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Post by LadyWinterWolf on Oct 3, 2003 3:35:30 GMT -5
This thread was started for all OOC discussions for the "Death Gate" rp thread.
All character descriptions should also be posted here, unless posted elsewhere within this forum. For example, my character, Erianna, has already been posted in the "Character Description" thread.
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VladTaltos
Peasant
They Call Me A Hartless biatch And Some Times I Think Its True
Posts: 52
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Post by VladTaltos on Oct 3, 2003 17:38:50 GMT -5
Name: Vlad Taltos Race: HalfElf Gender: Male Height: 5'4" Weight: 119 Age: 20 Eyes: white Hair: Sliver Class: Ex pally BlackGuard Alignment: CE Level: 5
Ability Scores
Str: 31 Mod: +10 Dex: 27 Mod: +8 Con: 27 Mod: +7 Int: 24 Mod: +5 Wis: 25Mod: +6 Cha: 26 Mod: +6
Saves
Fortitude: +9 (Base +3, Mod +6) Reflex: +6 (Base +0, Mod +6) Will: +5 (Base +0, Mod +5)
Combat
HP: 31 AC: 20 (19 in flight) (Natural AC +14, Mod +6, (Size -1)) Speed: 30' Initiative: +6 Melee Attack Bonus: +10 Ranged Attack Bonus: +8 Lift over head: 920 lbs. Lift off ground: 1840 lbs. Push/Drag: 4750 lbs.
Weapons
-Bastard Sword- -(Masterwork)-(painted black and Coated in poison)- Attack Bonus: +11 Damage: 1d10 +9 (1 hand) or +13 (2 hands) Critical: 17-20/x2 Weight: 10lbs. Size: Medium Type: Slashing
-Scikle- - Attack Bonus: +8 Damage: 1d8 +2 Critical: x2 Range: 40' Weight: 1/10 lbs. Size: small Type: Piercing Special:Slashing
Weapon Proficiencies
All swords
Armor Proficiencies All armor
Racial Abilities
Damage Reduction: 5/+1 Regeneration: 1 Immortal (self True Resurrect after 1 week of death) Low light vision Dark vision: 60' Immunities: Poison, Disease Resistance: Acid, Cold, Electricity, and Fire-30
----------------------------------------------------------------------- This is Vlad Taltos
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VladTaltos
Peasant
They Call Me A Hartless biatch And Some Times I Think Its True
Posts: 52
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Post by VladTaltos on Oct 4, 2003 0:21:05 GMT -5
if your to lazy to click over there ill put it here
Name: Erianna Player: Lady Winter Wolf Race: Human (Vampire) Gender: Female Height: 5'7" Age: 879 Class: Necromancer Level: 7 Weight: 149 lbs XP: 60,000 Alignment: Neutral Evil Next Level: 90,000 Kit: None
Ability Scores Str: 18 Weight Allowance: 110 lbs Bend Bars/Lift Gates: 16% Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11 Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5% Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0% Con: 18 System Shock: 99% Poison Save: +0 Hit Point Adjustment: +2(+4) Resurrection Chance: 100% Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None Bonus Proficiencies: 5 Chance to Learn New Spell: 70% Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0% Magic Defense Adjustment: +2 Spell Immunity: None Cha: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15 Initial Reaction Adjustment: +7
Saving Throws Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 5 Polymorph: 5 Rod: 3 Staff: 3 Wand: 3 Breath Weapon: 7 Spell: 4
Combat Hit Points: 34 Base THAC0: 18 Melee THAC0: 17 Missile THAC0: 17
Armor Natural armor class 10 Boots of Speed magic adj. -2 Bracers of Defense AC 4 -6 Cloak of Protection +3 magic adj. -3 Ring of Protection +3 magic adj. -3 DEX Defensive adj. -2 FINAL: -6
Weapon Proficiencies Dagger Dart
Non-Weapon Proficiencies Ancient History 15 Disguise 17 Herbalism 14 Necrology 16 Netherworld Knowledge 13 Spellcraft 14 Ancient Languages 16 Beholder Ancient Languages A 16 Netherese (Dead language) Native Languages Common, Elf, Elf - dark (drow) dialect, Giant - Cloud, Goblin, Human - Regional dialect, Orc Reading/Writing 17 Common Reading/Writing (A) 17 Elf
