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Post by LittleBano on Oct 23, 2003 5:32:05 GMT -5
Well folks the time has come to start the character creation process. Wyrmfire has been nice enough to post some information regarding specifics so please feel free to reference it.
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Welcome to the game folks. I would like to start off with the most basic concept of the game, the character. I’m going to go through a summary of the character creation process. I would like to thank the people at White Wolf for putting this together (this is so they don’t come after me.) Please note that this information is from the Revised Second edition book (WW3801). These rules are 95% the same as the standard 2nd edition book. I have all three (1st, 2nd, and 2nd revised) books so do not worry.
1. Character Concept a. Choose a Concept i. This is just a basic description of the character, generally one to three words. It could be a job or even a brief “thesis” sentence of the character. Remember to keep it simple. b. Choose your breed. i. Breed is the form that you were born. The choices are: 1. Homid – Born human 2. Lupus – Born wolf 3. Metis – Born to two werewolf parents. Metis characters have some sort of malformity and are sterile. ii. Each breed has it’s own positive and negative points that I will go over later. c. Choose your auspice i. Auspice is the moon that you were born under. Auspices can determine your placement in the pack as each auspice has it’s place in the pack. 1. Ragabash – New moon. Tricksters and questioners, they are cleaver and cunning. 2. Theurge – Crescent moon. Seers and shaman (and women). They are the priests and priestesses of the Garou. 3. Philodox – Half Moon. They are the judges and seek the balance in all. 4. Galliard – Gibbous (or ¾ for those who don’t know) Moon. They are the artists, the singers, the musicians. They are the bards who tell the tales of the Garou for all to hear. 5. Ahourn – Full Moon. They are the warriors and protectors. d. Choose your Tribe i. Tribe is probably the most important factor of your creation. Your tribe determines your lineage, your appearance, etc. There are 12 tribes in the Garou Nation. 1. Black Furies - The Furies defend the wildest places and fight viciously to defend women. The tribe is almost entirely comprised of women. There are a few males in the tribe, but they are of metis stock. 2. Bone Gnawers - Just because they seem to live in complete poverty and are happy about it doesn't mean that they are looked down upon. They are the information gatherers and the spies of the Garou, sometimes it helps to be overlooked... 3. Children of Gaia - These are the mediators and peace keepers of the Nation. 4. Fianna - Comprised of mostly people of Celtic descent, their ancestries range from Ireland, Scotland and Great Brittan. They are renoun for their fighting prowess and their ability to party. 5. Get of Fenris - These are the most formidable warriors in Gaia's army. The Get's roots lie in the frozen lands of Scandianvia and Eastern Europe. 6. Glass Walkers - This tribe has become one not only with Gaia, but technology and the aspects of modern man. They are more in tune in cities than in the forest, and some of the other tribes look at them funny because of this. 7. Red Talon - Comprise entirely of lupus stock these warriors of Gaia are known for their ferocity. Unfortunately they also believe that Gaia's only hope is the extermination of all humans.
(Sorry hands are getting tire, I'll finish these later...)
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Post by Wyrmfire on Oct 24, 2003 16:08:48 GMT -5
I figure that I'll post Finds-No-Ground here as an example character. It should help make things a little clearer. I just typed this up in notepad, so there aren't any fancy bubles or anything, but it should be enough to give an idea. Finds-No-Ground is a wanderer. In his travels, he has seen more than most could imagine, but he doesn't talk much, so this isn't obvious. Although he is a theurge, years of solitude have taught him that he can rely only on himself for protection, and as a result, he is an accomlished warrior. No one but he knows his history (so far ). As far as the reasoning behind character creation goes: I wanted to make this character quiet and introspective, but with a detailed knowledge of the World of Darkness. The choice of theurge was obvious, but the breed and tribe could have gone in a number of different directions. I decided on a lupus character because they have fewer preconcieved notions about the world around them, and are thus open more to learning. From there, I decided that, like many lupus, he hated humans, and made him a silent strider because both wisdom and hatred are not at all out of the ordinary for the tribe. The stat breakdown was easier. Mental came first, because of the character concept, and Social came last because of his introversion. He is completely inept at manipulating people, since he rarely talks to them in the first place, but when he speaks from the heart he is capable of getting their attention. He is a fairly smart guy, but years of wandering have refined his perceptions dramatically. His stamina and strength have been buffed by years of travel. His attributes focus on wilderness lore, knowledge of mysteries, and a fair amount of combat. His gifts reflect mobility and his theurge peronality. His backgrounds fall in to place as well- he has no friends, so contacts, allies, kinfolk, and mentor are right out, and he can't pick past life or rescources, so I gave him basic knowledge of rites, and a powerful weapon that has gotten him through thick and thin. In terms of freebie points, I gave him extra strength and melee ability (since he got lots of practice with the klaive), willpower to reflect his tenacity in keeping to the loner lifestyle, extra rage because of his hatred of humans, and points in occult and totem because he has come in to contact with spirits during his travels and has earned the knowledge and aid of more than a few. =================================== Finds-No-Ground; Lupus; Silent Strider; Theurge Physical (secondary) Strength 4 Dexterity 2 Stamina 3 Social(tertiary) Charisma 3 Manipulation 1 Appearance 2 Mental (primary) Perception 4 Intelligence 3 Wits 3 Talents(primary) Alertness 3 Athletics 1 Brawl 2 Dodge 3 Empathy 1 Primal Urge 3 Skills(secondary) Animal Ken 3 Melee 4 Stealth 1 Survival 2 Knowledge(tertiary) Occult 4 Enigmas 1 Rituals 1 Backgrounds Fetish 4 (Klaive) Rites 1 (rite of binding) Totem 3 Gifts Leap of the Kangaroo Spirit Speech Speed of Thought Renown Glory (0P/0T) Wisdom(3P/0T) Honor(0P/0T) Rank 1 Rage 3 Gnosis 5 Willpower 5 Freebies +1 strength, melee, occult, rage +2 willpower +3 totem ================================ Hope this helps make character creation run a little more smoothly!
