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Post by Hussar on Oct 21, 2003 0:45:54 GMT -5
Inner Gorilla would like to spam this thread for a moment, appologies. ;D
You boys do realize that you sound like a couple of ten year olds arguing about whose dad could kick whose dad's butt. You've been going on for, what, two, three pages now. Keep it up. This is way funny.
Thanks for the giggle.
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Post by GIR on Oct 21, 2003 0:46:20 GMT -5
i was speaking tech talk, sorry if you dont understand it. its like w00t w000t, with zeros not "O's" same with n00b, sorry if you dont understand it. like l33t and such.
5000pts, try playing a game with 500pts, that is a true game, 5000 points you can take what ever you want and throw it at them. WOW thats tatics. limit your resourses, not give unlimited (and by that i mean the 5000pts)
and same to you, all you say is how good your army is and that chaos cant do anything to hurt it. And as for models, all i have right now if only about 1500pts worth of Iron Warriors, im still getting them. but my necrons, is almost 3000pts. 3 monoliths can hurt any army really well. your melta bombs have almost no effect on it.
and your army idea has been done at a smaller scale and it is good, one of the best, but it will not win all the time. are you so blind not to see that.
I also go into battle to win, but in got goin to be a poor winner like you, or loser. and yes a poor winner you are. your saying your army cant be beat. well then tell me your first really name, and ill check GWs list and see if you won and GW tournaments. and also they are not 5000pts. but ill check again.
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Post by Challenger on Oct 21, 2003 5:16:40 GMT -5
Ok sod it a chaos army that will beat your nine times out of ten
Trator Imperial Guard Tank Army
Land Raider can say its good byes as 3 tank ace crewed Vanquisher cannons open up.
Devisator squads are fist round targets 2 B Cannon shots each at worst case situation
Rest of your army will suffer similarly as best of all your looking to roll two 6's with anything below strength 8 to mearly glance their armour
Say good night as line of sights not going to be that much of a problem thanks to the basalisk
Personaly theres only two armys I can't take with my current army. Eldar (Wraith lords are bad) and the above. Mind you Dark Eldar have a habit of eatting Eldar. And Tau can give the tank army a run for its money.
Challenger
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Post by Treva on Oct 21, 2003 9:37:43 GMT -5
Hey Challenger I'll introduce you to my ork speed freek army sometime... Its roughly two thousand points worth of orks that move roughly 32 inches a turn and on a average 48x48 inch board that mean's I'll be assaulting first turn and with my burna's I'm going to have fun roasting your guardsmen...
My blood angel's would also have butloads of fun against your army. Against a tank army my first tactic would be to set up enough terrain on my side of the board to make your bloody cannons useless right up untill I am in your face. And then What are you ganna do? You can't shoot into close combat and I'll just stick the devistator's their untill I can get another group to kill the model's they're fighting and then turn and blow the crap out of your tanks... Or I use teleport homers on my honor guard and deep strike my Terminator's behind your mortar tanks and assault.
BTW this army is only 1500 points... and I know with that many tanks your's is closer to 2500...
Finaly I roll a predator around the corner and take 3 lascannon shots on another tank and your army is virtualy finished.
Tank companies? They gave me trouble the first few times but after a while... I learned how to deal with em.
GIR if you wanna Bltch and moan like a old woman you go right on ahead but all that you have said so far it "I can't deal with large scale battles and you must be a little newb for playing 5000pts games" Oh and tell me of Games-workshop.com lists for courtenay BC before you bother to tell me you can even find us. Maybe Vancouver... but I sincerily doubt courtenay... cause if they listed courtenay... they would also have to list for about 500 other towns in BC and all across canada... Even more in the states and the UK... but no...
Second of all what kind of idiot are you? You assume that I dont/never have played a small game just because I USUALY play bigger ones? Bah you have very little inteligence if you can't even do basic addition in math and think. "Hey if he as at 5000 (3500 really) then wouldent he have to have been at smaller scale games at some point?"
And a 5000 point army if anything is one of the hardest to correctly make up... I've seen armies were they simply throw down every model in their codex having no theme what-so-ever and they get crushed by my fast attack warriors...
Here is a 500 point army that I do play with when I'm in for a quicky game.
Commander: Chaplain; Artificer armour, Bionics, Plasma pistol, Jump pack. D3+3 Free Death Company models.
Tactical squad 1 (7 Marines) 1 Lascannon 1 Plasma rifle
Tactical squad 2 (7 Marines)
1 Missle Launcher 1 Melta Gun
1 Whirlwhind bombardment tank. hunter-killer missle, pintle mounted storm bolter, smoke launchers.
There ya go a standard 500 point army... roughly...