Weapons THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10) Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Class Abilities Necromancer Automatic spells - Gains one free spell every time the mage gains a new level of spells. Elementalists do not recieve one free spell every level, but may add 1d4 effective levels once a day to a spell they cast. Bonus spells - Memorize one free spell for each spell level. This spell must be chosen from their area of speciality. Intense magic - -1 penalty to all saving throws on spells cast from the chosen school. Elementalists enjoy a -2 penalty to all saving throws on spells cast from their chosen element. Wild mages do not recieve a modifyer to their spells. Learning bonus - +15% bonus to learning any spell in the chosen school. Elementalists recieve a +25% bonus to their chosen element, and +15% to other elemental spells, but are unable to learn opposing elemental spells. Wild mages recieve a +10% bonus to learning wild magic spells. Learning penalty - -15% penalty to learning rolls on spells outside the chosen school. Elementalists are unable to learn opposing elemental spells, and suffer a -25% penalty to learn nonelemental spells. Wild mages recieve a -5% penalty to learn standard schools of magic. Research bonus - When researching spells in the chosen school, treat the spell as one level lower. Saving throw bonus - +1 bonus on saves against spells in their chosen school. Elementalists recieve a +2 bonus to their saving throws versus spells in their chosen element. Wild mages do not recieve a bonus to their saving throws. Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Greater Divination, Invocation/Evocation, Necromancy
Inventory Items Worn Amulet of Proof Against Detection and Location Belt Belt pouch, small Crystal Ball Wand of Frost Charge x56 Belt pouch, small Dust of Sneezing and Choking Packet x12 Boots of Speed Bracers of Defense AC 4 Cloak of Protection +3 Ring of Protection +3
Movement and Encumbrance Encumbrance: Unencumbered Light Moderate Heavy Severe Weight (lbs): NA NA NA NA NA Movement: NA NA NA NA NA THAC0: -1 -2 -4 AC: +1 +3 Currently carrying 9.40 pounds (None Encumbrance, 24 Movement)
Spells Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Necromancer 5 4 3 2 Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 11 Wizard Chance to Learn New Spell: 70% Maximum Wizard Spell Level: 8th
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Post by LadyWinterWolf on Oct 4, 2003 1:10:48 GMT -5
Thank you sweetie, and yes, I was being too lazy to post it again. So Vlad, can you give us a small synopsis of what you're expecting of this rp of yours, the basis for it?
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VladTaltos
Peasant
They Call Me A Hartless biatch And Some Times I Think Its True
Posts: 52
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Post by VladTaltos on Oct 4, 2003 19:33:36 GMT -5
uhh i dont know how bout you answer that
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Post by Treva on Oct 4, 2003 19:58:18 GMT -5
Name: Sargius Race: Under-Elf Gender: Male Height: 5'11 Weight: 179 Age: 185 Eyes: Green Hair: Black Class: Assassin 4/ Rouge 6 Alignment: LE Level: 10
Ability Scores
Str: 14 Mod: +2 Dex: 23 Mod: +6 Con: 9 Mod: -1 Int: 15 Mod: +2 Wis: 16 Mod: +3 Cha: 11 Mod: 0
Saves
Fortitude: +2 (Base +3, Mod -1) Reflex: +13 (Base +7, Mod +6) Will: +6 (Base +3, Mod +3)
Combat
HP: 47 AC: 20 (Natural AC +4, Mod +4, Armor +2 Speed: 30' Initiative: +4 Melee Attack Bonus: +9/+4 Ranged Attack Bonus: +13
Weapons
-Mythril Long Sword- -Masterwork/ +2 Magic Weapon. -Mythiril Short Sword- Masterwork/ +1 Magic weapon
14 Mythril Daggars.
Lavander Heavy Crossbow - Masterwork/ +2 Magic weapon, No range peak so long as you have a line of sight.
Weapon Proficiencies
LongSword, Shortsword, Crossbow, Daggar, Dart, Light mace, sap, Short bow, Club, Heavy Crossbow, Heavy mace, Morning star, quarterstaff, rapier, longbow, Composite longbow/shortbow, Repeating crossbow.
Armor Proficiencies
Light Armor
Racial Abilities
Weapon and armor proficiancies. Dark Vision Skill bonus +8 hide, +6 move silently, +4 Intimidate. Unstable: Can assume a Ethreal form at will for up to 6 rounds per day.
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Post by LadyWinterWolf on Oct 5, 2003 3:11:39 GMT -5
uhh i dont know how bout you answer that Ummm, I can't....you're the DM.
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Post by Shan Vortan on Oct 5, 2003 5:48:11 GMT -5
Hello, people!
Yes, old good Shan will be retunring to the Death Gate thread soon!
By the way, LWW, I believe, that your character is the same one, whom I met in the previous Death Gate thread in the Evil PlanetAD&D.
I will behave, as if all the events, which took place in the old Death Gate thread have happened, but our group was separated for some reason. Also, since the previous Death Gate thread was cut in the middle of it, I will have a slight memory gap, i.e. I will not remember how and why we got separated.
