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Post by Shadowdragon on Oct 2, 2003 12:28:16 GMT -5
BASIC CHARACTER TYPES
Alien Force Student : You are impressionable and easily excited. You find technology...interesting. You are a mystic--you seek peace and harmony for yourself, your people, and the galaxy.
Bounty Hunter : Cold. Cunning. Ruthless. Not too many people like you, but you don't care as long as they pay in cold, hard credits. You're true to your word, which isn't easily given.
Brash Pilot : Enthusiastic, energetic and idealisti. You're sure the New Republic will bring peace to the Known Galaxy. You volunteer for the craziest, most dangerous missions. You are a talented kid with a lot of growing up to do.
Curious Explorer : You are remarkably curious about all the wonders the galaxy has to offer. If people are looking for someone to go to unknown systems, or to establish a new trade route, you're among the first to volunteer.
Cyborged Pirate : You enjoy the notoriety that the label "pirate" conjures up. You are one of the hardier folks in the galaxy--you can't take danger seriously and you love a good party.
Cynical Scout : You enjoy the solitude of space, the comfort of a new planet, and especially those who share you appreciation for the unknown.
Ewok Warrior : You like Humans, partly because they are easy to trick, and trust you. You're very curious. You don't like new things that hurt you--like Humans in hard, white suits. You tend to complicate things.
Failed Jedi : You are bitter--bitter after all those years of fighting and anger. Bitter that drink was the only way you could escape yourself.
Gambler : Colorful, charming and very insincere. You do extremely well with the opposite sex, and everybody either loves you or hates you...and no one trusts you.
Kid : Something has to be really cool to hold your thoughts.You are cheerful and love attention, always ready with a smart-aleck comment. You have chosen one character to be your "big brother/sister" figure and constantly tag along.
New Republic Bureaucrat : Forceful but quiet, you are confident in your own area of expertise. But when the blaster bolts start flying you are very happy to let someone else be in the spotlight.
Protocol Droid : You are very proper, concerned with doing things in the "right" way. You have a persecution complex and think that people are making fun of you. You get Humans upset with you, even just doing what you were programmed for.
Smuggler : You're tough, street smart, and very cynical. You know better--you've seen every scam in the galaxy (and probably run a few in your day, too). You're a good pilot, so you can get out of trouble as fast as you get into it.
Sullustan Trader : You are a very good pilot, and when it comes to bargaining...you try. You are quiet, resourceful and true to your word. Your ideas are always carefully considered, and most of the time, pretty good.
Wookie First Mate : You're big, furry, and hate to lose. You get angry very easily and get a lot of respect from people--mostly out of fear.
Young Jedi : You are energetic, and very dedicated to the objectives of the Jedi. You are also very youthful, and somtimes lack maturity. Torn between your own baser instincts, like anger, it is tough growing up while being able to call on such awsome powers.
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Post by Shadowdragon on Oct 2, 2003 13:47:26 GMT -5
IMPERIAL CHARACTERS Please note that choosing one of these types will make you a RENEGADE Imperial (and thus wanted by what remains of the Empire)
Arrogant Imperial Noble : To those you consider your peers, you are polite, polished and urbane. You don't pay much attention to those beneath your station as long as they serve you well and know their place.
CompForce Assault Trooper : You don't know who is crazier: you or your fellow troops. If life gets too boring, you like to liven it up by tempting death--playing catch with an armed thermal detonator, for instance.
COMPNOR SAGroup Youth : You were proud to be a loyal and active member of the New Order, and worshiped the ground the Emperor walked on. You see the world in black and white, and everything is Imperial white.
Ground Assault Vehicle Commander : You live it up when on leave and are a great practical joker. On the battlefield you say little--you let your cannons do the talking for you.
Imperial Adjutant : You are very ambitious, but also very patient and mild in temperment. Those who assume that you are simply a pampered desk jockey do so at their own peril--you earned your grade on the battlefield, and are quite capable of killing to get the job done.
Imperial Assassin-In-Training : Cold and aloof, you are completely loyal to what's left of the Empire that trained you, and more specifically, to the Moff who oversaw your training.
Imperial Diplomat : Attention to detail, patience and calm reserve are your trademarks. You believe placing the interests of the Empire first means acting as a buffer between the Empire and those who would do it harm.
