Post by Iron Bonny Shades on Dec 5, 2003 17:23:58 GMT -5
I think before we can indoctrinate people in deadlands, I am placing a summary of the world to get people interested.
This first part is lifted from the pinnacle games website.
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Deadlands: the Weird West
The year is 1877, but the history is not our own. The Civil War drags on, stalled by some horrific occurrences neither the United States nor The Confederacy want the public to know about. The Indians have reclaimed their tribal lands, claiming spirits have granted them amazing powers.
California was shattered by a massive earthquake back in '68, leaving a "Great Maze" of labyrinthine sea-canyons and exposing an amazing new superfuel known as ghost rock! It's a boom-town like no other, with fortunes to be made for those bold enough to make their way West!
But there's something going on in the American West. Something sinister. Something Weird. The shadows are deeper, the nights longer - fear stalks the land like a hungry beast. Abominations from man's legends and nightmares lurk in the shadows, and strange cults flourish in isolated places on the high planes.
Some tell of mysterious and terrifying beings called the Reckoners. They say these otherworldly horrors are seeding the entire world with fear, cultivating humanity's terror. Someday, should they create enough, they could even walk the Earth - and destroy it utterly!
Arrayed against the darkness are the heroes of the Weird West(TM). Grim gunslingers ride the trails, armed only with their six-guns and their wits. Cardslinging hucksters gamble with dark forces to cast arcane hexes. Scientists teetering on the edge of madness create infernal devices of piston-pumping steam and steel. Wise shamans call upon long-forgotten, nature spirits for powerful favors. Agents and Texas Rangers try to protect the public from the most dangerous of all things - the truth.
And death - well, death is not necessarily as final as it should be.
Welcome to the world of Deadlands: the Weird West! So, have you got what it takes partner? Are you ready to face the worst horrors the Reckoners have to throw at you? Are you ready to stare Death in the face and spit in his eye-socket?
Well, then saddle up, hombre. The Weird West awaits!
**********************************************************
Now my own personal explanation.
If I had to describe the world in a nutshell, it is Wild Wild West (a steampunk classic) meets Call of Cthuhlu.
If your a history buff, you may have heard of the Ghost dance. If not, here is a quick rundown. The Ghost Dance was an attempt of a group of North American Indian tribes to further separate themselves from the white man and the religious doctrines they were forcing upon the tribal peoples. Among the Sioux and Arapaho, the Ghost Dance was one of the central rituals of a new religious movement that focused on the restoration of the past, as opposed to a salvation in a new future.
It Deadlands, it worked, just not in the way they expected. As a result of their rituals, evil spirits that had been sealed for centuries had been released into the world and are attempting to reshape the world through the harvesting of fear.
At Gettysburg, the dead rose, forcing the north and south into a stalemate, that has lasted for the last 10 years.
In Salt Lake City, a genius by the name of Dr. Hellstromme (who has a passing resemblence to vincent price) has helped in making the mormons one of the most technologically advanced people on the planet.
San Francisco fell into the sea, yet a site known as Shan Fan is controlled by the chinese tongs.
Lost Angels - has become a religious mecca under the stewartship of the Reverend Grim.
There is a "railroad war" between 6 major railroad companies to pull ghost rock back east.
And they are playing for keeps.
The major players are as follows:
Bayou Vermillion: Led by Baron LaCroix of New Orleans, this ruthless Rail Baron uses the power of voodoo to further his insidious cause and serve his dark loa!
Black River: Mina Devlin is as beautful as she is deadly. Her leather-clad witches use their black magic to force bizarre creatures to do their bidding--like Devil Bats and the infamous Hangin' Judges!
Dixie Rails: The South's own railroad fights to ensure the Confederacy survives the long Civil War. It's die-hard troopers, lethal sharpshooters, and pistol-packing Texas Rangers are more than a match for even those Rail Barons with supernatural tricks up their sleeves!
Iron Dragon: The warlord known only as Kang heads the Iron Dragon Railroad. He has become a champion to the downtrodden Orientals, including hordes of fierce Tong gangs, rocket-firing pyromasters, and even rogue samurai from Japan!
Union Blue: The Union's hopes rest on the back of Joshua Chamberlain, hero of Gettysburg and the commander of the Union Blue Railroad. His Federal bluebellies are the champions of justice on the frontier.
Wasatch: Doctor Darious Hellstromme, the most famous "mad scientist" in the world, has also taken an interest in the Great Rail Wars. His nefarious army is made up of mechanical automatons, daredevil X-squads, and even clockwork creatures designed by the "good" doctor's own hand!
The Lost Angels: The fanatical cultists of Reverend Ezekiah Grimme have now entered the Rail Wars as well! See Dogs o' War for all the grisly information on this creepy new faction!
And don't think the agency (the pinkertons evolved into the men in black), and the texas rangers aren't going to find about your actions either.
One last note.