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Post by Jayce Vallintine on Oct 24, 2003 18:34:05 GMT -5
[Well get in this game soon.. I need to come up with a new Character concept..] [My old one, inwhich I use to much is, Metis, Silent Strider, Theurge.. But we have a Silent Strider Theurge.. I will probable go with Metis though. GlassWalker should be interesting ]
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Post by Wyrmfire on Oct 25, 2003 0:01:33 GMT -5
I'll change it if you have your heart set on it... I could deal with a stargazer theurge just as well.
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Post by LadyWinterWolf on Oct 26, 2003 1:35:24 GMT -5
Once OW and I have our characters written up, should we post them on this thread, so they can be gone over, or over in the World of Darkness forum?
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Post by Wyrmfire on Oct 26, 2003 1:37:56 GMT -5
I'm not the GM, but I would guess here. This is for the actual roleplaying, the WoD forum is more for general system discussion, and stuff like that.
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Post by Wyrmfire on Oct 26, 2003 14:01:28 GMT -5
Actually, if you or OW, or anyone else, wants to get started on the characters, but are waiting for LB to tell them how, give me a yell and I'll be more than happy to guide you through the character creation process. I am, after all, the assistant DM as far as helping new players.
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Post by Jayce Vallintine on Oct 26, 2003 14:35:26 GMT -5
No need to change WyrmFire, I normally play about what you play so I think I will try something new . I got a great idea for a GlassWalker so I might try it out. I never played a Ragabash, but I think I will try to this time. Thanks for the Character Sheet Set up. =================================== Safety Hazard; Metis; GlassWalker; Ragabash Physical (secondary) Strength 3 Dexterity 3 Stamina 3 Social(tertiary) Charisma 1 Manipulation 2 Appearance 3 Mental (primary) Perception 3 Intelligence 3 Wits 4 Talents(tertiary) Alertness 1 Dodge 1 Empathy 2 Expression 1 Primal Urge 1 Skills(secondary) Fire Arms 2 Stealth 1 Survival 1 Subterfuge 2 Drive 1 Crafts 2*Electronics Knowledge(primary) Occult 3 Enigmas 2 Rituals 3 Computers 3 Science 2 Backgrounds Kinfolk 1* Resources 3* Rites 3 [Rite of Binding][Rite of Spirit Awakening] Contacts 1 Spirit Retainer 2 [Electric Spirit] Gifts Create Element Blur of the Milkey Eye Diagnostics [Spirit Speech] Renown Glory (0P/0T) Wisdom(2P/0T) Honor(1P/0T) Rank 1[Cliath] Rage 3 Gnosis 4 Willpower 4 Deformities Fits of Madness [Main] Hairless +2 Bat Ears +2 Flaws Curse +3 [Drain-When gaining Gnosis back, any electronic device is drained of energy unless its gaurded by a spirit[Fetish]. Since I can only Gain Gnosis in a city, I have to be around a power source of somesort. Also I might give a static discharged when Meditating for Gnosis.] Merits Lightning Caculator -1 Edetic Memory -2 *My Kinfolk helps me with getting resources. I used to just get it from them, but since my Kinfolk owns a few businesses, he hired at a NightShift Factory when I became Cliath. First time on the job I gain my Garou name, "Safety Hazard". ================================ If there are any other changes please tell me and I will correct what needs to be, untel then I hope this is a good character... [Well make up a bio soon] ;D
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Post by LittleBano on Oct 26, 2003 14:52:55 GMT -5
Sorry about the delays people. Had some problems at home.