Imperial Double Agent : You're sociable and outgoing, a friend to those in need and someone others can depend on. You know how to keep your eyes open and your mouth shut. You hate the Rebels/New Republic for the turmoil they have brought to your world, and the galaxy at large. you pay the Alliance/Republic lip service but in your heart, you know where your loyalty truly lies.
Imperial Intelligence Agent : You're a loner and prefer it that way. When there's a job to be done, rules and regulations only get in the way. All they have to do is leave you to it. You get results.
Imperial Morale Officer : You are passionate and truly believed in the Empire and the New Order or you couldn't have kept the morale of the Imperial people so high. You sincerely tried to convert the opposition to the New Order, and still do, before the military gets involved.
Imperial Smuggler : You're bitter that the Rebels and New Republic have destroyed your easy life. You hope that one day the Imperials will stop fighting each other and wipe out the Rebels once and for all.
ISB Investigations Specialist : You are dedicated and honest in your dealing with ISB and the Empire. When it comes to dealing with Rebel/New Republic scum and other lowlifes, you become a snarling brute with little (and often no) compassion.
ISB Protocol Officer : You are completely loyal to the New Order. You follow commands and orders to the letter, and follow every protocol of Imperial regulations. You are stiff and implacable.
Space Rescue Corps Officer : You know your own limitations and like depending on your own abilities to get you through another hitch. You like the thought of being a life-saver. Each rescue operation is a personal contest between you and the galaxy.
TIE Fighter Pilot : You have little time to waste with politics. The Rebels/New Republic are just one more target of opportunity in a long list of opponents.
Unemployed Imperial Bureaucrat : You want power and wealth, but no responsibility and no danger, so you're constantly loking for easier and more lucrative jobs. Your formula for success involves making others feel that they can depend on you and that you are indispensable to them. It's not true, but they never discover this until it's too late and you're far away, with your pockets full of gold and your accounts full of credits, searching for another position in another unwieldy bureaucracy.
Wealthy Physician : You are a dedicated and skilled physician, but part of you misses the grandeur and pomp of the Old Empire.
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Post by Shadowdragon on Oct 2, 2003 15:14:05 GMT -5
INDEPENDANT CHARACTERS
Annoying Squib : You are flighty, with little concern for what others tell you is important. You like collecting "neat stuff," whether it's useful or not. You don't really understand that other people's property is not yours. You tend to mis-remember stories and past events somewhat. You're not really lying exactly--you simply remember playing a much more heroic role in events than you actually did.
Arms Mercant : You are businesslike and professional at all times. You don't think much of most of your clients and customers, but you keep that to yourself.
Barabel Shockboxer : You've got excellent fighting instincts and they've pulled you through a lot of scraps. You always fight honorably, even when the fight is dishonest. To do otherwise would bring shame to your family.
Bimm Bard : Tales and songs are everything. You play and verbalize for your own enjoyment and for the enjoyment of others. You never stay around for too long; nomadic behavior seems to be the best way to avoid the Empire's attention.
Bith Musician : When trouble comes and fists start flying, you dive under the bandstand, and if someone pulls out a blaster, you head for the exit. It's hard to play well when you're dead.
Con Artist : You like the challenge of long odds against you. You enjoy planning and executing your schemes. Nothing is better than an well-developed plan when it comes together.
Court Fop : You love social occasions. You already know most of the people worth knowing, so everyone else is bound to be beneath you (a situation you simply adore). Saving face and looking good are all-important.
Devaronian Grifter : Shifty and sly, you tend to think of yourself first and others later. You'd probably sell your own mother if you thought you could make a profit. (In fact, you proudly claim you've actually tried that particular stunt). You ply your wares on the unwary and foolish. You give them what they want, even if you don't have it to sell. You never stay in one place for long, usually hopping the next transport out when the wanderlust hits you.
Ewok Shaman : Cantankerous and gruff. You believe the old ways are best, and still keep the faith alive by practicing them.
Flamboyant Entertainer : A lifetime of fame and media exposure has made you a bit jaded. You want something more than fame but you're not quite sure exactly what. Perhaps having an "adventure" of sorts might do the trick...
Galactic Big Game Hunter : Each hunt for you is a unique experience: a battle of wits, a pitting of brute strength verses brute ingenuity. Someday you'll meet your match, but until then...
