Deyv
Squire
Darq Lord... tch, fine. Darq Minion.
Posts: 129
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Post by Deyv on Oct 4, 2003 22:50:20 GMT -5
I hate to keep creating long posts in a row... but here comes another.
Spark Male Half-Elf Mage Alignment: Loosely True Evil Languages: common, elf, gnome, halfling, goblin, hobgoblin, orc, and gnoll. 30% Sleep resistance Infravision 60 Elven door finding 5'10", 120 lbs. 21yrs Old. THAC0: Melee; 19/ Ranged 17 AC: 6
Saves*: Poison or Magic Death, 14 (10). Rod, Staff, or Wand, 11(7). Petrification or Polymorph, 13(9). Breath Weapon, 15(11). Spell, 12(8). *numbers in ()s apply if dodging helps
Str: 9; HIT PROB. Normal; DMG. ADJ. None; WEIGHT ALLOW. 35; MAX PRESS. 90; OPEN DOORS. 5; BEND BARS/LIFT GATES: 1% Dex: 18; REACTION ADJ. +2; MISSILE ATTACK ADJ. +2; DEFENSIVE ADJ. -4 Con: 15; HP ADJUSTMENT, +1; SYSTEM SHOCK. 90%; RESURRECTION SURVIVAL. 94%; POISON SAVE. 0; REGENERATION 0 Int: 18; SPELL LEVEL. 9th; CHANCE TO LEARN SPELL. 85%; MAX. # OF SPELLS/LEVEL. 18; ILLUSION IMMUNITY. -- Wis: 13; MAGICAL DEFENSE ADJUSTMENT. 0; BONUS SPELLS. 1st; CHANCE OF SPELL FAILURE. 0% Cha: 15; MAX. # OF HENCHMEN. 7; LOYALTY BASE. +3; REACTION ADJUSTMENT + 3
Equipment: Red Tunic, pocket lined Black Cloak, Gloves, 2 week's worth Dry rations, 10 candles, flint and steel, 50 ft silk rope, 50 ft of string, Spell Book, Spell Components, Spell components, a charm necklace, flint and steel, a pillow, Hooded Lantern, 10 flasks of oil, 2 full waterskins. Weapons: 10 knifes, Quarterstaff Armor: Group fighter, so... none. Macical Equipment: Boots of Springing and Striding (Double Movement Rate [to 24], Jump, Tumble)
Spells: 1st level; 4: 2nd level; 2: 3rd level; 1
In Spell Book: 1st: Armor, Burning Hands, Charm Person, Detect Magic, Enlarge, Feather Fall, Identify, Magic Missile, Read Magic 2nd: Blur, Improved Phantasmal Force, Invisibility, Knock, Levitate, Melf's Acid Arrow, Ray of Enfeeblement, Shatter, Strength, Web 3rd: Blink, Dispel Magic, Fireball, Fly, Haste, Melf's Minute Meteors, Suggestion,
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Post by Tellyna on Oct 12, 2003 14:42:49 GMT -5
Tellyna Female High elf Level: 5 Mage Alighnment: Chaotic nuetral XP: 20,000 Kit: None Next level: 40,000 Age: 89 Height: 4' 11" Weight: 88 lbs
Str: 10 Weight allowance: 40 lbs bend bars lift gates: 2% Attack Adj: +0 Damage Adj.: +0 Max press: 115 lbs Open doors: 6
Dex:12 Missile adjustment: +0 Pick pockets: +0% Open Locks: +0% Reaction Adjustment: +0 Armor class: +0 Move silently: -5% Climb walls: +0%
Con: 13 System shock: 85% Poison save: +0 Hit point adjustment: +0 Ressurection chance: 90%
Int: 16 Max spell level: 8th Max spells per level: 11 Illusion immunity: None Bonus proficiencies: 5 Chance to learn new spell: 70%
Wis: 12 Bonus clerical spells: 0, 0, 0, 0, 0, 0, 0, Clerical spell failure chance: 5% Magic defense adjustment: +0 Spell immunity: None
Cha: 13 Loyalty base: +0 Maximum number of henchmen: 5 Initial reaction adjustment: +1