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Post by Shan Vortan on Oct 5, 2003 5:50:04 GMT -5
P.S. (Sorry, I forget to add it to my previous post)
By the way, I will post my character's statistics both into this thread, and into "Character Description" thread. I created my character using 3.0 edition.
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Post by Shan Vortan on Oct 5, 2003 5:51:21 GMT -5
Shan Vortan
Gender: Male Race: Human (Shade) Alignment: Lawful Neutral Class: Fighter Level: 6 Effective Character Level: 11 Experience: 55000 Next Level: 66000
Strength: 19 (+4) Dexterity: 18 (+4) Constitution: 16 (+3)/18 (+4) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 10 (+0)/12(+1)
Age: 25 Height: 6’4ft (190cm) Weight: 174lb (87kg) Size: Medium Speed: 20ft/40ft Eye Color: Pale Violet Hair Color: None Complexion: Gray
Patron Deity: None Homeworld: Toril Languages: Netherese, Common
Hit Points: 67/73 Armor Class: 22/26 (+8 armor, +4 Dexterity/+4 Deflection) Initiative: +4 (+4 Dexterity)
Based Attack Bonus: +6/+1 Melee Attack Bonus: +10/+5 Ranged Attack Bonus: +10/+5
Fortitude Save: +8/+13 Reflex Save: +6/+10 Will Save: +3/+7
Shade Special Modifiers (All special modifiers are applied only when Shan is in darkness, for example during the night, or in the dungeon; the darkness doesn’t necessary have to be total):
Increased Speed: In darkness Shan’s speed is increased by 20 feet.
Increased Armor Class: In darkness Shan gain +4 Deflection bonus to AC.
Increased Attacks and Damage: In darkness Shan gain +2 Competence bonus to all his attack and damage rolls.
Increased Saves: In darkness Shan gain +4 Luck bonus to all his saving throws.
Increased Ability Score: In darkness Shan’s Constitution and Charisma score are increased by +2
Increased Skills: In darkness Shan gain +4 racial bonus to Listen and Spot skill checks, and +8 racial bonus to Hide and Move Silently Skill checks. Shan suffers no penalties to any skill checks due to the darkness.
Shade Special Qualities (Shan has access to all his special qualities only when he is in darkness, for example during the night, or in the dungeon; the darkness doesn’t necessary have to be total):
Control Light (Spell-Like Ability): Shan can decrease the level of light within a 100 feet radius from himself by a factor of 60%.
Fast Healing (Extraordinary Ability): Shan regains 2 lost hit points every round. Shan cannot regain lost hit points when he is in the bright light.
Invisibility (Spell-Like Ability): Shan can use this spell-like ability once per day as 6th level sorcerer.
Shadesight (Spell-Like Ability): Shan has 60 feet Darkvision. Shan can see normally through any darkness effects, but not through fog, invisibility, obscurement and so forth.
Shadow Image (Spell-Like Ability): Three times per day, Shan can use this spell-like ability, which is similar to Mirror Image spell) as 6th level sorcerer. The ability creates 1d4+2 illusionary figments of Shan.
Spell Resistance (Extraordinary Ability): Shan has spell resistance equal to: 11 +Shan’s character level =17 Feats: Human Bonus Feat: Ambidexterity 1st level character: Two-Weapon Fighting 1st level fighter: Exotic Weapon Profeciency (Two-Bladed Sword) 2nd level fighter: Weapon Focus (Two-Bladed Sword) 3rd level character: Combat Reflexes 4th level fighter: Weapon Specialization (Two-Bladed Sword) 6th level character: Hold the Line 6th level fighter: Blind-Fight
Skills: Climb+4/+6 (3 ranks, +4 Strength, -3 armor check penalty/+2 Climber’s kit) Jump+4 (3 ranks, +4 Strength, -3 armor check penalty Hide+2/+10 (1 rank, +4 Dexterity, -3 armor check penalty/+8 racial bonus) Listen+2/+6 (1 rank, +1 Wisdom/+4 racial bonus) Move Silently+2/+10 (1 rank, +4 Dexterity, -3 armor check penalty/+8 racial bonus) Search+1 (1 rank) Spot+2/+6 (1 rank, +1 Wisdom/+4 racial bonus) Swim+5 (1 rank, +4 Strength) Tumble+4 (3 ranks, +4 Dexterity, -3 armor check penalty) Wilderness Lore+3 (2 ranks, +1 Wisdom)
Equipment: Explorer’s Outfit +3 Darksteel Chainmail of Nimbleness +3 Keen Darksteel Two-Bladed Sword Cloak of Storing (Looks like long black cloak with a hood, which covers most of Shan’s body. Shan is able to store a single item that weigh no more then 50 lbs into the Cloak of Storing as free action, and then retrieve it as free action as well. In all other ways, this ability works exactly like similar ability of Glove of Storing.) Bag of Holding III Amulet of the Planes Masterwork Daggers x7 Trail rations for a month of travel Four waterskins filled with fresh water Cold Weather Outfit Bedroll Winter Blanket Tent Bullseye Lantern Flasks of Oil x2 Flint and Steel Scrollcase Sheets of parchment x10 Vials of Ink x2 Inkpens x2 Small Steel Mirror Silk Rope (100ft long) Grappling Hook attached to 50ft long Hemp Rope Whetstone Spyglass Climber’s kit
Notes about Darksteel: Both Shan’s Two-Bladed Sword and Chainmail are made of Darksteel. Normally, Darksteel surface is gleaming purple in color, but when either cut or polished, it has silvered color instead. Shan always keeps both his Two-Bladed Sword and Chainmail well polished. Shan’s Two-Bladed Sword inflicts +1 point of electricity damage with each hit, due to the nature of Darksteel. Shan’s Chainmail grants Shan Acid Resistance 2, due to the nature of Darksteel.
