Post by Hussar on Oct 18, 2003 8:34:52 GMT -5
The years following the Divine War have not been kind to Ghelspad’s dwarves and as a result they commonly come across as a defiant, tenacious, and bitter lot, doing their best to hold onto what few possessions they have left to them. Where once their sphere of influence covered the whole of Ghelspad, now they are reduced to city-states and underground fortresses.
Ghelspad is home to three dwarven subraces. The most prominent are the Mountain Dwarves who are primarily located in the city state of Burok Torn. The second dwarven race stands in stark contrast to the nobility of the mountain dwarves of Burok torn and exists as a festering shadow reaching out to corrupt everything it touches. These are the black-skinned Charduni who worship the tyrannical god Chardun. The third race is an offshoot of the mountain dwarves, now known as the forsaken dwarves, dwelling deep within the Kelder Mountains, inside the living rock of their fortress kingdom of Krakadom. All but the most foolish of travelers avoid the home of this brutal and territorial race.
All PC dwarves in this campaign are mountain dwarves.
While mountain dwarves are similar to the standard PHB dwarf, they also possess a rich magical tradition and count many wizards among their ranks. Dwarven wizards have expanded their formidable powers since the Divine War through their research into new forms of magic. Mountain dwarves worship their demi-god Goran and priests are well respected in dwarven society. Mountain Dwarven mastery in military arts have allowed them to survive in Ghelspad despite decades of war with both the Calastian Hegemony and the dark elves of Dier Drendal.
Racial Abilities: Mountain Dwarves have the following racial traits:
+2 Con, -2 Charisma
Medium-size
Base speed=20
Darkvision – 60 feet
Stonecunning – as per the PHB
Runic Heritage: The innate magical nature of Scarred Lands dwarves and their racial mastery of runic magic grants them the following spell like abilities: 2/day detect magic, arcane mark. These are cast as if the dwarf was a sorcerer equal to the dwarf’s class level. Dwarves use arcane marks for a variety of purposes, from invisible battlefield instructions to warnings left in deep tunnels, to marking possessions with their clan name. They also use such marks on themselves and their possessions for decorative purposes.
+2 racial bonus vs poison and disease.
+2 racial bonus vs spells and spell like effects.
+2 dodge bonus against opponents of size Huge or larger.
+2 to melee attack rolls if an allied dwarf is within 5 feet
+2 to Appraise checks related to stone or metal
+2 to Craft checks related to stone or metal
+2 racial bonus on Handle animal checks related to dwarf hounds
Automatic Languages – Dwarf and Common
Bonus Languages – Any Titanspawn
Favoured Class – Fighter or Wizard (chosen at time of creation)
Ghelspad is home to three dwarven subraces. The most prominent are the Mountain Dwarves who are primarily located in the city state of Burok Torn. The second dwarven race stands in stark contrast to the nobility of the mountain dwarves of Burok torn and exists as a festering shadow reaching out to corrupt everything it touches. These are the black-skinned Charduni who worship the tyrannical god Chardun. The third race is an offshoot of the mountain dwarves, now known as the forsaken dwarves, dwelling deep within the Kelder Mountains, inside the living rock of their fortress kingdom of Krakadom. All but the most foolish of travelers avoid the home of this brutal and territorial race.
All PC dwarves in this campaign are mountain dwarves.
While mountain dwarves are similar to the standard PHB dwarf, they also possess a rich magical tradition and count many wizards among their ranks. Dwarven wizards have expanded their formidable powers since the Divine War through their research into new forms of magic. Mountain dwarves worship their demi-god Goran and priests are well respected in dwarven society. Mountain Dwarven mastery in military arts have allowed them to survive in Ghelspad despite decades of war with both the Calastian Hegemony and the dark elves of Dier Drendal.
Racial Abilities: Mountain Dwarves have the following racial traits:
+2 Con, -2 Charisma
Medium-size
Base speed=20
Darkvision – 60 feet
Stonecunning – as per the PHB
Runic Heritage: The innate magical nature of Scarred Lands dwarves and their racial mastery of runic magic grants them the following spell like abilities: 2/day detect magic, arcane mark. These are cast as if the dwarf was a sorcerer equal to the dwarf’s class level. Dwarves use arcane marks for a variety of purposes, from invisible battlefield instructions to warnings left in deep tunnels, to marking possessions with their clan name. They also use such marks on themselves and their possessions for decorative purposes.
+2 racial bonus vs poison and disease.
+2 racial bonus vs spells and spell like effects.
+2 dodge bonus against opponents of size Huge or larger.
+2 to melee attack rolls if an allied dwarf is within 5 feet
+2 to Appraise checks related to stone or metal
+2 to Craft checks related to stone or metal
+2 racial bonus on Handle animal checks related to dwarf hounds
Automatic Languages – Dwarf and Common
Bonus Languages – Any Titanspawn
Favoured Class – Fighter or Wizard (chosen at time of creation)