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Post by LadyWinterWolf on Nov 1, 2003 2:47:56 GMT -5
Oooo, I like you Omni......in an evil, sadistic type of way.......I really like you.
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Post by LadyWinterWolf on Nov 17, 2003 3:46:31 GMT -5
Just a word of warning, I'll be going away for vacation Nov 21 to Nov 25. I won't be online that entire time. Ummm, sorry, having withdrawals already.
I'll post what I can to move the story along.
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Post by OmniWyvernil on Nov 27, 2003 14:33:45 GMT -5
Well, it's Nov. 27 already, and no new posts yet. Are we going to continue this RP? I'll post a response as Iggy to keep it going.
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Post by LadyWinterWolf on Nov 30, 2003 14:06:18 GMT -5
Sorry, posted...and it looks like Tal and Alyssa are finally getting to.......you know.
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Post by Iron Bonny Shades on Dec 1, 2003 0:56:12 GMT -5
so who tires how first .
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Post by Blade on Dec 2, 2003 20:14:54 GMT -5
Avana Shirithan High Elf Bard(Blade) Level 7 AL: CN with Good tendencies
Str 16 (+1 damage) Dex 19 (no penalties for fighting with 2 weapons, -4 AC) Con 11 Int 14 (max spell level 7, 4 languages) Wis 10 Cha 16 (reaction adj +5)
Rogue-type stuff: Rogue Skills Skill Base Racial Mods Ability Scores Discretionary Points Armor kit Final Climb walls 50 +0 +0 +0 +0 +0 55% Detect noise 20 +5 +0 +40 +0 +5 70% Pick pockets 10 +5 +15 +50 +0 +5 85% Read languages 5 +0 +0 +35 +0 -5 35%
Spells:
3* level 1 Magic Missile (*) Shield (*) Mending Charm Person Change Self Detect Magic (*)
2* level 2 Invisibility (*) Knock (*) Acid Arrow
1* level 3 Minute meteors (*) Lightning Bolt Haste
Blade Stuff: Weapons Display: For this ability to have an effect, the Blade must whirl a non-missile weapon about his body. The observer must be close enough to the Blade to see the display (e.g., a darkness spell negates the effect). The display has no effect upon those already engaged in close combat, as they are too busy to pay attention to the show. Also, Weapons Display works only on those of Low (5) or better Intelligence, who can either use weapons or have seen them used. (It is impossible to impress green slime by twirling a dagger in your fingers.) Likewise, a highly intelligent creature that has never seen a weapon used will also be unintimidated by the Blade's display.
By whirling a melee or hurled weapon about, a Blade can affect the morale and courage of others. Such a display of skill, precision, and deadly grace lowers opponents' morale by 2 (but it does not require an immediate morale check) and inspires allies, giving a +1 bonus to allies' attack rolls.
The display must occur for a full round without interruption. During this time, any successful attack upon the Blade, or failed saving throw by the Blade, disrupts the display.
Weapons Display may be used only once per encounter; the display lasts for one round per level of the Blade.
This ability requires a lot of room; it cannot be done in a narrow corridor. Specifically, the Blade must be able to stand with his arms extended while holding out the weapon and be able to move his arms in all directions without contacting any obstructions.
Handle Weapon: Blades train and perform with weapons in both hands. Although all thieves are allowed to attack with two weapons (see Chapter 9 of the PHB), Blades suffer no penalty to their main weapon and only a -2 penalty to the attack roll with their secondary weapon.
Blades are considered to be ambidextrous. They can shoot a bow equally well with either their left or right hand, they can wield a sword in either hand, and they can throw daggers with either hand-all with no penalties.
When a Blade tries to catch small weapons that are thrown at him, the attack roll (see the juggling proficiency) is made using the Blade's level as a bonus.
Trick Throw: Although this ability is called "trick throw," it functions the same for both missile weapons and hurled weapons. Trick throw enables a Blade to perform called shots (as per Chapter 9 in the DMG). The usual -4 attack roll penalty is lessened by 1 for every five experience levels of the Blade (round fractions up). Thus 1st- through 5th-level Blades suffer only a -3 penalty, 6th- through 10th-level Blades suffer only a -2 penalty, and so on.
Because Blades throw weapons blindfolded, they extend the blind-fighting proficiency to include hurled weapons and missile weapons (to a maximum range of 30 feet).
Defensive/Offensive Spin: Defensive and offensive spins are elements of a good weapon display. They have other uses as well.
