "we expect Crista to trust us, but that's not how she works". that's cool, but you have to expect that PC's won't take too kindly to being threatened by someone who asked for their help! and then threatens to kill them! when they're not even members of the guild! you created a character who is brash, abrasive, and generally disagreeable, and not all PC's are gonna lay down and accept it while blindly following the orders of someone who threatens to kill them! remember, we were just sitting in the bar and you called us over, not like Treva's character actively searching you out...
this ought to make for some interesting role-playing though... let's see if Crista can salvage something with Oskar and Elkharn (which both of us would prefer). And it shouldn't involve us folding and giving in to someone who tries to draft us and then says "help me or I'll kill you."
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Post by LadyWinterWolf on Sept 28, 2003 18:28:00 GMT -5
SSD and Arryk....my character did not ask for "your help", she asked if you'd like to gain treasure because you looked like the type to hire on. As far as the threat to kill you, that is sensible, since to give you Guild information, then let you go would be foolish.
Your characters have to decide BEFORE HAND if you're up an unknown challenge, or if they would rather play it safe, not find out, and go on their merry way.
You're dealing with THIEVES, ASSASSINS.....not your granny....and DON'T expect them to be NICE people. Normally, you would be given tasks or challenges to prove yourselves first.....I'm bypassing that stuff to keep the thread moving at a decent pace. You want to do the slow dance, this is not the thread to do it on.
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Post by ShonenSenshiDave on Sept 28, 2003 19:39:16 GMT -5
well, since Crista's invite was so nice and she thinks she's above acting in a civilized manner, all bets are off. if Crista doesn't want to be rational, we can fight, no big deal, I can just blow up the inn if i'm so motivated!
Both of our characters are tired of her threats; neither Oskar or Elkharn are in the mood to deal with Crista's attitude. As you can see from our last posts, we're both out. Have a great game, now there are 2 less PCs to deal with, lol. They're just not gonna fit in with this game, so move along with it without us.
{{{hugs}}}
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Post by LadyWinterWolf on Sept 29, 2003 1:19:37 GMT -5
((((((((((((((SSD and Arryk))))))))))))))))))))) Sorry I couldn't give you guys what your characters needed. Just trying to avoid a long, drawn out stay in the tavern, and get the real adventure going.
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Post by ShonenSenshiDave on Sept 29, 2003 5:56:52 GMT -5
no prob, none at all. it happens. look at our party, it's life. maybe next time we'll just be better off playing theives, lol
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Post by Kerap on Sept 30, 2003 13:47:30 GMT -5
PLAYER INFO Player Name: Kerap Email Address :Kerap40@yahoo.com Character Name: Garth Race : Human Alignment : Chaotic Neutral Class : Fighter Deity: TBD ---------------------------------------------------------------------- CHARACTER INFO Appearance : 6'2" tall, 220 lbs, all muscle. Athletic build. Black hair, brown eyes, white skin. He's 21 years old. Personality : Outgoing, boisterous, prankster, likes to eat, likes to keep the company of loose women.
---------------------------------------------------------------------- GAME INFO Level : 6 Hit Points MAX : 65 CURRENT : 65 Experience : TBD Next Level: TBD ---------------------------------------------------------------------- STATS STR : 18/75, +2,+3,160#,305#,13,25% DEX : 16, +1,+1,-2 CON : 18, +4,99%,100%, INT : 8, 1 lang WIS : 9 CHA : 12, 5 ---------------------------------------------------------------------- ARMOUR: Scale, small shield Armour Class : 5 Armour Type : Scalemail THAC0 : 14 ---------------------------------------------------------------------- SAVES Paralysation, Poison, Death : TBD14 Rod, Staff, Wand : TBD16 Petrification, Polymorph : TBD15 Breath Weapon : TBD17 Spell : TBD17 ---------------------------------------------------------------------- WEAPONS CARRIED TBD(4 Prof) Weapon Sz Ty Spd ROF Range S-M-L damage SM-L 1: +1 Longsword,M,S,5,NA,NA,1d8+1,1d12+1 (Total w/bonus: +4,+8) 2: Longbow,L,NA,8,2/1,7,14,21,1d6,1d6 3: Warhammer,M,B,4,NA,Na,1d4+1,1d4 4: 5: ---------------------------------------------------------------------- Non Weapon Profs TBD(3) Weapon Profs (4) : : Longsword (2) attacks 3/2,+1 to hit,+2 damage : : Longbow (1) : : WarHammer (1) : : : : Endurance (2) : : Running (1) : : : : : : ---------------------------------------------------------------------- OTHER SKILLS / ABILITIES : : : : ---------------------------------------------------------------------- EQUIPMENT : Scalemail Armor : Small Shield : Hemet : +1 Longsword : Longbow - designed for strength bonus : Arrows (6 dozen), 20 extra bow strings : Quiver : Warhammer : Boots, HH : Backpack : Belt w/pouch : Lantern, hooded : Candles (12) : Large Sack : Rations : Iron spikes (4) : Rope, 50' : : : : ---------------------------------------------------------------------- MAGICAL ITEM Name: +1 Longsword Description: +1 to hit, +1 damage ---------------------------------------------------------------------- GEMS AND TREASURES CP : SP : EP : GP : 510 PP :
---------------------------------------------------------------------- OTHER NOTES
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