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Post by LadyWinterWolf on Nov 2, 2003 20:27:35 GMT -5
Post your final character descriptions on this thread only.
Name: Kaina Player: Lady Winter Wolf Chronicle:
Breed: Homid Auspice: Ahroun Tribe: Uktena
Pack Name: Pack Totem: Concept: Spirit Warrior Attributes
Physical Strength___________________ 3 Dexterity_________________ 3 Stamina___________________ 4
Social Charisma_________________ 2 Manipulation______________ 3 Appearance_______________ 1 Mental Perception________________ 3 Intelligence_______________ 2 Wits_____________________ 3
Abilities
Talents Alertness_________________ 2 Athletics__________________ Brawl_______________________ 2 Dodge_____________________ 2 Empathy__________________ 1 Expression________________ Intimidation______________ 3 Primal-Urge_______________ 3 Streetwise__________________ Subterfuge________________
Skills Animal Ken_______________ Crafts_____________________ Drive______________________ Etiquette__________________ Firearms__________________ Leadership________________ Melee____________________ 3 Performance_______________ Stealth_____________________ 3 Survival__________________ 3
Knowledges Computer_________________ Enigmas__________________ 1 Investigation______________ Law________________________ Linguistics________________ Medicine_________________ Occult____________________ 3 Politics___________________ Rituals___________________ 2 Science___________________
Advantages Backgrounds _Fetish_____________________ 2 _Rites______________________ 2 _Mentor____________________ 2 _Resources__________________ 3 ____________________________ Gifts Shroud (Tribe)________________ Inspiration (Auspice)___________ Persuasion (Breed)_____________ ____________________________ ____________________________
Gifts _____________________________ ____________________________ ____________________________ _____________________________
Renown Glory /Rage (Auspice) 2 /6 . . . . . . . . . . Honor /Gnosis (Breed) 1 /4 . . . . . . . . . . Wisdom /Willpower (Tribe) 0 /3 . . . . . . . . . . Rank 0 . . . . . . . . . .
Fetishes Item:__Fang Dagger____________________________ Level__3__ Gnosis__6__ Power:_tooth doubles damage_____________________________________________ Item:__Monkey Puzzle____________________________ Level__4__ Gnosis___6_ Power:__viewed as normal human____________________________________________
Rites Ritual of the Questing Stone__________________ Rite of the Opened Caern_____________________
She lives in a small home, she owns, alone. Has a special room set aside where she performs her rituals and spiritual needs. She likes to wear dark colors, especially black, and she fits into "goth" culture, but doesn't do the white makeup bit....too vampirish looking...Grrrrrrrr.
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Post by Jayce Vallintine on Nov 3, 2003 1:36:44 GMT -5
=================================== Safety Hazard; Metis; GlassWalker; Ragabash Physical (secondary) Strength 3 Dexterity 3 Stamina 3 Social(tertiary) Charisma 1 Manipulation 2 Appearance 3 Mental (primary) Perception 3 Intelligence 3 Wits 4 Talents(tertiary) Alertness 1 Dodge 1 Empathy 2 Expression 1 Primal Urge 1 Skills(secondary) Fire Arms 2 Stealth 1 Survival 1 Subterfuge 2 Drive 1 Crafts 2*Electronics Knowledge(primary) Occult 3 Enigmas 2 Rituals 3 Computers 3 Science 2 Backgrounds Kinfolk 1* Resources 3* Rites 3 [Rite of Binding][Rite of Spirit Awakening] Contacts 1 Spirit Retainer 2 [Electric Spirit] Gifts Create Element Blur of the Milkey Eye Diagnostics [Spirit Speech] Renown Glory (0P/0T) Wisdom(2P/0T) Honor(1P/0T) Rank 1[Cliath] Rage 3 Gnosis 4 Willpower 4 Deformities Fits of Madness [Main] Hairless +2 Bat Ears +2 Flaws Curse +3 [Drain-When gaining Gnosis back, any electronic device is drained of energy unless its gaurded by a spirit[Fetish]. Since I can only Gain Gnosis in a city, I have to be around a power source of somesort. Also I might give a static discharged when Meditating for Gnosis.] Merits Lightning Caculator -1 Edetic Memory -2 *My Kinfolk helps me with getting resources. I used to just get it from them, but since my Kinfolk owns a few businesses, he hired at a NightShift Factory when I became Cliath. First time on the job I gain my Garou name, "Safety Hazard". ================================
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Post by Jayce Vallintine on Nov 3, 2003 1:37:32 GMT -5
[Safety Hazard's Bio]
[General Discription] He is completely hairless, and doesn't seem to mind. He is a bulkey looking man with gray trenchcoat, and black jeans and long sleeve shirt. With bat ears he just has both ears peirced all over so it just looks like he is a punk... but he ain't quite mean other then his looks. The long black sleeve shirt is a MushroomHead shirt. He also has many other band patches on his Trenchcoat like KoRn on his sleeve, and System of a Down on the back. He normally carries a small pistol, and a bunch of batteries in his pocket for meditational reasons. [Because of his curse, 5 AA sometimes gives him 1 Gnosis if he is lucky, but if he is despirit he would go to a laundrey mat to meditate and just be infront of a socket.]