*Saves* Paralyzation: 14 Poison: 14 Death magic: 14 Petrification: 13 Polymorph: 13 Rod: 11 Staff: 11 Wand: 11 Breath weapon: 15 Spell:12
Weapon: Dagger Base Thaco: 19 Melee Thaco: 19 Missile Thaco: 19 Hit points: 17 Armor: Natural Class: 10 Languages: Common, Dwarf, Elf, Elf-High dialect, Human- Regional dialect, Orc
Inventory: Dry rations (1 week), belt, boots (soft), breeches, tunic, copper pieces X7, Gold pieces X9, Silver pieces X8, back pack, Flint and steel, wineskin, torch X3, Belt pouch (small), spellbook, Dagger
Currently carrying 27.20 lbs Spells memorized: 1st level: Armor, Detect magic, Hypnotism, Magic missile 2nd level: Levitate, web 3rd level: Lance of disruption
In Spellbook: 1st level: Armor, Charm person, Chill touch, Detect magic, Detect secret passages and portals, Find familiar, Hypnotism, Light, Magic missile, Read magic, sleep
2nd level: Alter self, Cat's grace, Continual light, Detect evil, Detect invisibility, Invisibility, Levitate, Misdirection, Shatter, Strength, Web
3rd level: Bands of Sirellyn, Dispell magic, Explosive runes, Fireball, Gust of wind, Haste, Hold person, Hold undead, Invisibility (10' radius), Lance of disruption, Water breathing
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Post by MrLemurBoy on Oct 12, 2003 23:51:17 GMT -5
Name: Jarvin Tindale Alignment: Neutral
Race: Human Gender: Male Class: Theif Age: 25 Height: 5'8" Weight: 163 lbs Hair: Brown Eyes: Brown
Stats:
HP: 15
Str: 13 45 Weight Allow, 140 Max Press, 7 Open Doors, 4% BB Dex: 16 +1 Reaction Adj, +1 Missile Attack, -2 Defensive Adj Con: 12 SS 80%, RS 85% Int: 11 2 Languages Wis: 11 Cha: 9 4 Max Henchmen
Level 4 Experience 5000
Theif Skills
PP 45% OL 45% Traps 35% Move Silent 40% Hide 35% Detect Noise 15% Climb 60% Read 0%
AC 6 (Leather Armor & Dex Bonus)
Armor: Leather
Weapons: Daggers... lots and lots of daggers (12 or so secreted around his body)
Thac0: 19 Melee, 18 Ranged
Backstab X 2
Saves: Paralyzation - 13; Rod - 14; Petrification - 12; Breath - 16; Spell - 15
Non-Weapon Proficiencies: Blindfight, Tumbling, Rope Use
Equipment
12 daggers Leather Armor Backpack 50' Silk Rope 3 Torches Belt Pouch Flint & Steel Grappling Hook Mirror, Small Metal Theive's Picks Crowbar 40 Caltrops Crossbow of Angling
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Post by LadyWinterWolf on Oct 13, 2003 0:17:31 GMT -5
Deyv.....hun, stop plotzing over your character, you're doing fine. Welcome to the Cellar Tellyna and LemurBoy.....hope you live long enough to get some treasure. ;D Please make your opening posts on the rp threads, and watch your first step...it's a doozy.
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Post by GIR on Oct 15, 2003 2:39:48 GMT -5
well OceanWhysper thingks this is good. i never did this online rping. um is this ok. i still need to wrok on his story, but here it is so far, i have not done any spell checking or grammer crap. any info on this would be helpfull. i dont normaly like to write things out.