If you do save the world, remember to tell people about it afterwards, it seems to reduce the fear in the world.
Any questions?
This first part is lifted from the pinnacle games website.
**********************************************************
Deadlands: the Weird West
The year is 1877, but the history is not our own. The Civil War drags on, stalled by some horrific occurrences neither the United States nor The Confederacy want the public to know about. The Indians have reclaimed their tribal lands, claiming spirits have granted them amazing powers.
California was shattered by a massive earthquake back in '68, leaving a "Great Maze" of labyrinthine sea-canyons and exposing an amazing new superfuel known as ghost rock! It's a boom-town like no other, with fortunes to be made for those bold enough to make their way West!
But there's something going on in the American West. Something sinister. Something Weird. The shadows are deeper, the nights longer - fear stalks the land like a hungry beast. Abominations from man's legends and nightmares lurk in the shadows, and strange cults flourish in isolated places on the high planes.
Some tell of mysterious and terrifying beings called the Reckoners. They say these otherworldly horrors are seeding the entire world with fear, cultivating humanity's terror. Someday, should they create enough, they could even walk the Earth - and destroy it utterly!
Arrayed against the darkness are the heroes of the Weird West(TM). Grim gunslingers ride the trails, armed only with their six-guns and their wits. Cardslinging hucksters gamble with dark forces to cast arcane hexes. Scientists teetering on the edge of madness create infernal devices of piston-pumping steam and steel. Wise shamans call upon long-forgotten, nature spirits for powerful favors. Agents and Texas Rangers try to protect the public from the most dangerous of all things - the truth.
And death - well, death is not necessarily as final as it should be.
Welcome to the world of Deadlands: the Weird West! So, have you got what it takes partner? Are you ready to face the worst horrors the Reckoners have to throw at you? Are you ready to stare Death in the face and spit in his eye-socket?
Well, then saddle up, hombre. The Weird West awaits!
**********************************************************
Now my own personal explanation.
If I had to describe the world in a nutshell, it is Wild Wild West (a steampunk classic) meets Call of Cthuhlu.
If your a history buff, you may have heard of the Ghost dance. If not, here is a quick rundown. The Ghost Dance was an attempt of a group of North American Indian tribes to further separate themselves from the white man and the religious doctrines they were forcing upon the tribal peoples. Among the Sioux and Arapaho, the Ghost Dance was one of the central rituals of a new religious movement that focused on the restoration of the past, as opposed to a salvation in a new future.
It Deadlands, it worked, just not in the way they expected. As a result of their rituals, evil spirits that had been sealed for centuries had been released into the world and are attempting to reshape the world through the harvesting of fear.
At Gettysburg, the dead rose, forcing the north and south into a stalemate, that has lasted for the last 10 years.
In Salt Lake City, a genius by the name of Dr. Hellstromme (who has a passing resemblence to vincent price) has helped in making the mormons one of the most technologically advanced people on the planet.
San Francisco fell into the sea, yet a site known as Shan Fan is controlled by the chinese tongs.
Lost Angels - has become a religious mecca under the stewartship of the Reverend Grim.
There is a "railroad war" between 6 major railroad companies to pull ghost rock back east.
And they are playing for keeps.
The major players are as follows:
Bayou Vermillion: Led by Baron LaCroix of New Orleans, this ruthless Rail Baron uses the power of voodoo to further his insidious cause and serve his dark loa!
Black River: Mina Devlin is as beautful as she is deadly. Her leather-clad witches use their black magic to force bizarre creatures to do their bidding--like Devil Bats and the infamous Hangin' Judges!
Dixie Rails: The South's own railroad fights to ensure the Confederacy survives the long Civil War. It's die-hard troopers, lethal sharpshooters, and pistol-packing Texas Rangers are more than a match for even those Rail Barons with supernatural tricks up their sleeves!
Iron Dragon: The warlord known only as Kang heads the Iron Dragon Railroad. He has become a champion to the downtrodden Orientals, including hordes of fierce Tong gangs, rocket-firing pyromasters, and even rogue samurai from Japan!
Union Blue: The Union's hopes rest on the back of Joshua Chamberlain, hero of Gettysburg and the commander of the Union Blue Railroad. His Federal bluebellies are the champions of justice on the frontier.
Wasatch: Doctor Darious Hellstromme, the most famous "mad scientist" in the world, has also taken an interest in the Great Rail Wars. His nefarious army is made up of mechanical automatons, daredevil X-squads, and even clockwork creatures designed by the "good" doctor's own hand!
The Lost Angels: The fanatical cultists of Reverend Ezekiah Grimme have now entered the Rail Wars as well! See Dogs o' War for all the grisly information on this creepy new faction!
And don't think the agency (the pinkertons evolved into the men in black), and the texas rangers aren't going to find about your actions either.
One last note.
If you do save the world, remember to tell people about it afterwards, it seems to reduce the fear in the world.
Any questions?