[Life Intro] Growing up in the basement of an Urban Caern was a bit tough. His dad a GlassWalker, and his mom Fianna kept him a secret from his mothers Sept. His father's Sept [the Urban one] used him for cleaning up, and basic mule activities. When he became Cliath he decided to focus on getting a job, and one of his father's Kinfolk decided to help him aswell. His father's Factory was under this Kinfolks care, and he now works nightshift at the factory.
One day on the job he decided to meditate dureing break because of of the mission he had dureing the day took most of his Gnosis from him. He started relaxing infront of the generater without knowing he was there, or knowing of his curse. A few hours someone spilled coffee on me and the static discharged took all the power from the Factory.
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Post by Wyrmfire on Nov 3, 2003 10:52:48 GMT -5
Finds-No-Ground; Lupus; Silent Strider; Theurge
Physical (secondary) Strength 4 Dexterity 2 Stamina 3
Social(tertiary) Charisma 3 Manipulation 1 Appearance 2
Mental (primary) Perception 4 Intelligence 3 Wits 3
Talents(primary) Alertness 3 Athletics 1 Brawl 2 Dodge 3 Empathy 1 Primal Urge 3
Skills(secondary) Animal Ken 3 Melee 4 Stealth 1 Survival 2
Knowledge(tertiary) Occult 4 Enigmas 1 Rituals 1
Backgrounds Fetish 4 (Klaive) Rites 4 (rite of binding, gathering for the departed, rite of the opened caern, rite of cleansing)
Gifts Leap of the Kangaroo Spirit Speech Speed of Thought
Renown Glory (0P/0T) Wisdom(3P/0T) Honor(0P/0T)
Rank 1
Rage 3 Gnosis 5 Willpower 5
Freebies +1 strength, melee, occult, rage +2 willpower +3 rites
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Post by Wyrmfire on Nov 3, 2003 10:53:34 GMT -5
Description: Finds-No-Ground is very large for a wolf, standing almost three feet at the shoulder. His fur is a very dark brown, almost black. When he is in his "ape" form, as he is forced to do on occasion, he wears earth tones and a trenchcoat- the better to hide his klaive. He keeps his large height in human form, too, standing almost 6'5". In all his forms, his eyes are a bright blue (quite distinctive, for a wolf).
History: His pack, based in one of the few wilderness areas left in Western Europe, was a victim of urban sprawl. They refused to run from the human's machines, and, after significant delays in the building of a strip center, it was decided that construction would move ahead, and damn the EPA. Finds-No-Ground gave in to his cowardice, and ran at the sight of the advancing bulldozers, and never came back. The Garou, following the mark left by the Baptism of Fire, were able to track him down after several months. He found himself unable to live in a cairn, however, and soon left again with the gift of a klaive from the elders. Since then, he has wandered all over Europe, America, and the Umbra, never staying long in one place.
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Post by OceanWhysper on Nov 3, 2003 16:21:52 GMT -5
Name: Lynna Player: OceanWhysper Chronicle:
Breed: Homid Auspice: Philodox Tribe: Silver Fangs
Pack Name: Pack Totem: Concept: Mediator Attributes
Physical Strength___________________1 Dexterity_________________3 Stamina____________________2
Social Charisma_________________3 Manipulation______________1 Appearance_______________4
Mental Perception________________3 Intelligence_______________4 Wits______________________3
Abilities
Talents Alertness_________________2 Athletics__________________ Brawl_______________________ Dodge_____________________ Empathy__________________2 Expression________________ Intimidation______________ Primal-Urge_______________1 Streetwise__________________ Subterfuge________________
Skills Animal Ken_______________1 Crafts_____________________ Drive______________________ Etiquette__________________3 Firearms__________________ Leadership________________2 Melee____________________ Performance_______________ Stealth_____________________1 Survival__________________2
Knowledges Computer_________________ Enigmas__________________2 Investigation______________2 Law_______________________2 Linguistics________________2 Medicine_________________ Occult____________________1 Politics___________________2 Rituals___________________2 Science___________________
Advantages
Backgrounds Pure Breed_____________3 Allies_________________3 Resources_____________5
Gifts
Sense Wyrm <Tribe> Truth of Gaia <Auspice> Persuasion <Breed>
Renown Glory /Rage . . . . .0/3 . . . . . Honor /Gnosis .. . . 3/2. . . . . . . Wisdom /Willpower . . . . . 0/7. . . . . Rank
. . . 0. . . . . . .
