Post by Hussar on Sept 9, 2004 8:09:39 GMT -5
(1) Hussar : yes.
(2) Palai: Palai: "You're going down!" - Trip attack:
[1d20+14] -> [11,14] = (25) touch attack to hit, [1d20+9] -> [19,9] = (28) Strength check
(5) Aria: (( damn these 10' or 5' squares 0)
(2) Palai: I do believe he goes down
(1) Hussar : (5 feet)
(5) Aria: (( doh. 20' radius ))
(1) Hussar : How do you get a +9 strength check?
(2) Palai: +5 Strength, +4 Improved Trip
(1) Hussar : ahh
(1) Hussar : Yup, he falls down
(2) Palai: Palai: Palai slashes with falchion, single attack:
[1d20+16] -> [11,16] = (27) to hit, [2d4+11] -> [2,1,11] = (14) slashing and [1d6] -> [5] = (5) fire
(2) Palai: my free attack, and I use Dodge on the fallen one
(1) Hussar : Hurt, but not much.
(2) Palai: unless he dies
Next init:
(19): Aria's turn
(2) Palai: k
(5) Aria: n, n, wand of magic missiles (sorry, web doesn't fit! )) @ westmost zombie
(5) Aria: [4d4+4] -> [2,2,3,2,4] = (13)
(1) Hussar : Westmost? There are two westmost zombies.
(5) Aria: northern one
(5) Aria: don't know if I have LOS on southern
(1) Hussar : Barely hurt.
Next init:
(18): Nikkia's turn
(2) Palai: inspire courage would be nice
(1) Hussar : Nikkia backs out of combat and begins inspiring courage.
(9) Turjan: (Am I still playng Nikia?)
(1) Hussar : oops, yes, but this was faster.
Next init:
(14): Chey's turn
(1) Hussar : Chey falls down the stairs and snaps her neck like a twig for being a complete and utter prat and not telling me he wasn't coming. He fraging dies.
Next init:
(6): Turjan's turn
(2) Palai: Chey has gone down the stairs
(1) Hussar : (sorry, that's been coming for a while now. Stupid git)
(9) Turjan: "My magical power is depleted."
(9) Turjan: "I have few spells left"
(2) Palai: that skipped over Kelly's turn, he was on 11
(5) Aria: "Turjan, when we get out of here, ask me to make you a wand or two..."
(9) Turjan: Grease: A slick of the marvelous lubrication appears underneath the enemy, (DC 16 relex save)
(1) Hussar : Reflex saves [3d20] -> [16,14,6] = (36)
(9) Turjan: (centerd on back two)
(1) Hussar : (Isn't it 10*10?)
(7) Knuckle Breaker: btw, if I don't respond on my turn, I just stay as far away from the fight as possible
(9) Turjan: (yeah thats right)
(1) Hussar : They fall down.
End of Initiative Round, Starting New Initiative Round
(1) Hussar : Take Kelly's turn.
(5) Aria: (( /list, /del, /sort etc ))
(9) Turjan: "whack them Palai"
(2) Palai: how many turns has he used so far today? I think two
(1) Hussar : Things got a little screwed up since I didn't sort the list before starting.
(5) Aria: (( /inittoolhelp is a nice thingie ))
(1) Hussar : two
(2) Palai: k, he'll use another then
(2) Palai: [1d20+4] -> [6,4] = (10) turn check, turn damage [2d6+12] -> [4,4,12] = (20)
(9) Turjan: ((Aria is pretty savvy with Open))
(1) Hussar : Kelly suffers a -10 penalty to his turn checks.
(5) Aria: (( Aria's been using open for about 2 weeks ))
(2) Palai: ouch
(5) Aria: (( ))
(2) Palai: I assume that does nothing then
(1) Hussar : However, that will still turn
(2) Palai: wow
(1) Hussar : Destroying all three.
(1) Hussar : Only 5 hit dice each.
(9) Turjan: "Hideous abominations."
New Initiative
Roll new Initiatives
Init recording off
(9) Turjan: "I think we should rest soon."
(5) Aria: "Cute buggers. Just a bit dead."
(1) Hussar : There, had the recording on before. Forgot to turn it off.
(5) Aria: "Another room off of this one?"
(5) Aria: (( Is there a window in the north door of the west room ))
(1) Hussar : There is another door, yes.
(1) Hussar : No.
(1) Hussar : No window. The only door with a window was the catwalk door.
(5) Aria: (( k thanks ))
(2) Palai: Palai walks in and decapitates the corpses. "Mission accomplished dwarf. Want a souvenir?" Palai holds up a severed head
** (5) Aria listens at the north door of the west room. **
(7) Knuckle Breaker: hehehe, no thinks, it'd look better mounted on you wall
(2) Palai: "I don't think anything this ugly could look good anywhere," Palai says, flinging the head away.
(2) Palai: brb
(9) Turjan: Adios everybody..Disconnecting from Server-.-
(9) Turjan (exit): 10:35
(7) Knuckle Breaker: well now, which door should we choose?
