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Post by Nikolai Plogojowitz on Jul 30, 2004 15:01:22 GMT -5
My vote is old
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Post by CosmicHorror on Jul 30, 2004 18:08:39 GMT -5
Same
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Post by Iron Bonny Shades on Aug 5, 2004 22:11:48 GMT -5
what, nobody mentioned the savage world version
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Post by Nikolai Plogojowitz on Aug 17, 2004 16:53:02 GMT -5
Sorry about that...I have never played the savage world version
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Post by OceanWhysper on Sept 2, 2004 11:37:18 GMT -5
just popping in to fix a thread problem....enjoy all
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Post by Iron Bonny Shades on Sept 4, 2004 22:08:57 GMT -5
Sorry about that...I have never played the savage world version Probably because it isn't out yet
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Post by Iron Bonny Shades on Nov 1, 2004 21:11:00 GMT -5
I have played all three version and while each has their merits, I am in the mood to argue for the black sheep system Why d20 deadlands? I prefer the deadlands d20s for the following reasons. 1. Familiarity: Most gamers are fairly familiar with the system and it isn't very hard to change over. It is easier to obtain players, when they know the system. 2. Lethality: Deadlands Classic is an extremely lethal system that isn't always hospitable for bringing new players in. It's a little disheartening when you finish building a complex an interesting character only to die on the first shot. With the d20 system, once you past the first few levels, you can somewhat survive a lot of situations while your learning the basic rules. 3. Simplicity: I congratulate Shane on his combat system which has a few merits. However, sometimes figuring out the damage and injury of a character can really bog down on gameplay. The card system is neat, but it does slow things down a tad. Additionally, there is often a complaint about putting points into a skill doesn't automatically improve your chances of survival. A while ago, a friend of mine made a probability chart that shows that a d12 isn't nearly as good at receiving the high results as a d10 and d8. d20 uses a simple, higher is better paradigm, for ease of use. 4. Wind: A few of my players have complained about how classic deadlands deals with non-lethal damage. They deem it as a litle...long winded It often slows down and complicates combat. 5. Additional Sources: If a rule doesn't mesh well with the rules, then it is fairly easy to fix with another persons book. For example, I really like the mecha d20 rules for vehicles, and am starting to integrate them with the steam punk designs. It runs clean and does a good job, especially emulating the steam punk design of the stuff in S&R. Now let me state for the record, that I do like the classic system. I just feel that sometimes, we get in this mode where we think it's us vs them, whether it be religion, political systems, and rpg. I think it needs to stop.
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