Other Traits
Archery___________________2
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Post by Merkuri on Nov 5, 2003 14:48:34 GMT -5
Name: Gargoyle Player: Merkuri
Attributes Physical (secondary) Strength 3 Dexterity 2 Stamina 3
Social (tertiary) Charisma 4 Manipulation 1 Appearance 1
Mental (primary) Perception 2 Intelligence 4 Wits 4
Abilities Talents (secondary) Alertness 2 Athletics 3 Brawl 2 Dodge 1 Empathy Expression Intimidation Primal-Urge Streetwise 3 Subterfuge
Knowledges (primary) Computer 1 Enigmas 2 Investigation 2 Law 1 Linguistics 2 Medicine 1 Occult Politics 1 Rituals Science 3
Skills (tertiary) Animal Ken Crafts Drive Etiquette Firearms Leadership Melee 2 Performance 1 Stealth 2 Survival 2
Background Allies Contacts 2 Fetish Kinfolk 1 Mentor 4 Past Life Resources Pure Breed Rites Totem
Gifts Persuasion Mindspeak Cooking
Renown Glory (2P/0T) Wisdom (1P/0T) Honor (0P/0T)
Rage 4 Gnosis 1 Willpower 4
Freebies: 1 Dexterity, 2 Brawl, 2 Melee, 1 Kinfolk, 1 Mentor
Gargoyle doesn't know her parents. She grew up in a poorly funded orphanage in the city, essentially on the streets. She turned out much better than most other kids in her position, managing to avoid drugs and violence for the most part. She was mostly a loner, preferring to simply watch the other street people than to join in. She found her way to the public library when she was eight and it became a favorite hangout. She got into the habit of hiding inside until it closed for the night, then perusing the books at her leisure with a flashlight or candle. Another habit was climbing. Gargoyle loves to be up high. She would find a way up fire escapes or sometimes would just scale the side of a building to get to the roof so she could watch the city below. This habit was where she got her Garou name.
Gargoyle discovered her Garou heritage in her teens and was adopted by the Bone-gnawers. She's 18 and still learning about her new life as a werewolf. She's always been short for her age (perhaps this is where she gets her desire to be up high) and rounds in at an even 5'0. She has green eyes and short dark brown hair which usually has a wild look to it. She wears an old black t-shirt with some faded, unreadable logo under a fraying, faded denim jacket. Her pants are loose worker's trousers (legs torn off to match her height) with plenty of pockets that are usually filled with odds and ends Gargoyle found that looked attractive or useful. She sometimes wears a pair of dark scuffed sneakers, but she often goes barefoot, especially when climbing.
When Gargoyle was 17, she was involved in her first taste of street violence. She had seen muggings and gang warfare, but this was the first time she had been involved. A gang had noticed her watching and decided to teach her to keep her eyes to herself. She was badly beaten, but it wasn't until they threatened her with rape that she had her First Change. She woke up on the roof of the library, frightened and aware that she had slaughtered the entire gang, those that hadn't run from her in blind terror. It wasn't long after that when a Bone-gnawer found her and told her that she was Garou.
Gargoyle's mentor is the Bone Gnawer who found her after her First Change. Her main contacts are fellow orphans who she got along with when she was growing up. Her other contacts are the few street folk she talked to. Most aren't useful, but they can know surprising things sometimes.
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Korendil
Peasant
I am the light in the darkness of my own soul.....
Posts: 38
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Post by Korendil on Mar 23, 2004 22:07:38 GMT -5
Alrighty Here we go!
Name: Slays-the-Demons AKA Eagle-eye Windstepper Breed: Metis Auspice: Ahroun Tribe: Wendigo Concept: Stealth Hunter
Attributes
Physical Strength: 4 Dexterity: 3 Stamina: 3
Social Charisma: 2 Manipulation: 2 Appearance: 2
Mental Perception: 4 Intelligence: 2 Wits: 2
Abilities
Talents Alertness: 4 Brawl: 5 Dodge: 5
Skills Melee: 5 Stealth: 5
Knowledges Medicine: 3 Rituals: 2
Backgrounds Fetish: 3 Ancestors: 2
Gifts Primal Anger Falling Touch Camouflage
Renown Glory: 2 Honor: 1
Rank 1(Cliath)
Rage: 6 Gnosis: 6 Willpower: 6
Metis Deformity: Small Ram Horns
Battle Scars: Long Claw Scar straight down right side of face. Right eye is completly white.