Herglic Gambler : As a Herglic, you are an instant target for would-be card sharks in every gambling joint you enter. You enjoy playing innocent Herglic unable to refuse a bet--at least until you have all their money.
Industrial Espionage Agent : You enjoy hoodwinking the corporate boobs around you, and thank the fates you got out of the humdrum business life before it was too late. You think highly of your own skills, and while some see that as arrogant, no one has yet had the temerity to suggest that you are wrong.
Interstellar Transient : You enjoy the relaxed life you live. You hang around a planet until it becomes boring, then you're off to your next exciting destination. Some beings think you're a bum, but you're not. You work when you have no other choice. You love your neverending trip across the galaxy.
Jawa Trader : You are highly excitable, particularly where machinery of any kind is concerned. You are fascinated by other species, particularly traders like the Ithorians (mostly because they are easy to sell things to). You don't care one bit about the war between the Empire (what's left of it) and the Rebels Alliance (New Republic, whatever they're calling themselves these days), except when there has been a battle; you can always find salvagebale junk left behind on the battleground.
Mon Calmari Courier : Spending more time with business than pleasure, you have become serious about your work. However, you're always up for an adventure, taking any chance necessary to get the job done.
Mon Calmari Professor : You are your own being. You are saddened at the changes wrought by civil war.
NewsNet Reporter : When you get word of a scoop, you tend to throw caution to the wind and pursue your story to the bitter end, ignoring threats, warnings, and obstacles alike. Worrying about consequences comes later, after the story is filed, and your duty is done.
Outlaw Tech : You're a "go anywhere, fix anything" sort of person--for the right price, that is. It doesn't matter which side hired you. You're always learning about new gadgets and how to imporve them. It annoys you when people tell you something can't be done.
Professional Bodyguard : You're not too particular about who's paying you, nor why. A job is a job, just so long as the credits are delivered to your account promptly.
Quarren Swindler : You're a likable individual, usually leaving victims oblivious to your deceptive actions. Trickery never makes you feel guilty. After all, it's a fair game. Or would be, if these suckers were simply paying attention.
Rodian Dramatist : Between jobs, you are content to relax in luxury resorts, but while a job is on, no one can match your drive for perfection.
Slicer : You're fascinated with gadgetry. You enjoy applying technology to your trade. "The right tool for the right theft" is your motto.
Snivvian Artist : Insightful, and constantly agonizing to finish your masterpiece. You are smart and cultured, but you never look down on those not as refined. They're simply expressing themsleves differently
Speeder Racer : You're quiet and level-headed, more interested in improving yourself and your equipment than in bragging. You're good at what you do--bad speeder racers end up as wet smudges on a canyon wall--but there is no call to brag. Your actions speak for themselves.
Spoiled Debutante : Insufferably arrogant and materialistic, you can be extremely tiresome at times, but people just don't understand the pressures you face from day to day.
Squib Trader : Overconfident and overbearing, and too curious for your own good. You examine everything you can regardless of the possibility of danger, because you'd hate to miss something of value.
Svivreni Mineralogist : You, like many of your species, are very stubborn. Many find you too resolved, and in your younger days you got into more than a few fights over your positions. Now, while you are still stubborn (and even less likely to back down than in your youth) you have gained wisdom enough in the last few years that you can manage to at least keep out of a fight. Sometimes.
Whiphid Collector : You are obsessed with your collections and making enough money to support your obsessions. If that means circumventing others' laws, then so be it. Like other Whiphid collectors, the challenge of the chase is as much fun as the possession of a sought-after object. The more difficult it is for you to obtain objects for your collection the more status you gain from other collectors and the more you prize that collection.
Wookie Bounty Hunter : You will accept any job involving a slaver. Relentless in your pursuit, even to the pointof going into debt, you let nothing stand in your way once you've picked up the trail. You abide by the New Republic's rules concerning the capture and treatment of those you pursue, but you can't help it if they resist. In fact, sometimes you hope they do.
Xenoarchaeologist : You have a driving need to preserve as much of the past as possible, and sometimes you have to be pretty rough to do so. Part of this compulsion is due to a reverence for history, and partly for a desire to gain fame and fortune.
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Post by Shadowdragon on Oct 2, 2003 17:34:38 GMT -5
REBAL ALLIANCE/NEW REPUBLIC TEMPLATES
Alliance Agitator : Your type of loss can't be measured on a ledger sheet. You're no warrior, but you'll do your part any way you can.