Name : Jacob Weatherlight Race : Human Sex : Male Age : 25 Hair : Long black drity Height : 5' 9'' Eyes : Green Class : DeathSlayer (Necromancer Kit) Lvl : 5
HD : 5D4 HP : THAC0 : 19 Str : 14 Dex : 10 Con : 11 Int : 14 Wis : 17 Cha : 10
Weapon Proficiencies : Dagger
Nonweapon Proficiencies(5) : Necrology, Tracking, Hunting, Netherworld, Ancient History.
Equipment : Standard clothing, and hunting equipment, two daggers,
Special Benefits : Species Enemy, Lich (like the Ranger but kind of undead)
Mental Fortitude : +2 bonus on saving throws againts mental attack caused by Enemy, Including Charm and Fear
Battle Prowess : +2 bonus on attacks against enemy only melee and touch-deliverd spells, and undead-specific attack, (Driving stake in vampires heart)
Spell Prowess : Enemy get -2 penalty on saving thorws. Is cumulative with Necromancy -1 Penalty to necromancers.
Spells:
Lvl : 1 Corpselight Detect Undead
Lvl : 2 Spectral Hand
Lvl : 3 Hold Undead Spirt Armour
Born into a family of mages, Jacob love magice just like all his family, he had great potental to be even a great mage.
But then like all young men, he meet a woman, her name was Silvera BlueWind, a mage from a small family from the outer parts of the city, they fell in love. They worked together, and it seemed that everything was goin to be perfect. but two years ago, something happend that changed Jacob and his love forever.
As he was passing Silvera study, he heard a scream tha sounded like her. he quickly entered the door to find out what happend, when he enterd he saw a man that looked weathered and old, flesh even peeling of the face. At his feet was Silvera, on the floor, she slowlyed got up and then jacob saw her face, it was like that of the monster that was over her. she gave a evil grin to jacoband started to lauch, a evil laugh that chilled him to the bone. The monster about Silvera grabe her sholder, and then in a dark lightand black mist they were gone, noting left of the monster or Silvera. Jacob look over the room to see if any could tell him on what happend. the only thing that he could find was a silver neclace of two dragons coiling eachother that he gave to her as a love token. With the necklace in hand he started to cry,, he did not leave the room for 3 days only crying for her.
For 6 months he studyed every book that he can get his hands on to find out who or that was that monster, he found out it was a Lich. a undead mage. he started to study on everyhitng about the lich, even diving into the dark art of necromancy, once he started to do this, the other students and teacher, wondering abouthim and what happend, only saw that he was diving into the dark arts, the decided to kick him out of the school, also his parents abandoned him. he was truly alone now. To survivel he started to hunt for himself, and started to train his body as well as his mind, for when he meets the monster that took his loves soul. His mind is on killing all undead to find this lich. He studys everyhitng on the undead, and necrmany, as he thinks this is the only way to save his love. Diving ever closer to the neatherworld. Will jacob find his love one and free her or will he become the monster that he is hunting.
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Post by LadyWinterWolf on Oct 15, 2003 4:33:52 GMT -5
Sounds good for a first time online rpg GIR...welcome to the Cellar. Now make your first post, watch your step, yada, yada, yada. ;D
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Post by MrLemurBoy on Oct 17, 2003 16:54:24 GMT -5
Hey everyone, just a bit of a heads up, I'm on vacation for the next week. I'll still log on when I can, but my posts will be more sporadic than usual. Hopefully Jarvin won't get smacked by the traps on the stairs when i'm gone
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Post by LadyWinterWolf on Oct 17, 2003 17:41:33 GMT -5
Traps? Traps? We have traps? *OW nudges LWW and shows her further plans for adventure*
Oooooooh, those traps.....hehe.....ummmm.....ooooh....don't know what you're referring to LM. Have a great vacation, and don't worry over a thing. ;D
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Post by Masurume on Oct 19, 2003 2:19:46 GMT -5
Eh...I'm late...