Merits Ambidextrous +1 Fast Learner +3 Huge Size +4 Jack Of All Trades +5 (Gives 1 illusory rank in all skills and knowledges)
Flaws Vengeance(Black Spiral Dnacers) -2 Hatred(Same) -3 Flashbacks -3 Haunted -3
Freebie Points Alertness +1 ranks(2) Melee +1 Ranks(2) Rage +1 Ranks(1) Gnosis +3 Ranks(6) Willpower +2 Ranks(2)
Fetishes Phoebe's Veil Lvl 3 Gnosis 7 Power: When Activated at night, wearer vanishes completly for 1 minute per success
History
His parents lived on the fringes of civilisation in Canada. He was born of their forbidden love and they had to flee. For 6 years they lived peacefully and happily, until that one fatefull night. A hunting party of Black Spiral Dancers came upon the small cabin and killed his parents in front of him. Luna took pity on him and gazed full at him and gave him the strength to kill the demons that destroyed his life. (His interpratation of the full moon that night and his change.) But a few escaped (2 actually, he was very lucky.) and he tried to hunt them down and make them pay as he had the others. He was found in the deep woods in an old wolves cave/nest a week and a half later dazed and confused and nearly dead from the wounds he had received that night, by a scouting group of wendigo. They brought him back and adopted him as the packs "own". They tried and tried to relieve him of his hatred of the dances, but to no avail. He still searches for the ones that escaped him that night.
Even in his homid form he is quite intimidating, standing about 7 feet tall and weighing 330 lbs. In his Crinos and Lupine forms his fur is colored just like a timber wolf and he stands 10' 5" and weighs a massive 957 lbs! In Lupine form he stands 4' 5" at the shoulder and weighs 330 lbs! He may be big but most of the time he is actually very quiet and keeps to himself. His "good" eye is the color of the sky on a cloudy day in winter and his hair remains grey with a timber wolf coloring in all his forms. He tends to wear casual clothes and can appear a little sloppy.
Okay He's 26 years old now and has been all over North America. He left the Wendigo's that found him when he turned 18. He has been doing odd jobs to keep himself going. He arrived at New Haven about 2 months ago.
*Note*Due to his "problems" when he was young, he spends as much time as possible in Crinos form. Unless required to be otherwise he should be seen as Crinos.
Okay now I think I'm done.
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Post by SemperDefessus on Apr 13, 2004 0:31:58 GMT -5
Name:Eyes-in-Shadow aka Cray Nightbane Breed: Metis Auspice: Ragabash Tribe: Silent Strider Concept: Stealth Informant
Attributes
Physical Strength(Strength Resevoirs): 3 Dexterity(Lightning Reflexes): 5 Stamina(Tireless): 4
Social Charisma(Infectious Humor): 1 Manipulation(Unswerving Logic): 3 Appearance(Genial): 2
Mental Perception(Uncanny Instincts): 3 Intelligence(Creative Logic): 3 Wits(Cunning): 3
Abilities
Talents Alertness(Scents): 2 Athletics(Distance Trials): 3 Brawl(Muai Thai): 4 Dodge(Sidestepping): 3 Primal Urge(Hunting): 3
Skills Etiquette(Moots): 2 Leadership(Combat Readiness): 2 Melee(Swords): 5 Stealth(Taking Point): 4 Survival(Tracking): 3
Knowledges Enigmas(Logic Problems): 3 Investigation(Forensics): 2 Linguistics(Idioms): 5 Rituals(Renown): 3
Backgrounds Fetish: 3 Rites: 3
Gifts Sense Wyrm Speed of Thought Blur of the Milky Eye
Renown Glory: 0 Honor: 1 Wisdom: 2
Rank 1(Cliath)
Rage: 1 Gnosis: 3 Willpower: 3
Metis Deformity: Small spike-like horns across brow
Battle Scars: Many deep horizontal claw marks on left forearm.
Merits Ambidextrous +1 Concetration +1 Common Sense +1 Acute Hearing +1 Life Spark +5 Danger Snse +2
Flaws Amnesia-2 Throwback(Nightmares)-3 Enemy(Black Spirals)-4 Hatred(Back Spirals)-3
Fetishes ViperFang Dagger Lvl 3 Gnosis 6 Doubles damage rolls
History
Raised by the Silent Striders, NightRunners, Cray was abandoned by his parents so that they could escape the harassment from other Werewolves. As a pup he ecelled in combat tactics and warfare logic. Though he was never the strongest or most stealthy, but his jack -of-all-trades talents make him and excellent scout, second in command and pack coordinator. Now he runs solo recon missons or small pack raids under the supervision of the the least influential Tribe. He's always been a favorite of the underdog.
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