Alliance Liaison : You have a dogged persistence about you that often wears your opponents down. Tact and guile are effective weapons but you prefer honest confrontation.
Ex-Imperial Commando : You know you can never go home again, no matter who wins the war. You're making the best of a bad situation.
Holovid Celebrity : You have a flair for the dramatic. You love performing on the holovid and live to hear the cheers of your fans. You know your way is best--how else could you have become so famous? Everyone loves you and you know it.
Ithorian Storyteller : You are peaceful and friendly. Your stories have made you popular among your people, though you have kept you humility and will do anything in your power to help a friend.
Mon Calmari Medic : The tyranny of the Empire must be stopped. But you've sworn to save lives, not to take them, and the Rebellion offers you the chance to make a difference. You are the first to offer caution and the last to leave if a team member is hurt. Your teammates get upset when you prevent them from using deadly force, but you act as their conscience and caretaker and remind them what the cause is all about. While the Rebels often employ methods you find...questionable, you are willing to deal with it, since teh wanton cruelty of the Empire is obviously the greater of two evils.
Noble-In-Exile : You've no great love for the Empire but dislike the thought of forcing your people to endure a war to kick them out. You feel at odds with the galaxy, frustrated at your youth and inexperience.
New Republic Security Force Agent : You believe in justice and the law. You've sworn an oath to uphold the laws of the New Republic and to bring in those who break them. And although your arrest record cannot be questioned, your methods can and occasionally are.
New Republic Intelligence Operative : You're tough and secretive. You have to be. You never know who might be watching you and you can't risk blowing your cover. You keep your head, even in the worst situations.
Ordinance Procurer : You enjoy your work. you get to loot and steal and no one minds at all (with the possible exception of the Imperials, but they don't really count). You like to leave little calling cards when you take something particularly valuable, a sort of signature that you hope the Imperials will one day recognize widely...
Rebel Saboteur : Independent-minded and non-conformist, you firmly believe that one person can make a difference (or at least a really big mess).
Resistance Leader : You are grim and coldly calculating. You've no mercy for the Empire and no time to spare for those who have. The way you see things, it's "them" versus "us." You intend to make sure you and yours are the last one's standing.
Rodian Pacifist : Frankly, you're a little nuts. You see the galaxy only in terms of black and white, right and wrong. To you, all conflict is wrong, no matter what the reason. That is not to say that you are a coward. Quite the opposite. A coward would not stand, unarmed, in the middle of a scout walker's path in an attempt to save a comrade. A little crazy? Definitely. Cowardly? No.
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Post by Shadowdragon on Oct 2, 2003 17:53:10 GMT -5
ADDITIONAL BASIC CHARACTERS
Minor Jedi : Tired, a little cynical, but still completely faithful to the Jedi Code. You're a little paranoid about being pursued by the Empire.
Mon Calamari : Generally, Calamari are gentle, reasonable, and soft-spoken, but there is much variety among them.
Outlaw : You're deadly, dangerous and driven. You have no fear and no pity; you have nothing to live for on no reason not to risk your life. As far as you're concerned, no one will miss you when you're gone, but when you go, you sure as blazes aren't going alone.
Quixotic Jedi : Elaborately courteous, unfailingly cheerful, and (as your friends put it) "basically out of your ever-loving mind." You come up with complex, harebrained schemes which invariably fail. You adhere to the Jedi Code as well as any reality-challenged crackpot can.
Rookie New Republic Pilot : Enthusiastic, energetic and idealistic. You are sure that the New Republic will bring peace to the galaxy. You volunteer for the craziest, most dangerous missions. You are a talented kid with a lot of growing up to do.
Young Senatorial : Intelligent, confident and energetic. You are more interested in getting things done than in discussing government theory. Sometimes others are awed by your lineage, and you are proud of it, yet you do not consider yourself class conscious. Great men and women come from all walks of life, and everyone can contribute to the Rebel Alliance/New Republic.
Tramp Freighter Captain : You are a wanderer and traveler at heart, and your tramp freighter captaincy allows you to indulge this wild streak (and maybe make some cash while you do it). You love it, even when you miss the occasional payment to the loan shark and his thugs show up and are a little bit...stern...with you. No one said business was easy.
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