Post by Black Robed One on Apr 26, 2005 1:28:34 GMT -5
Regular combat:
1) Make only one post per round of combat (the round of combat ends when I post resolutions to all the combatants’ actions). Feel free to post your attack or whatever other action(s) you wish to make, and/or whatever defensive action(s) you wish to make (like attempting to parry or dodge the enemy’s blows). Keep in mind, that I assume you keep some level of defense even if you don’t mention it (unless your actions suggest otherwise), but if you make defensive action(s), I assume that you concentrate on defense more.
2) If you attack somebody with either normal weapons or magic, you just post what kind of attack takes place and whatever description you feel are necessary. Then, I will post resolution of this attack. Even if you think that the success of your attack is certain, leave it to me to post your attack’s actual resolution.
2.5) If you case a spell, I will appreciate if you post some description of this spell OOC. While I have a relatively easy access to most (if not all) 3.0 edition spells, I may not remember some old 2nd edition spells and I may not know some new 3.5 edition spells.
3) One round takes approximately six seconds. You may, however, post actions that will take longer then that, they will simply take more then one round to accomplish. In this case, you won’t be able to make more actions until I post resolution of the action are making, unless you wish to leave the action you are making half-done.
4) In most cases, I will wait for ALL the combatants (and, yes, seven WILL wait for one!) to make their actions before posting the resolution of the combat round. However, in the case if somebody takes too much time (more then a week), I will proceed to posting the resolution of the combat round, assuming that the those who didn’t post combat actions are simply defending themselves at best of their ability. If more then one person fail to post combat actions in a week, I will likely give them more time to do it.
5) Keep in mind, that combatants’ action resolve in more or less the same time, so it is usually a bad idea to react to other combatants’ posts as whole. It makes perfect sense, on the other hand, to react to some of parts of other combatants’ posts, most notably, calls for aid, commands or other phrases they make.
5.5) Also, while you have no idea how the other combatants’ actions will resolve, you can usually see the beginnings of their actions, for example:
Your companion attacks a zombie in front of him. You may have no idea of how his attack will resolve, but at least you can see him attacking that particular zombie, and it might be logical for you to focus your attacks on some other zombie, assuming that there is one nearby.
6) Unless you specify at which location of your opponent you are aiming in combat, it will be up to me to decide which location of your opponent you will hit in combat. Also keep in mind, that if you are aiming at certain location of your opponent in combat, it doesn't necessary mean that you will hit it; furthermore, aiming at certain locations might even reduce your chances of hitting your opponent at all.
Duel:
In some cases of one-on-one combat, I will apply slightly different rules, making the combat more lengthy but also more detailed. In such a case, combatants will take actions in turn, i.e. one attacks – the other defends and counterattacks, then the first combatant defends and counterattacks, and so on…
P.S.
But in overall, the combat goes in more or less freeform style, so these rules are more of guidance then some absolute rules.
1) Make only one post per round of combat (the round of combat ends when I post resolutions to all the combatants’ actions). Feel free to post your attack or whatever other action(s) you wish to make, and/or whatever defensive action(s) you wish to make (like attempting to parry or dodge the enemy’s blows). Keep in mind, that I assume you keep some level of defense even if you don’t mention it (unless your actions suggest otherwise), but if you make defensive action(s), I assume that you concentrate on defense more.
2) If you attack somebody with either normal weapons or magic, you just post what kind of attack takes place and whatever description you feel are necessary. Then, I will post resolution of this attack. Even if you think that the success of your attack is certain, leave it to me to post your attack’s actual resolution.
2.5) If you case a spell, I will appreciate if you post some description of this spell OOC. While I have a relatively easy access to most (if not all) 3.0 edition spells, I may not remember some old 2nd edition spells and I may not know some new 3.5 edition spells.
3) One round takes approximately six seconds. You may, however, post actions that will take longer then that, they will simply take more then one round to accomplish. In this case, you won’t be able to make more actions until I post resolution of the action are making, unless you wish to leave the action you are making half-done.
4) In most cases, I will wait for ALL the combatants (and, yes, seven WILL wait for one!) to make their actions before posting the resolution of the combat round. However, in the case if somebody takes too much time (more then a week), I will proceed to posting the resolution of the combat round, assuming that the those who didn’t post combat actions are simply defending themselves at best of their ability. If more then one person fail to post combat actions in a week, I will likely give them more time to do it.
5) Keep in mind, that combatants’ action resolve in more or less the same time, so it is usually a bad idea to react to other combatants’ posts as whole. It makes perfect sense, on the other hand, to react to some of parts of other combatants’ posts, most notably, calls for aid, commands or other phrases they make.
5.5) Also, while you have no idea how the other combatants’ actions will resolve, you can usually see the beginnings of their actions, for example:
Your companion attacks a zombie in front of him. You may have no idea of how his attack will resolve, but at least you can see him attacking that particular zombie, and it might be logical for you to focus your attacks on some other zombie, assuming that there is one nearby.
6) Unless you specify at which location of your opponent you are aiming in combat, it will be up to me to decide which location of your opponent you will hit in combat. Also keep in mind, that if you are aiming at certain location of your opponent in combat, it doesn't necessary mean that you will hit it; furthermore, aiming at certain locations might even reduce your chances of hitting your opponent at all.
Duel:
In some cases of one-on-one combat, I will apply slightly different rules, making the combat more lengthy but also more detailed. In such a case, combatants will take actions in turn, i.e. one attacks – the other defends and counterattacks, then the first combatant defends and counterattacks, and so on…
P.S.
But in overall, the combat goes in more or less freeform style, so these rules are more of guidance then some absolute rules.