(1) Hussar : You hear this
** (7) Knuckle Breaker hears that **
(5) Aria: (( I am SO not playing that in the library ))
(5) Aria: (( But "Go back" from scary halloween sounds gives a good indication ))
(1) Hussar : Turjan will return shortly after a reboot.)
(1) Hussar : ((lol))
(5) Aria: (( Is that loud, as if it's speaking to me, or is it just a zombie on repeat ))
(5) Aria: (( Zombie has entered infinite loop! oh no! )
(1) Hussar : You only hear it once. When you listen at the door. After that, nothing.
(5) Aria: "I heard a ghostly voice telling me to go back!"
** (5) Aria hmms. **
(7) Knuckle Breaker: hmmm... think we should go back
(5) Aria: "What say we check the east door off the main room, it looks like it should be small, given the radius of the tower."
(5) Aria: "Can't fit too much death into a closet, I always say"
(1) Hussar : Again, the door is locked.
** (7) Knuckle Breaker sighs **
(7) Knuckle Breaker: [1d20+13] -> [15,13] = (28)
(1) Hussar : No problem, the lock clicks open with a satisfying sound.
** (5) Aria suggests the party move over to the smaller room for better defense. **
(15) Palai (enter): 10:40
(7) Knuckle Breaker: so, I think one of you had best open yonder door
(15) Palai: back, just got booted
** (5) Aria wishes she'd memorized mage hand. **
(1) Hussar : No problem.
Attempting to assign the role of PLAYER to (15) Palai...
(5) Aria: ((Eastern door is unlocked, party moved W for better defense ))
(1) Hussar : Booting '(2) Palai' from room...
(2) Palai (exit): 10:41
(5) Aria: (( Need some brave soul with 80+ hp to pop it open ))
(1) Hussar : ((lol))
(15) Palai: Kelly then, he's the one with the saves
(15) Palai: I'll be right behind him
(7) Knuckle Breaker: hehehe
(1) Hussar : You can move your mini
(5) Aria: (( empty room ? ))
(15) Palai: did
(16) Turjan (enter): 10:42
(1) Hussar : This room is very similar to the last one. Again, there are three corpses rising when you open the dor.
(5) Aria: "If you both backpedal in time I can web them this time around"
(5) Aria: (( if... heheh ))
(16) Turjan: (back)
(5) Aria: (( just how good are kelly / palai's reflex saves?
(5) Aria: (( ))
(15) Palai: +9 for Palai
(5) Aria: (( oh hell the wand is DC 13 that's cake ))
(15) Palai: don't waste good spells on these losers, Kelly will turn them
(2) Palai: Palai: "You're going down!" - Trip attack:
[1d20+14] -> [11,14] = (25) touch attack to hit, [1d20+9] -> [19,9] = (28) Strength check
(5) Aria: (( damn these 10' or 5' squares 0)
(2) Palai: I do believe he goes down
(1) Hussar : (5 feet)
(5) Aria: (( doh. 20' radius ))
(1) Hussar : How do you get a +9 strength check?
(2) Palai: +5 Strength, +4 Improved Trip
(1) Hussar : ahh
(1) Hussar : Yup, he falls down
(2) Palai: Palai: Palai slashes with falchion, single attack:
[1d20+16] -> [11,16] = (27) to hit, [2d4+11] -> [2,1,11] = (14) slashing and [1d6] -> [5] = (5) fire
(2) Palai: my free attack, and I use Dodge on the fallen one
(1) Hussar : Hurt, but not much.
(2) Palai: unless he dies
Next init:
(19): Aria's turn
(2) Palai: k
(5) Aria: n, n, wand of magic missiles (sorry, web doesn't fit! )) @ westmost zombie
(5) Aria: [4d4+4] -> [2,2,3,2,4] = (13)
(1) Hussar : Westmost? There are two westmost zombies.
(5) Aria: northern one
(5) Aria: don't know if I have LOS on southern
(1) Hussar : Barely hurt.
Next init:
(18): Nikkia's turn
(2) Palai: inspire courage would be nice
(1) Hussar : Nikkia backs out of combat and begins inspiring courage.
(9) Turjan: (Am I still playng Nikia?)
(1) Hussar : oops, yes, but this was faster.
Next init:
(14): Chey's turn
(1) Hussar : Chey falls down the stairs and snaps her neck like a twig for being a complete and utter prat and not telling me he wasn't coming. He fraging dies.
Next init:
(6): Turjan's turn
(2) Palai: Chey has gone down the stairs
(1) Hussar : (sorry, that's been coming for a while now. Stupid git)
(9) Turjan: "My magical power is depleted."
(9) Turjan: "I have few spells left"
(2) Palai: that skipped over Kelly's turn, he was on 11
(5) Aria: "Turjan, when we get out of here, ask me to make you a wand or two..."
(9) Turjan: Grease: A slick of the marvelous lubrication appears underneath the enemy, (DC 16 relex save)
(1) Hussar : Reflex saves [3d20] -> [16,14,6] = (36)
(9) Turjan: (centerd on back two)
(1) Hussar : (Isn't it 10*10?)
