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Post by Black Robed One on Aug 31, 2004 14:19:00 GMT -5
The idea is simple – each player creates a nation of his/her own, using NationStates ( www.nationstates.net/cgi-bin/index.cgi ) and manages its affairs through standard NationStates options. However, in addion to the standard NationStates options, we will be able to play virtually any other options via the forum, including non-standard issues and events, international trade and politics and possibly even wars. When and if we will have enough nations, we can go as far as creating the whole world; until then, our world-related options will be rather limited, I am thinking. Oh, and to make things clear, I am thinking about running the world with technological progress slightly bellow what we have in our world; think of the times shortly before the Second World War. So, is anybody interested?
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Post by Challenger on Aug 31, 2004 14:20:59 GMT -5
I'm not 100% sure this will work but it sounds like fun.
I started Earl Shilton last night mind if I use it?
Challenger
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Post by Black Robed One on Aug 31, 2004 14:29:21 GMT -5
I'm not 100% sure this will work but it sounds like fun. I started Earl Shilton last night mind if I use it? Challenger Truth to tell, I am not 100% sure this will work either... ^_^; Anyway, naturally I don't mind you using already existing nations. I have terribly little time left to spend online today (actually, it's more like tonight for me), but I'll make a post in "PBMB Forum Request" section before I leave today, asking Shadowdragon to make a section for this game of ours.
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Post by Black Robed One on Aug 31, 2004 14:31:15 GMT -5
P.S.
Cannot think of any good names for this game of ours right now, so I'll ask Shadwdragon to simply title it "Nation Simulation Game" for now.
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Post by Challenger on Aug 31, 2004 14:37:56 GMT -5
idea: You should create a region for us to move to.
Challenger
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Post by Black Robed One on Aug 31, 2004 14:41:21 GMT -5
idea: You should create a region for us to move to. Challenger Good idea, although I was actually planning this anyway. But I will go on to creating a region tomorrow, okay? No time left today...
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Post by nonameapparent on Aug 31, 2004 15:21:59 GMT -5
Well I have a country in there called Sorst, though I haven`t checked in a long, long while. So yay I am interested, if you like fanatic theocracies edit: my country no longer exist, so I guess I have to create a new one. A clone
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Post by Shadowdragon on Sept 1, 2004 6:14:33 GMT -5
Hello, I actually have a country and a region over there.
Country: DraconiaShadowvar
Region: DraconiaRealus
Just in case you might be interested.
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Post by Black Robed One on Sept 1, 2004 8:47:39 GMT -5
Hello, I actually have a country and a region over there. Country: DraconiaShadowvar Region: DraconiaRealus Just in case you might be interested. Thank you very much for your offer, Shadowdragon, but unfrotunately I've planed to run this game in no-magic world, while your region clearly states otherwise. If you wish to play this game, you are definately welcome too, but, as I have already said, no magic. The huge dragon-like creatures may exist, but neither they will have any magic and/or breath weapon, no they will be especially intelligent (slightly more intelligent then the dogs at most).
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Post by Black Robed One on Sept 1, 2004 8:56:05 GMT -5
For all would-be players!Everybody is definately welcome to join this game (in fact, we need some nations before we start the worldbuilding process), no matter what kind of nation they run (just keep in mind, it is no-magic world, and the technological progress slightly bellow what we have in our world). Many nations are going to be very different, but this is only natural; the game will show how these different nations will deal with each other. The UnitedStates region for this game is: The Isolated Lands I will now begin to post some initial information about the game in “Nation Simulation Game” section; here is the direct link to it, by the way: shadowdragons69.proboards2.com/index.cgi?board=nations
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