Personal Information Name: Sasuke Player: Masurume Race: Standard half-elf Gender: Male Height: 5'5" Age: 17 Class: Mage Level: 5 Weight: 130 lbs XP: 0 Alignment: Chaotic Neutral Next Level: 40,000 Kit: None
Ability Scores Str: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2% Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 14 Missile Adjustment: +0 Pick Pockets: +10% Open Locks: +15% Reaction Adjustment: +0 Armor Class: -0 Move Silently: +10% Climb Walls: +10%
Con: 11 System Shock: 75% Poison Save: +0 Hit Point Adjustment: +0 Resurrection Chance: 80%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 11 Illusion Immunity: None Bonus Proficiencies: 2 Chance to Learn New Spell: 85%
Wis: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10% Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Loyalty Base: +1 Maximum Number of Henchmen: 4 Initial Reaction Adjustment: +0
Saving Throws Paralyzation: 14 Poison: 14 Death Magic: 14 Petrifaction: 13 Polymorph: 13 Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat Hit Points: 17 Base THAC0: 19 Melee THAC0: 19 Missile THAC0: 19
Armor Natural armor class 10 DEX Defensive adj. -0 FINAL: 10
Weapon Proficiencies Dagger
Non-Weapon Proficiencies Alchemy (prof) 11 Ancient History 10 Ancient Languages 11 Reading/Writing 12 Spellcraft 9 Native Languages Human - Regional dialect Weapons THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Racial Abilities Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door. Infravision - Infravision with a range of 60'. Resistance - 30% resistance to sleep and charm spells.
Class Abilities Mage Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
Backround Sasuke has spent much of his life studying the art of spells, leaving not too much time for improving his power. He studied under Master Kakashi at the Hidden City of the Leaves for many years. He doesn’t have the best of health or a high resistance, because living in a forest causes many problems and creates many diseases. He is good at speaking to people, but he isn’t the best at remembering things. He has an average amount of common sense. Once he finished his studying, he left Master Kakashi in search for his own life with exciting adventures at the age of 17.
Clothing: Pants and a shirt, covered by a black cloak. Plain and simple. He also has a headband on with a piece of silver in the middle, with an inscritpion of a leaf on it.
Looks: Red eyes. Not too strong, has a wise look in his eyes. Hair is short and spiked.
Weapon: A dagger with a sharp edge, made of silver.
Inventory Items Carried Backpack Dry rations (1 week) Flint and steel Paper (per sheet) Torch x3 Wineskin Writing ink (per vial) Spellbook Items Readied Dagger Spending Money * Copper Pieces x7 * Gold Pieces x14 * Silver Pieces x6
Movement and Encumbrance (Match right to left i.e. 118-140 to 1 to -4 to +3) Encumbrance: Unencumbered Light Moderate Heavy Severe Weight (lbs): 0-45 46-69 70-93 94-117 118-140 Movement: 12 8 6 4 1 THAC0: -1 -2 -4 AC: +1 +3 Currently carrying 24.71 pounds (None Encumbrance, 12 Movement)
Spells Level 1: 4 Level 2: 2 Level 3: 1 Cleric Spell Failure Rate: 10% Maximum Wizard Spells Per Level: 11 Wizard Chance to Learn New Spell: 85% Maximum Wizard Spell Level: 9th
Spell Book
1st Level Burning Hands, Comprehend Language, Magic Missile, Light, Mount, , Read Magic, Sleep, ,Spook, Tenser's Floating Disc, Wizard’s Mark, Unseen Servant
2nd Level
Blindness, Blur, Deafness, ESP, Flaming Sphere, Hypnotic Pattern, Invisibility, Melf’s Acid Arrow, Misdirection, Ray of Enfeeblement, Tasha’s UncontrollableHideous Laughter
3rd level
Fireball, Flame Arrow, Haste, Infravision, Levitate, Lightning Bolt, Melf’s Minute Meteors, Monster Summoning 1, Slow, Vampiric Touch, Water Breathing
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Post by LadyWinterWolf on Nov 1, 2003 6:19:13 GMT -5
Posting this for DarkWalker:
Morph Mixed Elf (Fore-father of all elven races) Age: Unknown 6'5" 139 lbs White hair to shoulders Steel grey eyes that roll like storm clouds lvl 20 Wiz/20 Cleric of Azuth/10 loremaster/10 Elven High Mage
Weapons: Staff of Magic {Can be used to cast any spell know in the multiverse. Casting time:1 round} 7d6 damage in melee.
