Post by LadyWinterWolf on Jun 17, 2004 22:35:54 GMT -5
From high on top the castle, the crazy mage (Kaber) and his wacky werewolf mate (LWW) plot and devise the most vilest of creations. Ok, I usually have to follow him around and hand him the things he’s looking for cause he’s one of those absentminded kind of wizards. Anyways, through sheer imagination, we have come up with:
Ta da!!!
The Garlic Golem
Frequency: Very Rare
# Appearing: 1
Climate/Terrain: Any
Activity Cycle: Any
Diet: Nil
Intelligence: Non (0)
Treasure: Nil
Alignment: Neutral
AC: 5
Movement: 8
HD: 5
THAC0: 15
# of Attacks: 1 + Special
Damage/Attack: 1d6 + Special
Special Attack: See below
Special Defense: only +1 or better weapon hits
Magic Resistance: Special
Size: Medium (7’ tall)
Morale: Fearless (19-20)
XP: 1400
The Garlic Golem is a mass of garlic and water, roughly humanoid in shape. It is created with the use of a gem that contains the trapped spirit of a water elemental, animate object, control plant and command spells, unholy water, and bulbs (5-10) of garlic. The gem becomes embodied within the creature’s chest or forehead during creation, and the elemental’s will is enslaved to the golem’s creator.
Combat: Once/round, the golem will breathe out a stinking cloud (putrefied garlic stench), in addition to its normal attack. Victims, within a 40’ diameter, must do a save vs. breath weapon, or the victim is overcome by the stench, allowing the golem to then use its normal attack. The golem will touch or hit the victim, which is equal to mummy rot, which can only be cured via a cure disease spell. The victim must roll a 1d6 to see how many days the rot will spread before killing the victim. To bring the victim back to life, raise dead and cure disease spells must be used. Cure wound spells have no effect on the victim.
The Garlic Golem is immune to poison, and cannot be effected by hold, charm, fear or other mind based spells. Fire spells and cold spells will do 1d3 damage/round, dependent on the spell’s duration, as will natural fire.
So here’s our basic creation, nothing fancy. Creative and/or constructive criticism is welcome, all others……keep it to yourselves, we enjoy using our imaginations.
Anyone else have a creature of their own that they created and used in game play…..let’s hear about it!!!!
Ta da!!!
The Garlic Golem
Frequency: Very Rare
# Appearing: 1
Climate/Terrain: Any
Activity Cycle: Any
Diet: Nil
Intelligence: Non (0)
Treasure: Nil
Alignment: Neutral
AC: 5
Movement: 8
HD: 5
THAC0: 15
# of Attacks: 1 + Special
Damage/Attack: 1d6 + Special
Special Attack: See below
Special Defense: only +1 or better weapon hits
Magic Resistance: Special
Size: Medium (7’ tall)
Morale: Fearless (19-20)
XP: 1400
The Garlic Golem is a mass of garlic and water, roughly humanoid in shape. It is created with the use of a gem that contains the trapped spirit of a water elemental, animate object, control plant and command spells, unholy water, and bulbs (5-10) of garlic. The gem becomes embodied within the creature’s chest or forehead during creation, and the elemental’s will is enslaved to the golem’s creator.
Combat: Once/round, the golem will breathe out a stinking cloud (putrefied garlic stench), in addition to its normal attack. Victims, within a 40’ diameter, must do a save vs. breath weapon, or the victim is overcome by the stench, allowing the golem to then use its normal attack. The golem will touch or hit the victim, which is equal to mummy rot, which can only be cured via a cure disease spell. The victim must roll a 1d6 to see how many days the rot will spread before killing the victim. To bring the victim back to life, raise dead and cure disease spells must be used. Cure wound spells have no effect on the victim.
The Garlic Golem is immune to poison, and cannot be effected by hold, charm, fear or other mind based spells. Fire spells and cold spells will do 1d3 damage/round, dependent on the spell’s duration, as will natural fire.
So here’s our basic creation, nothing fancy. Creative and/or constructive criticism is welcome, all others……keep it to yourselves, we enjoy using our imaginations.
Anyone else have a creature of their own that they created and used in game play…..let’s hear about it!!!!