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Post by Shadowdragon on Dec 8, 2003 3:37:26 GMT -5
I will be posting the information on different alien races here. Naturally I'll be starting with the PC races needed. But I'll also try to honor any requests for specific aliens you may be interested in and those that you encounter throughout the adventure.
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Post by Shadowdragon on Jul 21, 2004 18:00:18 GMT -5
CoyniteSpecial Skills Mechanical—Beast Riding (Tris): All Coynites raised in traditional Coynite society have this Beast Riding specialization. Beginning Coynite player characters must allocate a minimum of 1D to this skill. Special Abilities Sneak: Coynites get +1D when using sneak Claws: Coynites have sharp claws that do STR+1D+2 damage and add +1D to their brawling skill. Intimidation: Coynites gain +1D when using intimidation due to their fearsome presense. Story Factors Honor: To a Coynite, honor is life. The strict code of the Coynite law, the En’Tra’Sol (see below), must be followed. Any Coynite who fails to follow this law will be branded af’harl ("cowardly deciever") and loses all rights in Coynite society. Other Coynites will feel obligated to maintain the honor of the species and will hunt down this Coynite. Because an af’harl has no standing, he or she may be murdered, enslaved, or otherwise mistreated in any way that other Coynites see fit. Ferocity: The Coynites have a deserved reputation for ferocity (hence their bonus to intimidation). The En’Tra’Sol- A Coynite’s sratt ("word" or "promise") is his life. All speech, action and story are sratt; once given, it is eternally binding. One who breaks sratt may be branded af’harl.
- Combat is the natural order of life. Conflicts and disagreements must be settled openly in combat.
An unsheathed or drawn weapon must be used. If a weapon is drawn in anger, it must be used. To not respond to a challenge, or to challenge or threaten idly is to be branded af’harl.
- It is forbidden to show mercy in combat. It eliminates the honor of victory in combat and removes the honor of he who is shown mercy, making them af’harl. Combat is to the death unless one swears tracc’sorr ("submission and blood-loyalty" or "fealty") to the other, in which case they become part of that Coynite’s family. At the beginning and end of each combat, all survivors must acknowledge and salute the opponent’s honor.
- af’tah ("deception") or harl’tah ("cowardice") are unforgivable sins. Use of kzah ("poison") is deception and cowardice. Challenging the injured or weak to combat is cowardice and is unforgivable. Those who deceive or show cowardice are branded af’harl
- One must unquestioningly obey all to whom he has sworn tracc’sorr. All superior clan members, Ag’Tra and En’Tra are to be obeyed without reluctance or hesitation. Not to do this is to be branded af’harl.
- One may only break tracc’sorr by publicly declaring fas’tracc’sorr, or "end of submission and blood loyalty." Superior clan members, nobles, and, of course, the En’Tra, may challenge anyone doing this to combat.
- Pain, sadness, guilt, regret, reluctance,or fear are emotions of af’harl and may not be expressed without losing all honor.
- It is forbidden to touch another without first receiving permission. The penalty for this is death.
- af’harl are no longer Coynites. af’harl have no rights, no property, no meaning. They are to be murdered, enslaved, or dealt with as any Coynites see fit. A Coynite may take responsibility for af’harl, but all actions of that af’harl are that Coynite’s responsibility
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