Post by Iron Bonny Shades on Oct 13, 2003 14:08:18 GMT -5
Also known as
Class:
M.D.C. By Location:
*Hands (2) -
Arms (2) -
Legs (2) -
Feet (2) -
**Head -
*** Main Body -
Damage Notes:
*A single asterisk indicates a small and/or difficult target to hit. The attacker must make a "Called shot" and even then he is -3 to strike.
**The head is also -3 to strike. Destroying the head of a cyborg will kill the character. This is where the brain is housed and when its gone, that character is dead. However, the rest of the body can be salvaged and reused.
*** Depleting the M.D.C. of the main body will effectively destroy the artificial, but emergency systems will keep the brain and vital organs alive for 18 hours. Recovery of the damaged body will enable Cyber-Docs to place the character on a life support system that will keep him alive until a new bionic frame becomes available. Failure to find the brain within 18 hours means the characters dies. Massive amounts of damage (100 or more M.D.C. below zero) completely destroys the 'Borg with no hope of recovery.
Speed:
Running: mph ( km) maximum
Leaping: Without jet assistance, the can leap feet ( m) high and feet ( m) across; increase it by 60% with a running start. Jet thruster assisted leaps can hurl the feet ( m) high and feet (m) across.
Flying: The jet propulsion system and wings enable the to hover stationary at any height within its altitude range, float/glide on wind currents and fly at a maxumum speed of mph ( km). Cruising speed is considered to be mph (km) Maximum altitude is feet ( m).
Flying Range: The jets need to cool after about 8 hours of constant use. Draws on the nuclear power supply of the ‘Borg for unlimited power.
Statistical Data:
Average Height:
Width:
Length:
Weight:
Tactile sensitivity:
Robotic P.S.:
Bionic P.P.:
Face:
Horror/Awe Factor:
Bonuses:
+ melee attack
+ to initiative
+ to strike
+ to parry
+ to dodge
+ to pull punch
+ to roll with punch, fall or impact.
+ to save vs horror factor.
Bonus skill:
Bonus skill:
Bonus skill:
Power System: Nuclear; average life is years.
Black Market Cost:
Weapon Systems:
1.
Primary purpose:
Secondary purpose:
Mega-Damage:
Rate of Fire:
Effective range:
Payload:
2. Bionic/Robot P.S. and Punch Damage:
Restrained Punch -
Full Strength Punch -
Power Punch -
Body Block -
Kick -
Leap Kick -
3. Hand Held Weapons: Additional hand-held weapons, from energy rifles and rail guns to clubs and magic weapons, may be used by the cyborg.
4. Additional Bionic Systems Common to the Borg: