Grudge
Peasant
Oozemaster
Posts: 6
|
Post by Grudge on Dec 1, 2003 10:29:33 GMT -5
In this thread I will post a few spells I have researched or simple remade for personal use. But of course, it is possible for some others adepts to use these spells as well, especially, if these adepts are worshiping Erythnul! Yeah, all praises to Erythnul the Many, God of Ugliness and Slaughter!
P.S. Some of you will possibly see, that some of these spells are exact copies of the spells from the others sources, which were adjusted for adepts to use.
|
|
Grudge
Peasant
Oozemaster
Posts: 6
|
Post by Grudge on Dec 1, 2003 10:29:59 GMT -5
Grudge’s Estivation
Spell School: Transmutation Spell Level: Adept 3 Componenets: V, S, M Casting Time: 30 minutes Range: Self Target: Self Duration: Up to three months Saving Throw: None Spell Resistance: No Description: During periods of extreme heat, the body slowly dehydrates, leading to eventual death. By hiding from the direct environment, whether through burying oneself in the sand or taking shelter in a small cave, the caster can survive up to three months by shutting down all but the most basic bodily functions, requiring neither food nor water during this time. The caster suffers no ill effects from the environment, but may not take any action during this time. The caster is vaguely conscious of the environment around him, and awakens immediately if addressed personally, or if attacked. If three months pass without rescue or an environmental change, the caster dies of dehydration. Focus: A handful of sand, which slowly trickles out of the caster's hand over three months.
|
|
Grudge
Peasant
Oozemaster
Posts: 6
|
Post by Grudge on Dec 1, 2003 10:30:21 GMT -5
Grudge’s Hibernation
Spell School: Transmutation Spell Level: Adept 3 Componenets: V, S, M Casting Time: 30 minutes Range: Self Target: Self Duration: Up to three months Saving Throw: None Spell Resistance: No Description: During periods of extreme cold, the body slowly freezes, leading to eventual death. By hiding from the direct environment, normally by making or finding a shelter, the caster can survive up to three months by shutting down all but the most basic bodily functions, not even requiring food or water. The caster suffers no ill effects from the environment, but may not take any action during this time. The caster is vaguely conscious of the environment around him, and awakens if addressed, or attacked, if three months pass without rescue or an environmental change, the caster dies of frostbite. Focus: A handful of snow, which slowly melts over three months.
|
|
Grudge
Peasant
Oozemaster
Posts: 6
|
Post by Grudge on Dec 1, 2003 10:31:23 GMT -5
Grudge’s Detect Ooze or Mold
Spell School: Divination Spell Level: Level: Adept 1 Components: V, S Casting Time: 1 action Range: Long (400 ft. + 40 ft./level) Area: Quarter circle emanating from you to the extreme of the range Duration: Concentration, up to 10 minutes/level (D) Saving Throw: None Spell Resistance: No You can detect a particular type of ooze or mold in a quarter circle emanating out from you in whatever direction you face. You must think of a particular type of ooze or mold when using the spell. Each round you can change the ooze or mold type. The amount of information revealed depends on how long you search a particular area or focus on a specific type of ooze or mold: 1st Round: Presence or absence of the ooze or mold type in that quarter. 2nd Round: Number of individuals of the specified type in the area (for creatures of ooze type), or amount of space covered by ooze or mold. 3rd Round: The condition and location of each individual present(for creatures of ooze type), or location to the each particular path of ooze or mold. Conditions: For purposes of this spell, the categories of condition are as follows: Normal: Has at least 90% of original hit points. Fair: 30% to 90% of original hit points remaining. Poor: Up to 30% of original hit points remaining. Note: Each round you can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. The DM decides if a specific type of ooze or mold is present.
|
|