Post by Iron Bonny Shades on Oct 13, 2003 13:55:35 GMT -5
Level BAB Fort Ref Will Special
1 + + + +
2 + + + +
3 + + + +
4 + + + +
5 + + + +
6 + + + +
7 + + + +
8 + + + +
9 + + + +
10 + + + +
Hit Dice:
Requirements
Alignment:
Race:
Spellcasting:
Base Attack Bonus:
Skills:
Feats:
Class Skills
The key skills (and the key ability for each skill) are alchemy (Int), animal empathy (Cha), Appraise (int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Demolition (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drivin' (Aircraft) (Dex), Drivin' (Land vehicles) (Dex), Drivin' (Personal) (Dex), Drivin' (Watercraft) (Dex), Escape Artist (Dex), Faith (Wis), Forgery (Int), Gambling (Int), Gather Information (Cha), Gunplay (Dex), Handle Animal (Cha), Heal (Wis), Hexslinging (Int), Hide (Dex), Innuendo (Cha), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Biology)(Int), Knowledge (Chemistry)(Int), Knowledge (Engineering)(Int), Knowledge (History)(Int), Knowledge (Indian Lore)(Int), Knowledge (Local)(Int), Knowledge (Mathematics)(Int), Knowledge (meteorology) (Int), Knowledge (nature)(Int), Knowledge (occult)(Int), Knowledge (Physics)(Int), Knowledge (religon)(Int), Knowledge (all skills) (Int), Listen (Wis), Mad Scientist (Int), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Pick Pockets (Dex), Profession (Wis), Read Lips (Int), Ride (Dex), Ridicule (Int), Ritual (Int), Scry (Int), Search (Int), Sense Motive (Wis), Speak Language (None), Speed Load (Dex), Spellcraft (Int), Spot (Wis), Swim (Str), Tale Telling (Cha), Tinkering (Dex), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex), Wilderness Lore (Wis) See Chapter 4 skills in the Player's Handbook for skill descriptions.
Weapon and Armor Proficiency:
Skill Points at Each Level: +Int modifier.