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Post by Shadowdragon on Nov 22, 2003 16:35:30 GMT -5
Glova
System: Glova Type: Terrestrial Temperature: Temperate Atmosphere: Type I (Breathable) Hydrosphere: Moist Gravity: Standard Terrain: Jungle and Low Hills Length of Day: 22.3 Standard Hours Length of Year: 375 Local days Spaient Species: Humans Starport: Limited Services Population: 100,000 (20,000 in Drepplin) Planet Function: Agriculture Government: Appointed Governor Tech Level: Space Major Exports: Wine, grains Major Imports: All levels of technology
Glova was originally colonized more than 200 Standard Years ago. The first boom in population came when a small amount of precious metal, usable on some planets as money, and on others for technological reasons, was found. The deposits turned out to be very small, and the mining craze played out after a very short time. Eventually, Glova found its niche as a supplier of foodstuffs to other planets in this area.
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Post by Shadowdragon on Nov 24, 2003 18:27:33 GMT -5
Antiquity
System: Antiquity Type: Terrestrial Temperature: Temperate Atmosphere: Type I (Breathable) Hydrosphere: Moist Gravity: Standard Terrain: Mudflats, low seas, mountains Length of Day: 23 Standard Hours Length of Year: 372 Local days Spaient Species: Humans Starport: Landing Field Population: 92,000 Planet Function: Government: Loose confederation of townships Tech Level: Space Major Exports: Teggi fungal roots Major Imports: Foodstuffs, low tech, mid tech, high tech
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Post by Shadowdragon on Nov 24, 2003 18:31:15 GMT -5
Seikosha
System: Breago Type: Terrestrial Temperature: Hot Atmosphere: Type I (Breathable) Hydrosphere: Moist Gravity: Standard Terrain: Jungle Weather: Violent thunderstorms and downpours Length of Day: 28 Standard Hours Length of Year: 422 Local days Spaient Species: Seikoshans (N), a variety of off-world colonists. Starport: Limited Services Population: 230,000 Planet Function: Trade, Criminal hideout Government: Criminal Hierarchy Tech Level: Fuedal Major Exports: Liquor, Information Major Imports: Information, Weapons, High-tech equipment.
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Post by Shadowdragon on Nov 24, 2003 18:58:13 GMT -5
CoynSystem: Coyn Type: Terrestrial Forest Temperature: Temperate Atmosphere: Type I (Breathable) Hydrosphere: Moderate Gravity: Standard Terrain: Forest, plains, mountains, marshes Length of Day: 20 Standard Hours Length of Year: 380 Local days Spaient Species: Coynites (N) Starport: 5 Stellar Class Population: 800 million Planet Function: Homeworld, Trade Government: Feudal garrison-state Tech Level: Space Major Exports: Lumber, weaponry, mercenaries Major Imports: Foodstuffs, high-tech, metals SYSTEM DATAFILECoyn system, star: Coynek, orange star. Five planets in system--second planet, Coyn, is inhabited. Coyn is a major trade crossroads system in Elrood Sector. From the Coyn Bureau of TourismYou are approaching the planet Coyn, Gateway of Elrood Sector, and homeworld of the proud and noble Coynite people. Coyn is famous for its weaponry and is also home to the Mercenary Guild of Coyn, which boasts the mightiest warriors of this world. Our mercenary activities are famous throughout the galaxy. As our guests, you are expected to honor and obey the En'Tra'Sol, the King-Law. It is a legal system that has provided for our needs for thousands of years, and it is the standard of conduct by which all are judged. As you approach our world, keep in mind the following things: - We are a warrior culture and value honor, valor, and loyalty. Cowardice and weakness are despised.
- A weapon drawn must be used for a warrior to retain honor.
- Warriors who have shown bravery in combat are respected, kindred spirits.
- Never touch a Coynite with your bare hands unless that person has granted permission. This is a punishable crime.
- Hollow threats, failure to defend oneslef, falsely preparing one's weapon for combat, deception, thievery and dishonesty are punishable crimes. One who displays these traits or acts in such a manner is branded af'harl, or "cowardly deceiver." af'harl are "unseeable" in the eyes of the Coynites, and have no legal rights. They may be enslaved, beaten, murdered or dealt with in any way that a Coynite citizen sees fit. af'harl who have been inslaved are property of that Coynite's estate and thus are protected by and answerable to that Coynite. Coynites are responsible for the actions of their af'harl.