(7) Knuckle Breaker: btw, if I don't respond on my turn, I just stay as far away from the fight as possible
(9) Turjan: (yeah thats right)
(1) Hussar : They fall down.
End of Initiative Round, Starting New Initiative Round
(1) Hussar : Take Kelly's turn.
(5) Aria: (( /list, /del, /sort etc ))
(9) Turjan: "whack them Palai"
(2) Palai: how many turns has he used so far today? I think two
(1) Hussar : Things got a little screwed up since I didn't sort the list before starting.
(5) Aria: (( /inittoolhelp is a nice thingie ))
(1) Hussar : two
(2) Palai: k, he'll use another then
(2) Palai: [1d20+4] -> [6,4] = (10) turn check, turn damage [2d6+12] -> [4,4,12] = (20)
(9) Turjan: ((Aria is pretty savvy with Open))
(1) Hussar : Kelly suffers a -10 penalty to his turn checks.
(5) Aria: (( Aria's been using open for about 2 weeks ))
(2) Palai: ouch
(5) Aria: (( ))
(2) Palai: I assume that does nothing then
(1) Hussar : However, that will still turn
(2) Palai: wow
(1) Hussar : Destroying all three.
(1) Hussar : Only 5 hit dice each.
(9) Turjan: "Hideous abominations."
New Initiative
Roll new Initiatives
Init recording off
(9) Turjan: "I think we should rest soon."
(5) Aria: "Cute buggers. Just a bit dead."
(1) Hussar : There, had the recording on before. Forgot to turn it off.
(5) Aria: "Another room off of this one?"
(5) Aria: (( Is there a window in the north door of the west room ))
(1) Hussar : There is another door, yes.
(1) Hussar : No.
(1) Hussar : No window. The only door with a window was the catwalk door.
(5) Aria: (( k thanks ))
(2) Palai: Palai walks in and decapitates the corpses. "Mission accomplished dwarf. Want a souvenir?" Palai holds up a severed head
** (5) Aria listens at the north door of the west room. **
(7) Knuckle Breaker: hehehe, no thinks, it'd look better mounted on you wall
(2) Palai: "I don't think anything this ugly could look good anywhere," Palai says, flinging the head away.
(2) Palai: brb
(9) Turjan: Adios everybody..Disconnecting from Server-.-
(9) Turjan (exit): 10:35
(7) Knuckle Breaker: well now, which door should we choose?
(1) Hussar : You hear this
** (7) Knuckle Breaker hears that **
(5) Aria: (( I am SO not playing that in the library ))
(5) Aria: (( But "Go back" from scary halloween sounds gives a good indication ))
(1) Hussar : Turjan will return shortly after a reboot.)
(1) Hussar : ((lol))
(5) Aria: (( Is that loud, as if it's speaking to me, or is it just a zombie on repeat ))
(5) Aria: (( Zombie has entered infinite loop! oh no! )
(1) Hussar : You only hear it once. When you listen at the door. After that, nothing.
(5) Aria: "I heard a ghostly voice telling me to go back!"
** (5) Aria hmms. **
(7) Knuckle Breaker: hmmm... think we should go back
(5) Aria: "What say we check the east door off the main room, it looks like it should be small, given the radius of the tower."
(5) Aria: "Can't fit too much death into a closet, I always say"
(1) Hussar : Again, the door is locked.
** (7) Knuckle Breaker sighs **
(7) Knuckle Breaker: [1d20+13] -> [15,13] = (28)
(1) Hussar : No problem, the lock clicks open with a satisfying sound.
** (5) Aria suggests the party move over to the smaller room for better defense. **
(15) Palai (enter): 10:40
(7) Knuckle Breaker: so, I think one of you had best open yonder door
(15) Palai: back, just got booted
** (5) Aria wishes she'd memorized mage hand. **
(1) Hussar : No problem.
Attempting to assign the role of PLAYER to (15) Palai...
(5) Aria: ((Eastern door is unlocked, party moved W for better defense ))
(1) Hussar : Booting '(2) Palai' from room...
(2) Palai (exit): 10:41
(5) Aria: (( Need some brave soul with 80+ hp to pop it open ))
(1) Hussar : ((lol))
(15) Palai: Kelly then, he's the one with the saves
(15) Palai: I'll be right behind him
(7) Knuckle Breaker: hehehe
(1) Hussar : You can move your mini
(5) Aria: (( empty room ? ))
(15) Palai: did
(16) Turjan (enter): 10:42
(1) Hussar : This room is very similar to the last one. Again, there are three corpses rising when you open the dor.
(5) Aria: "If you both backpedal in time I can web them this time around"
(5) Aria: (( if... heheh ))
(16) Turjan: (back)
(5) Aria: (( just how good are kelly / palai's reflex saves?
(5) Aria: (( ))
(15) Palai: +9 for Palai
(5) Aria: (( oh hell the wand is DC 13 that's cake ))
(15) Palai: don't waste good spells on these losers, Kelly will turn them