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Post by Dr. Doom III on Oct 5, 2003 23:53:23 GMT -5
The time I drove a little old lady insane. Our group was investigating string of child murders in an area and we narrowed the suspects down to a boy (Jeremy) who had supposedly died at birth in a local run down mansion. After checking the crypt and finding a casket full of rocks we decided to check out the house. During the break in my character was caught by the old babe who lived there. She accused me of killing the children. My response "I didn't kill those kids. Jeremy did!" At that she collapsed to the ground and turned into a drooling idiot.
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Omote
Peasant
FPQ Extraordinarius!
Posts: 60
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Post by Omote on Oct 6, 2003 9:00:04 GMT -5
hehe. There are many, but one of the most memorable was the party was in the basment of a mansion. We had suspected that the mansion was HQ to a cult of the Bloody Tongue. Anyways, we had already seen a disected hand in the house, and while in the basments we saw a dark object about the size of a disected hand moving around on the window sill of the basement window. Of course everybody when nuts and lost sanity and over played the moment... it turned out to be a squirrel that ended up breaking the basment window. Neighbors heard the noise and called the cops. Most of the PCs were arrested for breaking and entering. A few continued with there story of the cult and were placed in Psych. help. hee hee. All of this over a damn squirrel. May not sound that intersting, but if you were there, you'd know that was indeed a memorable moment.
There are many others...
.....................Omote
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Post by Draxy on Oct 6, 2003 10:04:17 GMT -5
*chuckles*
We had a newbie to CoC gaming with us one night, put together a Big Game Hunter type character as the setting was 1903 in southern England. God he was impressed with himself. Carrying around a .470 nitro express elephant rifle and a pair of Colt 45 Peacemakers, high bloody skills in both pistol and rifle (somewhere in the 50's range), a pretty damned good melee skill too. The background he came up with had him as "the great white hunter type" and we all smiled as he bragged.
The poor boy thought he was going to be running the group, which had a female reporter, a small college Professor and a semi-retired Antiquarian in it, all of whom had survived a few sessions or more and none of whom had a single combat skill of any kind over 39% and she (the reporter) simply carried a .32 S&W snub nose in her purse for the odd cultist encounter. No one else was even armed...openly at least.
That should have warned him.
The party was searching through the sea side caves in a secluded part of northern Ireland they begin to encounter strangeness. The bad boy starts rolling great in combat and terible for sanity checks while Deep Ones and the like are being encountered and really cracks when they run up against a Hound of Tindalos. The rest of the party manages to get the poor nut out with them and they stick him in a "rest home" in Dublin while they finish up.
Unfortunately the cultists of Dagon that they have been out thinking and out maneuvering find out where they stowed and they start playing games with the poor nuts head instead of killing him outright to hopefully lure the other three too them.
Too make a long story short the PC's manage to get their now completely kooky friend back only to find out that he now has Phobias against being in the light, being in the dark, being in enclosed spaces, being out in the open and most especially against foreigners, which all three of them were (the girl was American while the Professor was a former Sunni-Mati monk from the Caucus and the Antiquarian was Japanese).
As you can imagine with those specific phobias the poor boy was drooling all over himself whenever anyone came anywhere near him.
hehehehe
I love monty hack and slashers in a CoC game. It's wonderous to see them compare their character to the others and then see what all their combat skills net them.
Draxy
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Post by Shura on Oct 29, 2003 17:16:16 GMT -5
Conversation between Author and physcoanalyst with panzism/quixotism.
'Did you see, that! It pulled Elias' head off!'
'Calm down...'
'Twist, snap! Right off!'
'Im sure there's a reasonable explanation for this...'
'From nowhere out of the mist! Just pulled his head off!'
'If you must persist in this nonsensical babbling...'
'Right off!'
'Now look here...aaaarrgghh!' -snap!-
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Post by Jorghnassen on Dec 6, 2003 22:28:52 GMT -5
Damn I miss playing Call of Cthulhu. I haven't played in a few years, but the game is still technically on.
We have this weirdly mixed group composed of a history/anthropology professor, an antiquarian, a lost-cats-and-divorces private detective and a criminal, ex-mafioso who now just smuggles alcohol and weapons from time to time (obviously the game is set in the 1920's). Now both the antiquarian and the mafioso (my character) have appearance scores that are below Wilbur Whateley's whose sight is enough to make characters lose a few sanity points. But that is just a small detail.
The professor is the brains and senses of the group, he is the only one who has yet to go at least temporarily insane. The detective is the guy with the most social connections and therefore the person to call for mundane intelligence gathering (like finding out who's running a cult). The criminal is obviously the main muscle, with the best fighting skills both with guns (though the detective is almost as good) and in physical combat. And then the antiquarian is the now litterally crazy one, whose interest in the occult and old artefacts has led the entire group into trouble many times. He once tried to summon something like a dimensional shambler, a failed feat which got him abducted by serpentmen. To get him back, the professor got an entire expedition to Egypt, in the guise of archeological research.
Somehow I can't think of a specific most memorable moment, aside from that time when a group of lunar beasts tried to establish a colony on Earth, using some portal device that had to be destroyed. The creatures were guarding the device and so the group had no other choice but to attack them, but guns weren't very effective. Then my character realized he still had a few grenades he had stolen during his service in Worl War 1... Of course, the authorities bothered the group a lot after the destruction that ensued, until the main guy assigned to the case encountered some Deep Ones or other mythos creatures and decided that it was better to let the group do its business without interference.
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