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Post by Challenger on Oct 21, 2003 11:29:59 GMT -5
"Its roughly two thousand points worth of orks that move roughly 32 inches a turn "
Please explain this I would love to hear how this is possible even with assult moves. (Or more to the point whats going to stop me blowing them up in the turn their stuck in their trucks after pulling this off)
"Against a tank army my first tactic would be to set up enough terrain on my side of the board to make your bloody cannons useless"
Firstly noone in their right mind is going to let you do that without thinking your taking the piss. If I could set up the terrian to how I want it every time I'd rarely lose (Dice throws are the part of all plans that cause them to come undone) People who play you attualy let you do that? Secondly indirect fire from barrage weapons will still be able to hit you.
If my tanks can't fire your men sure as hell won't be and your honour guard might as well advance on foot through all that terrian. Seeing as there is no infantry to assualt even once they've dismounted I can turn every cannon on them and blow them out of the water so to speak. 1 Demolisher cannon should deal with the terminators if they turn up at all.
Seeing as the terminator won't be able to assult that turn anyway I have a turn in hand agaist them just in case. (Thinking about it isn't the homer activated before the movement phase so won't you have to suvive that close to my army for a full turn)
Might lose a tank or two but you'd lose a fair ammount of your army pulling this off. (Devisators will sooner or later get Basalisked, Honour guard will take something in the realms of 4 Battlecannon shots and the terminators will have to put up with a strength 10 AP 2 demolisher cannon. The death company are next to worthless in this sort of battle and even if they destroy a tank will almost certainly die for it themselves.)
Challenger
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Post by GIR on Oct 21, 2003 12:55:22 GMT -5
I was goin to go on about other things but LMFAO your army that you did for 500pts is really 599pts. here is the proof.
You did do a good idea with the Chaplain and putting a jet pack one him. I forgot about the jet pack thing for Death Company.
07 X Marines 015pts Lascannon 015pts Plama Gun 006pts 126pts
07 X Marines 015pts Mis Launcher 010pts MeltaGun 010pts 125pts
01 X Chaplain 180pts Art Armour 020pts Bionics 010pts Plasma Pis 015pts Jump Pack 020pts 245pts
01 X Whirlwind 075pts Hunter Mis 015pts Storm Bolter 010pts Smoke Launch 003pts 103pts
Total = 599pts
you need to take the tank out. LMFAO Do a number count before posting your army.
here is my army for 500pts. and it is really 500pts.
10 X Warriors 018pts 180pts
10 X Warriors 018pts 180pts
01 X Necron Lord 100pts Resurrection Orb 040pts 140pts
500pts
and i cant really change the army, i got 40pts to work with after my 2 troops and one lord. so you cant say that i made this army to fight yours. and I Always put the Res Orb in as the extra 40pts.
I also almost always make a necron army in 1000pts or less. unless i want to try somethign new. with chaos or Tyranids or Dark Eldar.
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Post by GIR on Oct 21, 2003 12:57:49 GMT -5
Inner Gorilla would like to spam this thread for a moment, appologies. ;D You boys do realize that you sound like a couple of ten year olds arguing about whose dad could kick whose dad's butt. You've been going on for, what, two, three pages now. Keep it up. This is way funny. Thanks for the giggle. I know but its sooo much fun playing with him ;D ;D ;D Proving him wrong i love it, ans showing his n00b mistakes. ;D ;D ;D also i have not played Warhammer in the past 4 months because we all have school or jobs, that this is keeping me up with the game. after some time of not doing something anything really i forget parts of it.
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Post by GIR on Oct 21, 2003 13:04:09 GMT -5
"Its roughly two thousand points worth of orks that move roughly 32 inches a turn " Please explain this I would love to hear how this is possible even with assult moves. (Or more to the point whats going to stop me blowing them up in the turn their stuck in their trucks after pulling this off) Only the vehicle can go fast, with Turbo boostas (+D6 movment, but if 4+ is rolled the passengers onboard may not shot or disembark) Red Paint Job (adds +1'' to all move distances. so if a ork vehicle moves 12 it now move 13.) still playing with the dice here, roll a 4+ and they cant do anything that does give hime a time to shoot. so moving fast, 12, +1 +D6 = 14 to 19 movement, +6 for assault, about 24" because if you roll a 4+ then you cant assault. Im not to good with orks, but that is what i see so far. he may know of another way. and if he does i want to see it and ill double check it also.
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Post by Challenger on Oct 21, 2003 13:08:50 GMT -5
You forgot Ork Vehicles are fast how the final point remains valid after moving that fast I can merrily shot him into the ground
Challenger
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Post by GIR on Oct 21, 2003 13:17:36 GMT -5
You forgot Ork Vehicles are fast how the final point remains valid after moving that fast I can merrily shot him into the ground Challenger and all you do is put as much terrain as you can in from, since he can do it so can you, right? make it city fighting.
