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Post by Dr. Doom III on Jan 18, 2004 19:51:21 GMT -5
As always any constructive criticism is welcome.
Dimensional Conduit (lesser)
Range: Planetary Duration: 1 year per level of experience or until destroyed Saving Throw: None P.P.E.: 1000 (10) Level: 12
A dimensional conduit spell connects two points in space-time through the enchantment of two doorways linking them. The spell must be performed individually on both doors to link them. The doorways must be in a fixed position and cannot be in any moving vehicle. When the first spell is cast on the first doorway the spell will remain for 10 days per level or until the second spell is cast on the destination point. Once cast the conduit can be used by spending 10 P.P.E. to open it. Unless the 10 P.P.E. is spent the door will work normally and will show no signs of enchantment. Only temporal classes can activated a conduit for 10 P.P.E., only if they know of its existence, all others must use a Reopen Gateway spell. A conduit can only be detected while in use and only by those that can sense dimensional anomalies or by use of the spell of the same name. If a doorway is destroyed on either side the conduit will be destroyed.
Dimensional Conduit (greater)
Range: interdimensional or interplanetary Duration: 1 year per level of experience or until destroyed Saving Throw: None P.P.E.: 3000 (100) Level: 14
This spell is a more powerful version of the Dimensional Conduit (lesser) spell used to connect two points in other dimensions or on different planets.
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Post by Iron Bonny Shades on Jan 20, 2004 21:07:21 GMT -5
groovy doom.
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Post by Anastas on Jan 21, 2004 0:46:20 GMT -5
As always, the concept looks pretty solid. I'll wait until you've tweaked it to your satisfaction then save it to my computer.
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Post by Dr. Doom III on Jan 21, 2004 1:31:24 GMT -5
They were inspired by the Keymaker stuff in The Matrix Reloaded.
I never referenced any books when I typed them up so the P.P.E. and levels may change when I get a chance to look them over.
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