Post by Iron Bonny Shades on Sept 25, 2004 12:50:20 GMT -5
Revised Saurials
www.wizards.com/default.asp?x=dnd/we/20040717a
I managed to download the web enhancement on saurials, and quite frankly...I wasn't impressed.
As a result, I decided to revise them to make them more playable.
Any suggestions would be most helpful.
**********************************************
Revised BladeBack
Regions: DalesLands (the Hidden Vale), Chult
Racial Feats: !Improved Multiattack, @improved Flight, @improved Natural Armor !Multiattack,
! = Savage Species
@ - Races of Faerun
+2 Strength, +2 Cha
Size: Medium
Size: 30 feet
Natural Armor Bonus +2
Natural Attacks: Claws do 1d4 damage (plus strength), Tail does 1d3 damage (plus strength).
The Bladeback is considered to be proficient in its natural weapons, but in order to attack with more then
one attack, a penalty of -5 is applied unless the Feat Multi-attack is taken (reduces it to -2).
Cold Torpor: Bladebacks are warm-blooded creatures, but they retain head poorly in cold environments. Thus, a bladeback
takes a -5 penalty on Fortitude made to avoid non-leathal damage from cold environments, and it takes double the normal
amount of damage for failing such a saving throw. Furthermore, all cold attacks do a +1 damage per die.
Protection from Sonic Attacks: Because a Bladeback's earholes are well protected, it gains a +4 circumstance bonus on saving
throws against sonic effects and attacks.
Scent: Bladeback have the Scent Feat
Vulnerability to gas Attacks: A Bladeback's metabolism and reliance on scent make it vulnerable to attacks conveyed through
gas including stinking cloud, cloudkill and poisonous gas. It thus takes a -4 penalty on saving throws against gas-based
effects and attacks.
Language: Saurials Speak Draconic, punctuating their speech with scents that indicate their emotions. Their Voices are too
high for humanoids, but those who can detect the scents and understand their meaning can gain a general understanding of a
given saurial's mood. The mood. The emotions corresponding to the stronger scent cues are given on the following table:
Dragons and Fey can hear saurials perfectly (although fey don't necessarily understand Draconic), and they generally
understand the scent cues whether or not they can follow the vocal content of the message. Saurials can understand other
creatures that speak Draconic, although their speech tends to seem dull and tired without the Proper scent cues. When using
such scent cues, they are +4 to any creatures tracking with the scent feat.
Automatic Languages: Draconic Bonus languages: Common, Elven, Sylvan and Celestial. Because they speak at the supersonic
frequencies, any language is spoken at this level. As a result, they generally cannot speak to humanoids, but can
understand, read and write the languages in question)
Favored Class: Cleric
Ecl: 0
www.wizards.com/default.asp?x=dnd/we/20040717a
I managed to download the web enhancement on saurials, and quite frankly...I wasn't impressed.
As a result, I decided to revise them to make them more playable.
Any suggestions would be most helpful.
**********************************************
Revised BladeBack
Regions: DalesLands (the Hidden Vale), Chult
Racial Feats: !Improved Multiattack, @improved Flight, @improved Natural Armor !Multiattack,
! = Savage Species
@ - Races of Faerun
+2 Strength, +2 Cha
Size: Medium
Size: 30 feet
Natural Armor Bonus +2
Natural Attacks: Claws do 1d4 damage (plus strength), Tail does 1d3 damage (plus strength).
The Bladeback is considered to be proficient in its natural weapons, but in order to attack with more then
one attack, a penalty of -5 is applied unless the Feat Multi-attack is taken (reduces it to -2).
Cold Torpor: Bladebacks are warm-blooded creatures, but they retain head poorly in cold environments. Thus, a bladeback
takes a -5 penalty on Fortitude made to avoid non-leathal damage from cold environments, and it takes double the normal
amount of damage for failing such a saving throw. Furthermore, all cold attacks do a +1 damage per die.
Protection from Sonic Attacks: Because a Bladeback's earholes are well protected, it gains a +4 circumstance bonus on saving
throws against sonic effects and attacks.
Scent: Bladeback have the Scent Feat
Vulnerability to gas Attacks: A Bladeback's metabolism and reliance on scent make it vulnerable to attacks conveyed through
gas including stinking cloud, cloudkill and poisonous gas. It thus takes a -4 penalty on saving throws against gas-based
effects and attacks.
Language: Saurials Speak Draconic, punctuating their speech with scents that indicate their emotions. Their Voices are too
high for humanoids, but those who can detect the scents and understand their meaning can gain a general understanding of a
given saurial's mood. The mood. The emotions corresponding to the stronger scent cues are given on the following table:
Scent Emotion
Baked Bread Anger
Ham Nervousness or worry
Honeysuckle Tenderness
Lemons Pleasure or Joy
Roses Sadness
Tar Victory
Violets Danger or Fear
Wood Smoke Devotion or piety
Dragons and Fey can hear saurials perfectly (although fey don't necessarily understand Draconic), and they generally
understand the scent cues whether or not they can follow the vocal content of the message. Saurials can understand other
creatures that speak Draconic, although their speech tends to seem dull and tired without the Proper scent cues. When using
such scent cues, they are +4 to any creatures tracking with the scent feat.
Automatic Languages: Draconic Bonus languages: Common, Elven, Sylvan and Celestial. Because they speak at the supersonic
frequencies, any language is spoken at this level. As a result, they generally cannot speak to humanoids, but can
understand, read and write the languages in question)
Favored Class: Cleric
Ecl: 0