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Post by Challenger on Oct 21, 2003 13:21:14 GMT -5
Why bother just stick a river accross the map with the 2 minumum crosspoints then sit a Battle Tank on the bridges Challenger
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Post by GIR on Oct 21, 2003 13:22:55 GMT -5
true , i never played with rivers before.
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Post by Treva on Oct 21, 2003 15:07:15 GMT -5
Are you two out for the soul purpose of hating me or something cause if your out for the soul purpose of Ticking me off your doing a fine job of it…
Normaly I would be furious about how you just try and beat off everything I brought up. I’m going to shake the very foundations of your army to shiit right now.
#1: I never said that my army was invincible. I said it’s a piss difficult hard to kill army and at that has never been defeated… Not is un-defeatable. I am well aware that it can be killed and only a complete dumb @$$ wouldn’t know that seeing as someone could make a identical army even if it was un-killable by any other army.
#2: Speed freaks can use looted vehicles including the special rules including that they can take blood angel’s rhino’s mark them red and double over charge the engines… which comes to 30 inch’s sorry my mistake.
#3: An terrain setup either is preset or can be set up by both players from a chosen amount of Terrain similar to normal army setup rules… I just grab every big piece of Terrain I can and throw it in your tanks line of fire.
#4: Your tank army will fall very quickly to the other men in my army… I still have about 4 5 man tactical squads all of them have las-cannons to shoot your vehicles with while you are distracted… And at that since they are Imperial guard it’s a 4+ to hit so I’m not in the least frightened by your Tank company the main reason why I don’t fear them is because of how much they miss.
#5: Sorry about the extra 99 points on the small army and all I have to do really is throw off the 2 extra marines in each squad and it is down to 539 then I tear off the Chaplain’s artificer armour and I have 519 points. Take away the plasma pistol and I fall down to 504 and since it is within 5 points of the desired army size I am within Tournament rules to play this army legaly. Without loosing my big tank which is far more of a tactical advantage then the marines and war gear I sacraficed to keep it. Which I would be using to bomb the crap out of your warriors.
#6: I don’t know one player who didn’t take the resurection orb in a necron army so No I’m not going to say it’s a cheap bag of garbage.
Now is this little war going to continue or are you going to keep on going on your BlTCHING about how much you wanna proove me wrong
I have been designing armies and working with different tactics for a total of 4 years. 2 of which I actualy played the game… So if you would kindly stop calling me a newb.
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Post by GIR on Oct 21, 2003 15:31:29 GMT -5
I have yet to see a chaos army put out something that has been able to kill this bugger unit. 1) That is when this all started it. and i was showing you that Chaos can but you did not belive me. i was trying to prove you wrong. i know that army is one of the best over all but it still can be beaten. 2) As i saide i dont play Orks much so i did not know about taking the Bloodangels over charge Rhino/Razor, or whatever. 3) Terrain is put on before the game. so you cant put things in front of his tanks, unless you just make a big wall. and well you are not given so much terrain are you??? 4) If there are behind this cover that they cant shoot then they get Hauled down so its harder to kill them, also if he has any Guess weapons, you rally just helped him out. as they can go over line of sight. 5) np on the points just wanted to you to know, also bombing me with a whirlwind, common, Str 5 AP 4, i still get my saves and its guess and can scatter. and i got a Ld of 10 so its goin to be hard to pin me. as i will be wanting to go into close combat. And still get my 4+ come back. and my Guass guns can do glansing hits on tanks if roll a 6 to "wound" 6) I posted about the Res Orb to say that i did not make my army to fight yours. that is what i would normaly do. becasue you posted yours first and i did mine second, so that you could not say that i made my army just to fight yours. as you have been saying in some of your posts.
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Post by Challenger on Oct 21, 2003 15:34:55 GMT -5
I didn't belive I was debating in a derogative tone to you and I certainly never called you a newbie. If my tone was derogative or seemed like I was deliberatly try to anger you I apologies. However it would be nice if you would put a proper answer forth to reponses to your statement there was nothing a chaos army could throw at you that you couldn't defeat. You can't make that sort of statement and not have people want to prove you wrong. One thing with the guards inaccuracy...Battle Cannons don't roll to hit ;D
A louted Blood Angel Rhino I'll give you that one never thought of it. Nice plan. Quick question can a speed freak army take more than 1 louted vehicle then?
"#3: An terrain setup either is preset or can be set up by both players from a chosen amount of Terrain similar to normal army setup rules… I just grab every big piece of Terrain I can and throw it in your tanks line of fire."
Well I guess if thats what your group accepts its your choice. Simply wouldn't pass mustard where I play.
Challenger
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