Post by Iron Bonny Shades on Oct 13, 2004 16:51:18 GMT -5
Cyric's revenge
Basically, I am doing a forgotten realms campaign with the following premise.
It is about 14 days before the 1000 anniversary of waterdeep.
The games starts with a rich person's moselium being robbed and the body stolen.
The party consists of the follows (started at 1st, now at 3rd level)
1. A palladin teamster for lathander who temps as a beat cop in the city (uses his padded club more often then his longsword). (Human Palladin)
2. The rich grandaughter sorceress of the stolen deceased grandmother. They are from a fairly wealthy family where she commonly balences the books. (Human Sorceress)
3. A awakened rat druid who dwells in the sewers. His animal companions are other rats.
4. A pirate, complete with smoke powder flintlock from the Nelanther Isle, whose body guard to the sorceress. (human fighter)
and three others to be determined that will be joining after what has happened so far (still need to figure out a way to integrate them once they let me know what they are playing).
so far easiest way is to make them members of the watch and concerned citizens (but want them to have real jobs).
Basicaly what has happened is as follows.
The party went into the mosaleum, followed them down into the internet sewers, and after a few unusual encounters ended up at a ruined outpost where the minions of cyric were digging around, after booting the local kobold community out and slaughtering the rest.
The two kobold survivors ended up being guides. Through the first several levels, but they turned back when things got too serious, they did find a rather unusal grey rock.
When they returned to Waterdeep, they found out the property was once owned by the fishmongers guild, which was connected to the church of cyric they also found a secret place of worship
After searching another dungeon, they found a clasp that fits around the rock.
It's is now 9 days before the 1000th anniversary
******************************************************************
Now the punchline.
Cyric, after being embaressed by both kelevor and mystra, wants the death profolio back, so he has instructed his minions to search for a 3 part artifact to help him regain the profolio of death. As a result, he is digging all over the realms to find the leftover necromantic energy from the previous death god myrkul.
The ritual will end up merging the two into a new god cyrkul a merging that will make cyric much more powerful.
Additionally, it will create a new weave known as the deathweave, which will enroach into the
area of waterdeep, when a ritual is done on the 1000 anniversary on the place where myrkul was destroyed, it will transform the city of waterdeep into a huge city of the undead.
The three part artifact will protect the wielder and his friends from being undead, but they will need to fight their way out and undo the ritual.
What I'm asking are as follows.
1. I need to have a mini-adventure to obtain the third part of the amulet. The chain needs to be recovered in the next 9 days for the party to be protected. It needs to be near waterdeep, but basically have them guided back to water deep to interfere with the ritual so it isn't perfect.
2. I need a way to feed information from prominant individuals in waterdeep. I've got a list I'm looking at, but are they're any names that should be used. Also what would they be like when well dead.
oh ya and for the record, I've already got a plan for Khelbyn and Larel. Blackstaff tower is being dimensionally sealed and castled out of town, and replaced with a black monolith of cyric.
3. I need to figure out what the deathweave will ultimately do. I was thinking enhances undead in some fashion and interferes with the mythal weave, but any suggestions would be most helpful. Also interference with any teleportation spells is a must.
4. Any fun scenerios to put in waterdeep once, it gets a fairly large undead population would be most helpful. as well as any ideas for changing the nature of waterdeep. I want a dawn of the dead/shawn of the dead feel (as best you can while having paladins and clerics with itchy turning fingers).
5. Any fun, useful magical items (I want them at about 5th level) that will help them without making it too easy. I have been chincy with the magical items thus far, save the artifact. Also with points of fun.
6. Any insideous creations you can do to show the depravity of the fishmonger's guild who are secretly supporting the priests of cyric.
Thanks guys.
Basically, I am doing a forgotten realms campaign with the following premise.
It is about 14 days before the 1000 anniversary of waterdeep.
The games starts with a rich person's moselium being robbed and the body stolen.
The party consists of the follows (started at 1st, now at 3rd level)
1. A palladin teamster for lathander who temps as a beat cop in the city (uses his padded club more often then his longsword). (Human Palladin)
2. The rich grandaughter sorceress of the stolen deceased grandmother. They are from a fairly wealthy family where she commonly balences the books. (Human Sorceress)
3. A awakened rat druid who dwells in the sewers. His animal companions are other rats.
4. A pirate, complete with smoke powder flintlock from the Nelanther Isle, whose body guard to the sorceress. (human fighter)
and three others to be determined that will be joining after what has happened so far (still need to figure out a way to integrate them once they let me know what they are playing).
so far easiest way is to make them members of the watch and concerned citizens (but want them to have real jobs).
Basicaly what has happened is as follows.
The party went into the mosaleum, followed them down into the internet sewers, and after a few unusual encounters ended up at a ruined outpost where the minions of cyric were digging around, after booting the local kobold community out and slaughtering the rest.
The two kobold survivors ended up being guides. Through the first several levels, but they turned back when things got too serious, they did find a rather unusal grey rock.
When they returned to Waterdeep, they found out the property was once owned by the fishmongers guild, which was connected to the church of cyric they also found a secret place of worship
After searching another dungeon, they found a clasp that fits around the rock.
It's is now 9 days before the 1000th anniversary
******************************************************************
Now the punchline.
Cyric, after being embaressed by both kelevor and mystra, wants the death profolio back, so he has instructed his minions to search for a 3 part artifact to help him regain the profolio of death. As a result, he is digging all over the realms to find the leftover necromantic energy from the previous death god myrkul.
The ritual will end up merging the two into a new god cyrkul a merging that will make cyric much more powerful.
Additionally, it will create a new weave known as the deathweave, which will enroach into the
area of waterdeep, when a ritual is done on the 1000 anniversary on the place where myrkul was destroyed, it will transform the city of waterdeep into a huge city of the undead.
The three part artifact will protect the wielder and his friends from being undead, but they will need to fight their way out and undo the ritual.
What I'm asking are as follows.
1. I need to have a mini-adventure to obtain the third part of the amulet. The chain needs to be recovered in the next 9 days for the party to be protected. It needs to be near waterdeep, but basically have them guided back to water deep to interfere with the ritual so it isn't perfect.
2. I need a way to feed information from prominant individuals in waterdeep. I've got a list I'm looking at, but are they're any names that should be used. Also what would they be like when well dead.
oh ya and for the record, I've already got a plan for Khelbyn and Larel. Blackstaff tower is being dimensionally sealed and castled out of town, and replaced with a black monolith of cyric.
3. I need to figure out what the deathweave will ultimately do. I was thinking enhances undead in some fashion and interferes with the mythal weave, but any suggestions would be most helpful. Also interference with any teleportation spells is a must.
4. Any fun scenerios to put in waterdeep once, it gets a fairly large undead population would be most helpful. as well as any ideas for changing the nature of waterdeep. I want a dawn of the dead/shawn of the dead feel (as best you can while having paladins and clerics with itchy turning fingers).
5. Any fun, useful magical items (I want them at about 5th level) that will help them without making it too easy. I have been chincy with the magical items thus far, save the artifact. Also with points of fun.
6. Any insideous creations you can do to show the depravity of the fishmonger's guild who are secretly supporting the priests of cyric.
Thanks guys.