Post by nodwyck on Jan 25, 2004 19:06:34 GMT -5
Well... it hasn't failed me yet.
So, this is the original idea behind the game, and I'm pwetty suwe I can make it happen in the world of P&P.
We play every other week a campaign where every party member is a paladin (and of different faiths *sigh*). They set kip in Arabel The Fair, Claiming abandoned/partially ruined barracks as their base. And, as paladins do, they ride out, return, and ride out again. So, the Forest Kingdom is being saved, whether the inhabitants want it or not. Every stone is turned until no evil exists, right?
WRONG! They have been out of Arabel most of the time, and the rats are gathering, right under their noses. We got Zhents, Red Wizards, Twisted Rune agents, Knights of the Shield, Dragon cultists and nearly every little boys' club represented there.
There are curfews, refugees, plagues and all that. No effective administration (Ms. Lhal has gone mad, or so the rumors say), meddling Harpers (just another form of plague) and greedy priests everywhere. Mercenaries police the streets. AND it's snowing. Firewood doesn't come cheap in an overcrowded, plague-ridden city.
I have gathered two groups of willing villains (2 very different groups, one knows about the other, the second doesn't). They will harass each other, and in the end confront the paladins (and perhaps get sent packin'). A group plays Shadow Thieves, and the other plays the Network agents.
This will be mostly urban, mostly sabotage, extortion and murder with a dash of arson stringed together. Small scale missions. Multiple rerolled... make that point-bought characters.
You, my fellow DMs, are allowed to control this, as a local wererat community. acting as puppetmasters behind the scenes.
I'm looking for crazy, Pure EvilTM tricks to play. I'm going to make the PCs do the most vile stuff (none of which I condone, I just DM that). They want to play evil I give them EVIL.
So, this is the original idea behind the game, and I'm pwetty suwe I can make it happen in the world of P&P.
We play every other week a campaign where every party member is a paladin (and of different faiths *sigh*). They set kip in Arabel The Fair, Claiming abandoned/partially ruined barracks as their base. And, as paladins do, they ride out, return, and ride out again. So, the Forest Kingdom is being saved, whether the inhabitants want it or not. Every stone is turned until no evil exists, right?
WRONG! They have been out of Arabel most of the time, and the rats are gathering, right under their noses. We got Zhents, Red Wizards, Twisted Rune agents, Knights of the Shield, Dragon cultists and nearly every little boys' club represented there.
There are curfews, refugees, plagues and all that. No effective administration (Ms. Lhal has gone mad, or so the rumors say), meddling Harpers (just another form of plague) and greedy priests everywhere. Mercenaries police the streets. AND it's snowing. Firewood doesn't come cheap in an overcrowded, plague-ridden city.
I have gathered two groups of willing villains (2 very different groups, one knows about the other, the second doesn't). They will harass each other, and in the end confront the paladins (and perhaps get sent packin'). A group plays Shadow Thieves, and the other plays the Network agents.
This will be mostly urban, mostly sabotage, extortion and murder with a dash of arson stringed together. Small scale missions. Multiple rerolled... make that point-bought characters.
You, my fellow DMs, are allowed to control this, as a local wererat community. acting as puppetmasters behind the scenes.
I'm looking for crazy, Pure EvilTM tricks to play. I'm going to make the PCs do the most vile stuff (none of which I condone, I just DM that). They want to play evil I give them EVIL.