A defensive spin is a specialized form of parrying (see Chapter 9 of the PHB ) in which the Blade whirls his weapon to create a deadly shell about his body. A Blade may not attack during any round in which he is performing a defensive spin. The Blade's Armor Class is lowered by half the Blade's level (round fractions up) during this maneuver. In addition, any creature that makes a melee attack on the Blade must roll a successful saving throw vs. paralyzation or suffer damage equal to half the Blade's level (round fractions up; the damage is limited to the weapon's maximum damage, including any bonuses of the weapon). A defensive spin may be used only once per combat; it lasts for a maximum number of rounds equal to the Blade's Constitution. A successful hit upon the Blade disrupts his concentration and ends the defensive spin.
An offensive spin is a much more threatening maneuver. The Blade creates a fearsome-looking display of skill directed at a specific opponent. The spin must last for the entire round, during which the Blade does not attack (nor does he receive any Armor Class adjustment, as he would for a defensive spin). On the next round, the Blade makes a normal attack roll. If this hits, the victim must roll a successful morale check or it will try to stay at least ten feet from the Blade (going off to attack other members of the Blade's party or fleeing in terror if the Blade is the only available opponent). Offensive spins may be attempted only once on a particular creature. Furthermore, the Blade cannot have been damaged by that creature prior to the offensive spin attack (a creature won't fear someone it has already injured). This is a difficult condition to fulfill, as the creature gets a free round to attack while the Blade is the first round of the offensive spin. Offensive spins function only against creatures of Low (5) or better Intelligence.
If the Blade's spin is interrupted (either voluntarily or by a successful attack), the Blade does not get an attack that round.
Special Hindrances: Unlike many other bards, Blades do not gain the 10th-level ability to use all forms of written magical items. Blades study weapons, not scrolls, maps, and books.
Notes: Although Blades do not receive a single bonus to damage or attack rolls, and they fight as rogues, they are still some of the flashiest combatants you'll ever meet or play.
Non-Weapon Proficiencies Read/Write Local History Blind-Fighting Juggling Disguise Tumbling Read Lips
Weapon Proficiencies Longsword Longbow Dagger
Languages Common, Elven, Draconic, Undercommon
(rough) Inventory: Leather armour - darkened and heavily stylised. Twin Longswords - Avana's two longswords appear to be matched, but the careful observer will note one bears a light enchantment (it is +1) Composite Longbow and Quiver Numerous outfits
EDIT: changed to 2e spells (oops)
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Post by LadyWinterWolf on Dec 3, 2003 2:52:30 GMT -5
Welcome to the group Blade, now to figure out your introduction. Right now, Garth (who's not the brightest, but a great fighter) and Keely (rather quick with the crossbow) are on guard. Crista and Iggy are resting, while Tal and Alyssa are.......married couple, I'm sure you get the picture. We've been in the woods for about 1 1/2 hrs now, and darkness has set. Will you be making your appearance now? or waiting till we move on further into the woods in the morning? Your choice, but I'm sure you'll make it interesting.
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Post by Blade on Dec 3, 2003 8:41:17 GMT -5
Can I prezume tha I waz a member of da guild? I've got a few ideaz that I could use to get Avana involved but most use that.
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Post by LadyWinterWolf on Dec 3, 2003 21:01:47 GMT -5
That would be best, and would save a lot of trouble trying to explain who you are, or why you've joined us. Since we've worked out some of the details via pm...lets go for it.
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Post by Blade on Jan 8, 2004 10:14:48 GMT -5
da dm iz bak...
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Post by Kerap on Jan 11, 2004 21:41:29 GMT -5
da dm iz bak... Hooray! ;D
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Post by OmniWyvernil on Jan 22, 2004 10:32:50 GMT -5
Good to see this thread continuing. It hadn't updated in a week, and I was about to post to see if it was going to continue. Hopefully this should get everyone posting again, heheheh...
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Post by LadyWinterWolf on Jan 23, 2004 1:16:31 GMT -5
Sorry, I was waiting for Alyssa to post. I knew that Tal had rl issues preventing his posting, and Keely has been ill.....so just waiting on her to see what's she's up to. She's posted, so onward we go.
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Post by OmniWyvernil on Jan 25, 2004 4:23:06 GMT -5
Uh oh... Insane plan now in motion, heheheh...
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Post by Blade on Jan 25, 2004 5:45:21 GMT -5
i ope is plan aint 2 stupid
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