LWW - You can either post them here or just PM them to me. Either way is fine.
I'll have the rest of the character creation rules posted tommorrow. Sorry about the delay.
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Post by Jayce Vallintine on Oct 26, 2003 15:02:04 GMT -5
[Safety Hazard's Bio]
[General Discription] He is completely hairless, and doesn't seem to mind. He is a bulkey looking man with gray trenchcoat, and black jeans and long sleeve shirt. With bat ears he just has both ears peirced all over so it just looks like he is a punk... but he ain't quite mean other then his looks. The long black sleeve shirt is a MushroomHead shirt. He also has many other band patches on his Trenchcoat like KoRn on his sleeve, and System of a Down on the back. He normally carries a small pistol, and a bunch of batteries in his pocket for meditational reasons. [Because of his curse, 5 AA sometimes gives him 1 Gnosis if he is lucky, but if he is despirit he would go to a laundrey mat to meditate and just be infront of a socket.]
[Life Intro] Growing up in the basement of an Urban Caern was a bit tough. His dad a GlassWalker, and his mom Fianna kept him a secret from his mothers Sept. His father's Sept [the Urban one] used him for cleaning up, and basic mule activities. When he became Cliath he decided to focus on getting a job, and one of my father's Kinfolk decided to help me aswell. His father's Factory was under this Kinfolks care, and he now works nightshift at the factory.
One day on the job he decided to meditate dureing break because of of the mission he had dureing the day took most of his Gnosis from him. He started relaxing infront of the generater without knowing he was there, or knowing of his curse. A few hours someone spilled coffee on me and the static discharged took all the power from the Factory.
[If there is anything else you need please say something. I hope my character isn't too odd for this game.]
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Post by Wyrmfire on Oct 26, 2003 15:46:07 GMT -5
Really cool character, Jayce. I didn't even know a werewolf like that was possible. I should have known, in WoD you can make any character you want... I guess I should post a better bio too.
[Finds-No-Ground]
Description: Finds-No-Ground is very large for a wolf, standing almost three feet at the shoulder. His fur is a very dark brown, almost black. When he is in his "ape" form, as he is forced to do on occasion, he wears earth tones and a trenchcoat- the better to hide his klaive. He keeps his large height in human form, too, standing almost 6'5". In all his forms, his eyes are a bright blue (quite distinctive, for a wolf).
History: His pack, based in one of the few wilderness areas left in Western Europe, was a victim of urban sprawl. They refused to run from the human's machines, and, after significant delays in the building of a strip center, it was decided that construction would move ahead, and damn the EPA. Finds-No-Ground gave in to his cowardice, and ran at the sight of the advancing bulldozers, and never came back. The Garou, following the mark left by the Baptism of Fire, were able to track him down after several months. He found himself unable to live in a cairn, however, and soon left again with the gift of a klaive from the elders. Since then, he has wandered all over Europe, America, and the Umbra, never staying long in one place.
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Post by Jayce Vallintine on Oct 27, 2003 1:25:01 GMT -5
Yes I believe you can come up with almost any character if you got the books to. For one thing like Finds-No-Ground in Homid could be about 8' 5" more, less with the Huge Size merit. Its the Merit and Flaws that makes the characters fun. One little flaw I liked are the curse's cause they can be customized to what you want. Oh and if you can get ahold of the Silent Strider book you can find special Merits and Flaws, and other Gifts that are more sacred to that Tribe. If I can remember one is [Ghost Site -5 Merit]. It allows you to see Wraiths without being in the Umbra, you can even see other Ghost and animal spirits. My Silent Strider Kobald has that one. He too is a Metis
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Post by Wyrmfire on Oct 27, 2003 1:38:53 GMT -5
I think he's fine at 6'5, thanks. I just wanted him to be tall, not that tall. It would be nice to get some flaws/merits in there, but I am currently financially challenged (monster parking tiket earlier this month). Any chance I could impose upon you to just give me a list one way or the other?
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Post by Jayce Vallintine on Oct 27, 2003 2:29:59 GMT -5
Well I could if I had the Werewolf Merits and Flaws. I have the 3rd Edition WtA book, and they moved the flaws to the Players Guide. However, I have a Yahoo Group that listed the flws. I made this Yahoo Group for the fun of it, and it got very useful. groups.yahoo.com/group/roleplaying_guild/However it is under Files in the group, and it was mainly directed toward Mage. But I am sure if you leave out the main terms on a few it would work. Plus its not a bad idea, its called Psychology.
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Post by Wyrmfire on Oct 27, 2003 12:10:01 GMT -5
Hmmm.... I looked it over, but there's not really much there that appeals to me. Not that would be worth the flaws, anyway
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