Post by ElrosTarMinitarsus on Jan 3, 2005 21:24:26 GMT -5
name: Trakas Wolfsbane Lightning-Bearer
Class(es) Ranger 8
Order of the Bow Initiate 10
Both of the Trakas Wolfsbane Lightning-Bearer
parents died and he was raised by friends. Trakas Wolfsbane Lightning-Bearer
idolizes (or idolized) his parents. Trakas Wolfsbane Lightning-Bearer
has a younger sibling who look(s) at him as their protector and provider. The character's family are exiles forced to leave their homeland for political reasons. How does the community react to the Trakas Wolfsbane Lightning-Bearer
family? Well, truthfully, the family is merely accepted. The NPC has earned the hatred of a town or guild-like organization who use(s) arcane magic against him. Luckily, though, the character also has won the respect of a large group (about twenty-five people) and allies who can do scholarly research into ancient lore when needed. As for companions, the NPC has a common pet like a house cat, small dog, or song bird or what the DM decides. It is loyal and devoted.
Important Events
One of the Trakas Wolfsbane Lightning-Bearer
acquaintances (past or present) has a closely-guarded item in his or her possession. The acquaintance occasionally does (or did) things that piqued the character's curiosity. If the acquaintance is still present, the DM needs to decide what the item is and when the acquaintance will show up again to tantalize the character further.
The character played a critical role in helping prevent some tragic or deadly circumstances from becoming worse than they could have been. Although he didn't succeed in averting all deaths or calamities, his work has left those involved grateful to him. The DM should decide who the character helped and what tragedy occurred.
The character learned all kinds of useful facts while growing up. As a result, he can relate some obscure fact about almost every subject. Feel free to roleplay the character as a person eager to impart the information that he knows, or play him as someone who imparts his knowledge only when it is needed.
When the character learned that his family had some secret in its past, his extreme curiosity led him to root it out. What he discovered was so terrible that it made a lasting impression on him. This event can affect the character in many different ways, such as recurring nightmares, a lack of curiosity, and a secretive attitude.
The Trakas Wolfsbane Lightning-Bearer
was stricken with a grave illness that nearly cost him his life. After an extended period of convalescence, he recovered. This brush with death has left the character with a very real sense of his own mortality and the value of life, resulting in an element of deep caring for others who are ill.
Prior to becoming an adventurer, Trakas Wolfsbane Lightning-Bearer
had a comfortable home and a very stable life. Some natural disaster ruined this happiness, however, leaving the character alone. Because his home was destroyed, play him as someone who feels he can't settle down anywhere. He might act jealous of others who seem to have the happiness he seeks.
The character was involved in a successful business or other venture. The illegal actions of an underhanded competitor decimated the undertaking, however, showing the character just how cutthroat the real world can be. Now the character is likely to be wary while making business deals, perhaps as rather savvy in business or simply cautious to the point of distrust.
Someone in the character's life pushed him to become a Ranger. This either led him into magic or made him realize his limitations in that area. If gifted, the character could be grateful to the person. If not gifted, then the character could have low self-esteem because he can't use sorcery, or he could simply dislike the person who couldn't accept him for who he was.
A person that the character always had fun with suddenly showed a more commanding aspect when the character least expected it but most needed it. The character watches others carefully now and never underestimate them because of this past experience.
The character was presented with a very difficult puzzle or challenge which required a great deal of thought to solve. Since that time he has been fascinated with all manner of puzzles, enigmas, and riddles. He shows glee when presented with a new puzzle.
During a long journey, the Trakas Wolfsbane Lightning-Bearer expedition met with disaster, leaving him badly wounded. Although he did eventually recover, two of his senses have been badly impaired by the accident. The nature of the character's handicaps can be used to determine the type of disaster.
Two rolls of a d20 determine the affected senses:
1-4 indicates sight
5-8 indicates hearing
9-12 indicates smell
13-16 indicates touch
17-20 indicates taste
Trakas Wolfsbane Lightning-Bearer was offered a chance to help found a business, fund a venture, or otherwise participate in a risky undertaking. He turned down the chance and watched as it became even more successful than hoped. Good examples of an appropriate undertaking include founding an inn, being a leader in a group of mercenaries that eventually becomes the core of the city guard, and so on.
A mentor of the character leaves for a long journey. When he or she comes back, the mentor has changed profoundly. Not only is the mentor a cleric now, but he or she also seems to have found a deep inner peace. The character may be so impressed that he wishes to follow the mentor's path.
During a fierce battle, the character was wounded and captured by enemies. However, the character waited patiently, studying the enemy's weaknesses and taking advantage of them to escape. The character may now have an appreciation for knowing when to fight and when not to. At times, he counsels others to step away from a tough battle and use guile to win through it.