Armor and Shield penalties: Armor Check Penalty: -3 Maximum Dexterity Bonus: +4 Arcane Spell Failure: 30% Speed limitation: 20ft
History:
Shan is one of the few so-called Trueborn Shades, who was born as Shade. Trueborn Shades are rare, as most of the Shades are created from normal humans many years after their birth. And needless to say, Shan’s family, which was one of the noble families of the City of Shade, was very proud of Shan’s birth. However, when Shan came to the age of thirteen, when his magical training was supposed to begin, pride for Shan instantly turned into a bitter disappointed, as it was discovered, that Shan had no magical talent, which was the great social stigma in the City of Shade. To hide their stigma, Shan’s family forced Shan not to leave their estate, except for the rare occasions. During the next four lonely years, Shan discovered passions for weapons and combat. And even though Shan had to train mostly by himself, he managed to become more or less skillful warrior. But despite his constant training, Shan began to get tired with such a life, but then, he was gifted with a chance to change it. When the City of Shade flied to the elven city of Evereska to aid in defending Evereska against Phaerimms, Shan used the confusion of battle to his advantage. Shan took his favorite magical two-bladed sword and magical chainmail, both of which were made from such a rare metal as Darksteel, from the family armory, took some of the traveling supplies and gear, and left his family estate along with the City of Shade forever. In the confusion of battle, nobody paid attention to yet another Shadovar soldier, who pass magical bridge to the ground to join the battle. And when Shan’s disappearance was noticed, it was already far away, and the City of Shade was already on its way back to the desert of Anauroch. Since then, it was officially proclaimed, that Shan died honorably in the battle against Phaerimms. Since then, Shan has been wondering around the World of Toril, enjoying his life outside the grim walls of his family estate and the City of Shade. Even though Shan encountered only mistrust and hatred, when his real appearance is revealed, and had to fight for his life more times in his short life, then he can remember, Shan don’t regret about of anything and ready and willing to fight for his life and freedom, when it is necessary. Two years of loneliness, travels and nearly constant fighting made Shan cold and merciless, but not cruel man.
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Post by Shan Vortan on Oct 5, 2003 6:12:08 GMT -5
By the way, people, I have one little problem. For some reson, I can't find Death Gate thread among Freeform/Open RPG Threads. Whay is that? I was sure, that Death Gate thread was among Freeform/Open RPG Threads... Was Death Gate thread moved? If so, can somebody tell me, where to find it now?
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Post by LadyWinterWolf on Oct 5, 2003 9:47:01 GMT -5
Yes, my character Erianna is the same from the Death Gate threads at both Old and Evil Planet.
As to the Death Gate thread here.....I'm checking on that.
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Post by Shan Vortan on Oct 13, 2003 10:41:19 GMT -5
As apparently "Death Gate" Online RPG is now dead, I will consider myself open for joining any other game.
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Post by LadyWinterWolf on Oct 14, 2003 2:53:20 GMT -5
Hmmm, sorry about this....Vlad seems to be MIA atm.
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VladTaltos
Peasant
They Call Me A Hartless biatch And Some Times I Think Its True
Posts: 52
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Post by VladTaltos on Oct 14, 2003 12:38:23 GMT -5
*walks through the door * Im back i think i took a wrong turn some ware but im back and Death Gate will start soon o and its all new i have more ideas for it so be good and wait a little bit
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