- Allowing an opponent to surrender in combat is only permissible if that opponent swears tracc'sorr, or fealty.
Enjoy your stay.
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Post by Shadowdragon on Nov 24, 2003 19:05:26 GMT -5
Tatooine
System: Tatooine Type: Terrestrial Temperature: Hot Atmosphere: Type I (Breathable) Hydrosphere: Dry Gravity: Standard Terrain: Desert Length of Day: 23 Standard Hours Length of Year: 304 Local days Spaient Species: Humans, Jawas (N), Tusken Raiders (N) Starport: Standard Class Population: 80,000 (Estimated) Planet Function: Smuggling, trade, subsistence Government: Imperial Governor Tech Level: Space Major Exports: Various smuggled cargoes (munitions, security devices, spice), minerals (salt, sand products) Major Imports: Mid-technology, high-technology, metals, foodstuffs, chemicals
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Post by Shadowdragon on Nov 24, 2003 19:10:54 GMT -5
Coruscant As of the rule of Emperor Palpatine
System: Coruscant Type: Terrestrial Temperature: Temperate Atmosphere: Type I (Breathable) Hydrosphere: Moderate Gravity: Standard Terrain: Urban Length of Day: 24 Standard Hours Length of Year: 368 Local days Spaient Species: Humans (N), various aliens Starport: Imperial Class Population: 650 billion Planet Function: Government, administrative Government: Imperial bureaucracy (Now the seat of the New Republic) Tech Level: Space Major Exports: None Major Imports: Foodstuffs, medicinal goods
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Post by Shadowdragon on Nov 30, 2003 20:58:06 GMT -5
Elrood
System: Elrood Type: Terrestrial Temperature: Temperate Atmosphere: Type I (Breathable) Hydrosphere: Moderate Gravity: Standard Terrain: Urban, Plains Length of Day: 28 Standard Hours Length of Year: 364 Local days Spaient Species: Humans Starport: 4 Imperial Class, 1 PRIVATE Imperial Class, 8 Standard Class Population: 6 billion Planet Function: Sector Capital, Manufacturing, Trade Government: Representative Democracy Tech Level: Space Major Exports: Starships, refined metals and ores, processed alloys Major Imports: Electronics, Foodstuffs
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Post by Shadowdragon on Nov 30, 2003 21:05:22 GMT -5
Kidron
System: Kidron Type: Tropical Jungle Temperature: Hot Atmosphere: Type II (Breath mask suggested) Hydrosphere: Moist Gravity: Light Terrain: Jungle, mountains Length of Day: 20 Standard Hours Length of Year: 276 Local days Spaient Species: Humans, Gamorreans, Orfite (N), various aliens Starport: Standard Class Population: 20 million Planet Function: Homeworld, refuge, trade Government: Anarchist council Tech Level: Space Major Exports: Krill meat, exotic plants, Orfite scent-based tech Major Imports: High Tech
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Post by Shadowdragon on Nov 30, 2003 21:10:45 GMT -5
Merisee
System: Meris Type: Agricultural plains Temperature: Temperate Atmosphere: Type I (Breathable) Hydrosphere: Moderate Gravity: Standard Terrain: Plains Length of Day: 24 Standard Hours Length of Year: 315 Local days Spaient Species: Meris (N), Teltiors (N) Starport: 3 Standard Class Population: 310 million Planet Function: Agriculture, homeworld Government: Participatory democracy Tech Level: Space Major Exports: Grain, alcoholic beverages, pharmaceuticals Major Imports: High Tech
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Post by Shadowdragon on Nov 30, 2003 21:22:31 GMT -5
Derilyn
System: Derilyn Type: Occupied Urban Police-State Temperature: Temperate Atmosphere: Type I (Breathable) Hydrosphere: Moderate Gravity: Standard Terrain: Urban Length of Day: 27 Standard Hours Length of Year: 350 Local days Spaient Species: Coynites, Gamorreans, Humans, Meris, Teltiors Starport: 2 Imperial Class, 2 Stellar Class Population: 2 billion Planet Function: Trade, manufacturing Government: Imperial Governor Police-State Tech Level: Space Major Exports: High Tech Major Imports: Raw materials
SYSTEM DATAFILE From the Corellian Merchants' Guild WARNING! Derilyn is a restricted system under martial law. Imperial blockades zeal- ously enforce trade restrictions -- violators or suspected violators are likely to end up as slaves for the Imperial Mining Corporation. Proceed at your own risk.
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