Class(es) Ranger 8
Order of the Bow Initiate 10
Both of the Trakas Wolfsbane Lightning-Bearer
parents died and he was raised by friends. Trakas Wolfsbane Lightning-Bearer
idolizes (or idolized) his parents. Trakas Wolfsbane Lightning-Bearer
has a younger sibling who look(s) at him as their protector and provider. The character's family are exiles forced to leave their homeland for political reasons. How does the community react to the Trakas Wolfsbane Lightning-Bearer
family? Well, truthfully, the family is merely accepted. The NPC has earned the hatred of a town or guild-like organization who use(s) arcane magic against him. Luckily, though, the character also has won the respect of a large group (about twenty-five people) and allies who can do scholarly research into ancient lore when needed. As for companions, the NPC has a common pet like a house cat, small dog, or song bird or what the DM decides. It is loyal and devoted.
Important Events
One of the Trakas Wolfsbane Lightning-Bearer
acquaintances (past or present) has a closely-guarded item in his or her possession. The acquaintance occasionally does (or did) things that piqued the character's curiosity. If the acquaintance is still present, the DM needs to decide what the item is and when the acquaintance will show up again to tantalize the character further.
The character played a critical role in helping prevent some tragic or deadly circumstances from becoming worse than they could have been. Although he didn't succeed in averting all deaths or calamities, his work has left those involved grateful to him. The DM should decide who the character helped and what tragedy occurred.
The character learned all kinds of useful facts while growing up. As a result, he can relate some obscure fact about almost every subject. Feel free to roleplay the character as a person eager to impart the information that he knows, or play him as someone who imparts his knowledge only when it is needed.
When the character learned that his family had some secret in its past, his extreme curiosity led him to root it out. What he discovered was so terrible that it made a lasting impression on him. This event can affect the character in many different ways, such as recurring nightmares, a lack of curiosity, and a secretive attitude.
The Trakas Wolfsbane Lightning-Bearer
was stricken with a grave illness that nearly cost him his life. After an extended period of convalescence, he recovered. This brush with death has left the character with a very real sense of his own mortality and the value of life, resulting in an element of deep caring for others who are ill.
Prior to becoming an adventurer, Trakas Wolfsbane Lightning-Bearer
had a comfortable home and a very stable life. Some natural disaster ruined this happiness, however, leaving the character alone. Because his home was destroyed, play him as someone who feels he can't settle down anywhere. He might act jealous of others who seem to have the happiness he seeks.
The character was involved in a successful business or other venture. The illegal actions of an underhanded competitor decimated the undertaking, however, showing the character just how cutthroat the real world can be. Now the character is likely to be wary while making business deals, perhaps as rather savvy in business or simply cautious to the point of distrust.
Someone in the character's life pushed him to become a Ranger. This either led him into magic or made him realize his limitations in that area. If gifted, the character could be grateful to the person. If not gifted, then the character could have low self-esteem because he can't use sorcery, or he could simply dislike the person who couldn't accept him for who he was.
A person that the character always had fun with suddenly showed a more commanding aspect when the character least expected it but most needed it. The character watches others carefully now and never underestimate them because of this past experience.
The character was presented with a very difficult puzzle or challenge which required a great deal of thought to solve. Since that time he has been fascinated with all manner of puzzles, enigmas, and riddles. He shows glee when presented with a new puzzle.
During a long journey, the Trakas Wolfsbane Lightning-Bearer expedition met with disaster, leaving him badly wounded. Although he did eventually recover, two of his senses have been badly impaired by the accident. The nature of the character's handicaps can be used to determine the type of disaster.
Two rolls of a d20 determine the affected senses:
1-4 indicates sight
5-8 indicates hearing
9-12 indicates smell
13-16 indicates touch
17-20 indicates taste
Trakas Wolfsbane Lightning-Bearer was offered a chance to help found a business, fund a venture, or otherwise participate in a risky undertaking. He turned down the chance and watched as it became even more successful than hoped. Good examples of an appropriate undertaking include founding an inn, being a leader in a group of mercenaries that eventually becomes the core of the city guard, and so on.
A mentor of the character leaves for a long journey. When he or she comes back, the mentor has changed profoundly. Not only is the mentor a cleric now, but he or she also seems to have found a deep inner peace. The character may be so impressed that he wishes to follow the mentor's path.
During a fierce battle, the character was wounded and captured by enemies. However, the character waited patiently, studying the enemy's weaknesses and taking advantage of them to escape. The character may now have an appreciation for knowing when to fight and when not to. At times, he counsels others to step away from a tough battle and use guile to win through it.