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Post by EK - Shadow of Death on May 19, 2004 21:52:55 GMT -5
Interesting... would you copy that to the Theme Proposals thread, X?
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X
Peasant
No-name
Posts: 16
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Post by X on May 19, 2004 22:21:27 GMT -5
Interesting... would you copy that to the Theme Proposals thread, X? Done.
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Post by nonameapparent on May 30, 2004 4:39:01 GMT -5
I have an idea about the magic system. It takes a point in that the mind can only take so much fatigue. So instead of magic points there is strains(like in Earthdawn), or whatever you want to call them. And a char can only take a certain amount of strains before collapsing into coma/or fainting. Fx. a 1. level char would have only 5 strains, if she uses more than those 5 she`s k.o, so to speak. You could say that she collapses into a coma that lasts maybe a day or an hour. I would have said something more but it didn`t make any sense..
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Post by CosmicHorror on May 30, 2004 6:39:55 GMT -5
Ya, Deadlands uses strain, though it works more like MP then anything else. And if you can't pay the strain, the power just doesn't work, nothing bad happens, 'cept ofcourse disapointing your buddies who probobly relied on that magic to get them through the day. But that sums up Deadlands nicly.
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Post by EK - Shadow of Death on May 30, 2004 10:19:06 GMT -5
Again, we should probably refrain from putting down anything on paper until we determine how magic should be treated in this game. Do we want to make it just another weapon that a PC can use in the form of fireballs, acid arrows, darkness, etc. or do we want to make it a dangerous, sinister force by giving them the ability to rend dozens of foes with a word, rain fire down on whole cities, etc.
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Post by CosmicHorror on Jun 2, 2004 23:53:13 GMT -5
Or perhaps subtle, with the most powerful spells causing probability changes, with very few or no direct spells aside from illusions or maybe enchantments. It would make your spellcasters harder to find, but also probobly face more hatred, like the witches of old. And you could cast any number of spells you want, but you needed the right formula or conditions or components or people or whatever for the spell to work.
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Post by nonameapparent on Jun 3, 2004 7:32:30 GMT -5
How about magic being a corrupting force, that like a drug, can make the spellcaster addictive. So that spellcasters would have to tread carefully to avoid overusing it. And if he does it, either willing or out of need, it slowly begins to take over his mind. Subtly trying to control the casterv into doing its bidding.
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Post by EK - Shadow of Death on Jun 3, 2004 8:34:15 GMT -5
Exactly. I think we should maybe classify two or three types of magic that can be used and then flesh each out. Any thoughts as to how magic-rich the worlds should be?
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Post by Merkuri on Jun 3, 2004 10:42:26 GMT -5
I like all these ideas. We can submit different rules for different worlds, and each world can have a different "magic rating" or something to signify how magic-rich it is.
I think that magic shouldn't just be a weapon. We should be sure that magic can be used in a variety of ways, not all of them lethal, so that it can be used in a roleplaying context and not just in combat. And it should be possible (at least for some characters) to cast magic inconspicuously. I had these ideas back when I first came up with my Godlings concept. The idea was that the Godlings had to hide who they were, so to wave your arms around and bring down a huge fireball would be a little too obvoious. They could have spells like that, but most of what they would use would be similar to Jedi mind tricks and other "subtle" uses. Moving things. Changing the material of objects (like lead to gold). Suggestions and illusions. Things like that.
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Post by Merkuri on Jun 3, 2004 10:45:14 GMT -5
How about magic being a corrupting force, that like a drug, can make the spellcaster addictive. So that spellcasters would have to tread carefully to avoid overusing it. And if he does it, either willing or out of need, it slowly begins to take over his mind. Subtly trying to control the casterv into doing its bidding. I came up wtih an idea for a story a while ago that I never did anything with out that sounded something sort of like this. Magic users actually summoned demons to perform magic for them, and while they could control the demons most of the time, the demons always had their own agenda and could slowly "corrupt" a person if they weren't careful, making the mage serve the demon's wishes instead of the other way around.
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Post by EK - Shadow of Death on Jun 3, 2004 22:20:49 GMT -5
I was thinking of a subtle magic system for my "More than Human" idea too. A supersensitive person placing a palm upon the surface of the sea might be able to determine how many ships are coming in off the horizon. They might be able to create ripples in the ocean to form a message that another supersensitive person might be able to pick up on the other side of the sea.
Maybe in start contrast to this we could have the obscene ultra-powerful magic too? Conjuring plagues that could wipe out whole fields, evaporating all the water in a town (or better yet, turning it all to blood), summoning a demon, etc. Of course, we should have some sort of control on that type of magic: either making it very rare to find, very difficult to master, very taxing on the caster, or some combination, etc. Someone who had the ability to wreak that much power would have to learn a lot of responsibility unless they wanted to incite the local lord's wrath.
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Post by Merkuri on Jun 6, 2004 15:33:10 GMT -5
Maybe in start contrast to this we could have the obscene ultra-powerful magic too? Conjuring plagues that could wipe out whole fields, evaporating all the water in a town (or better yet, turning it all to blood), summoning a demon, etc. Of course, we should have some sort of control on that type of magic: either making it very rare to find, very difficult to master, very taxing on the caster, or some combination, etc. Someone who had the ability to wreak that much power would have to learn a lot of responsibility unless they wanted to incite the local lord's wrath. That might be a good type of magic for a higher level Godling. To show off that much magic would be very dangerous for anybody who knows what a Godling is, because they'd be afraid he was too powerful and would try to bring him down. I like the idea, though, that it's physically taxing and/or hard to control. Perhaps if you try to use that sort of power when you're too tired could have dangerous consequences (it would affect the wrong target or you would cast an entirely different spell).
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Post by EK - Shadow of Death on Jun 7, 2004 9:01:39 GMT -5
Well, not just for higher level, but make it obscenely powerful for all levels. This would definetely put magic in a league of its own and show sorcerors to be forces to reckon with. Maybe a low-level spell could kill every living thing within 50 yards or so. Or give the sorceror complete freedom of movement. A higher level spell might be something like I detailed in my previous post. Naturally, the number of spells in existence would drop dramatically, since there would be VERY few magicians in the world, but that only adds to the intrigue, no?
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Post by Merkuri on Jun 7, 2004 13:42:49 GMT -5
I don't know, I don't like the idea of giving that much power to the players at lower levels. If we do implement this sort of magic system it would have to be very rare and probably limited to NPCs. I mean, what's stopping people with power like this from ruling the world (or destroying it)? There have to be some sort of checks and balances. It would have to be extremely dangerous to use, risking death and damnation. And if it were that obscenely risky to use then the PCs probably won't use it that often anyway.
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Post by nonameapparent on Jun 7, 2004 14:17:11 GMT -5
what if we linked my idea about magic as addictive and EK`s. This would that magicuser think very carefully before using one of his uber-powerful spells, knowing the consequences could be the loss of his soul or similar. It doesn`t necessary mean that spellcasters would be less feared/respected, just that it would be for what they could do and not what they can do.
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