Armor Robe of the Heavens AC-25 (1e terms) 35 (3e terms) Wearer can utalize planeshift at will. Teleport without error 3/day
A potent magic user, Morph has wandered the paths of the Multiverse to find and record all magic created and used. There isn't a spell that he canot cast due to his travels. He frequently travels as a grey peregrin falcon, which has a white head and eyes that seem to bore deep into an onlooker's soul.
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Vincent Janus Santioni
Soldier
"The only true innocents are the children who see the world through new eyes."----Vincent Santioni
Posts: 242
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Post by Vincent Janus Santioni on Nov 5, 2003 23:43:30 GMT -5
Name: Adonia Phedra (greek for Beautiful Shining one) Alignment: c/n
Race: succubus Gender: N/A (mostly Female) Class: Theif Age: 236 (looks 22) Height: 5'2" Weight: 152 lbs Hair: Long straight, crimson Eyes: crystaline blue
Stats:
HP: 7
Str: 14 = hit - dmg - weight 55 mp 170 od 8 bb/lg 7% Dex: 16 =react +1 missle +1 Def -2 Con: 15 = hp adjust +1 ss 90% rs 94% poison 0 regen ? Int: 13 = # lang 3 spell lvl 6 learn 55% max # 9 Il. Im. - Wis: 15 = MD +1 bonus 2cnd fail 0% spell imune ? Cha: 20 = max hench 25 loyalty +12 reaction adjust +9
Level 1 Experience 0
Theif Skills
PP 30% OL 30% Traps 30% Move Silent 30% Hide 10% Detect Noise 15% Climb 70% Read lang 0% Detect Magic 5% Detect Illusion 10% Bribe 5% Tunneling 25% Escape Bonds 15%
AC 0 (natural)
Armor: none (clothes)
WP's:2 Weapons: Whip = size M, type -- ,factor 8, s/m 1d2 ,L 1 short sword = size s, type P, factor 3, S/M 1d6, L 1d8 Thac0: 20 (down 1 pt every two lvls)
Backstab x2
Saves: Paralyzation -13 Rod - 14 Petrification - 12 Breath - 14 Spell - 16
NWP's 3 etiquette cha 0 ventriloquism int -2 swimming str 0
Equipment: thieves kit, clothes, water skin
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Vincent Janus Santioni
Soldier
"The only true innocents are the children who see the world through new eyes."----Vincent Santioni
Posts: 242
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Post by Vincent Janus Santioni on Nov 5, 2003 23:44:49 GMT -5
You'll have to PM me, i have a few ideas to avoid Munchkining her, and a few rules to go over. i'll also explain how i got the 20 charisma,k?
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Post by OceanWhysper on Nov 6, 2003 0:08:11 GMT -5
Welcome aboard Vincent.
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Vincent Janus Santioni
Soldier
"The only true innocents are the children who see the world through new eyes."----Vincent Santioni
Posts: 242
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Post by Vincent Janus Santioni on Nov 6, 2003 2:08:40 GMT -5
Thank you. Glad to BE aboard... almost put be a board. kinda a STIFF thing to say, no? sorry. I love making bad puns.
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Post by Darkwalker on Nov 6, 2003 2:28:58 GMT -5
A thousand thanks LWW...sooner or later I would've gotten around to it.
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