Post by Iron Bonny Shades on Feb 3, 2004 0:01:02 GMT -5
Mephits
One of my favorite races, and even a form of communication.
www.mimir.net/mephits/
Racial Traits
Starting Ability Score Adjustments:
Speed: Land speed is 30 feet
Darkvision 60 feet
Size Small: +1 to attack, +1 to A.C. and +4 to hide.
Automatic Language: varies
Favored Class: Mephit: The best multiclassic choices for most Mephit is Rogue and Wizard (oddly enough).
Class Skills
The key skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Innuendo (Cha), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Scry (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Use Magic Device (Cha), Use Rope (Dex) See Chapter 4 skills in the Player's Handbook for skill descriptions.
Air Mephit
Dust Mephit
Earth Mephit
Fire Mephit
Ice Mephit
Class Features
Ice Mephit.
Magma Mephit
Ozze Mephit
Salt Mephit
Steam Mephit
Water Mephit
One of my favorite races, and even a form of communication.
www.mimir.net/mephits/
Racial Traits
Starting Ability Score Adjustments:
Speed: Land speed is 30 feet
Darkvision 60 feet
Size Small: +1 to attack, +1 to A.C. and +4 to hide.
Automatic Language: varies
Favored Class: Mephit: The best multiclassic choices for most Mephit is Rogue and Wizard (oddly enough).
Class Skills
The key skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Innuendo (Cha), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Scry (Int), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Use Magic Device (Cha), Use Rope (Dex) See Chapter 4 skills in the Player's Handbook for skill descriptions.
Air Mephit
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 0 +1 +1 +1 (8+Int mod)*4 1 +2 int, +2 Dex, Flight (30 foot/Average), Feat, Breath weapon (1 target only)
2 1d8 +1 +1 +2 +2 - 2 +2 to Cha, Fast healing 1, Damage reduction 1, Breath Weapon (cone)
3 2d8 +1 +2 +2 +2 8+Int 2 +2 to Dex, Flight (40 foot/good), Blur 1/hour, Damage Reduction 2
4 2d8 +2 +2 +3 +2 - 3 +2 to Cha, Fast Healing 2, Damage Reduction 3
5 3d8 +2 +2 +3 +3 8+Int 3 Flight (50 foot/Perfect), Damage Reduction 4
6 3d8 +3 +3 +3 +3 - 3 +2 Dex, Flight (60 foot/Perfect), Gust of Wind 1/day, Damage Reduction 5
Summon Mephit 1/day 25% chance
Dust Mephit
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 0 +1 +1 +1 (8+Int mod)*4 1 +2 int, +2 Dex, Flight (30 foot/Average), Feat, Breath weapon (1 target only)
2 1d8 +1 +1 +2 +2 - 2 +2 to Cha, Fast healing 1, Damage reduction 1, Breath Weapon (cone)
3 2d8 +1 +2 +2 +2 8+Int 2 +2 to Dex, Flight (40 foot/good), Blur 1/hour, Damage Reduction 2
4 2d8 +2 +2 +3 +2 - 3 +2 to Cha, Fast Healing 2, Damage Reduction 3
5 3d8 +2 +2 +3 +3 8+Int 3 Flight (50 foot/Perfect), Damage Reduction 4
6 3d8 +3 +3 +3 +3 - 3 +2 Dex, Wind Wall 1/day, Damage Reduction 5
Summon Mephit 1/day 25% chance
Earth Mephit
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 0 +1 +1 +1 (8+Int mod)*4 1 +2 Con, +2 Str,-2 Dex, Flight (30 foot/Average), Feat, Breath weapon (1 target only)
2 1d8 +1 +1 +2 +2 - 2 +2 to Cha, Fast healing 1, Damage reduction 1, Breath Weapon (cone)
3 2d8 +1 +2 +2 +2 8+Int 2 +2 to Str, Flight (40 foot/Average), Enlarge (self only) 1/hour, Damage Reduction 2
4 2d8 +2 +2 +3 +2 - 3 +2 to Cha, Fast Healing 2, Damage Reduction 3
5 3d8 +2 +2 +3 +3 8+Int 3 Damage Reduction 4
6 3d8 +3 +3 +3 +3 - 3 +2 Str, Soften Earth and Stone 1/day, Damage Reduction 5
Summon Mephit 1/day 25% chance
Fire Mephit
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 0 +1 +1 +1 (8+Int mod)*4 1 +2 int, +2 Dex, Flight(30 foot/Average),Feat,FireSubtype,Breath weapon (1 target only)
2 1d8 +1 +1 +2 +2 - 2 +2 to Cha, Fast healing 1, Damage reduction 1, Breath Weapon (cone)
3 2d8 +1 +2 +2 +2 8+Int 2 Flight (40 foot/average), Scorching Ray 1/hour, Damage Reduction 2
4 2d8 +2 +2 +3 +2 - 3 +2 to Cha, Fast Healing 2, Damage Reduction 3
5 3d8 +2 +2 +3 +3 8+Int 3 Flight (50 foot/average), Damage Reduction 4
6 3d8 +3 +3 +3 +3 - 3 +2 Dex, Heat Metal 1/day, Damage Reduction 5
Summon Mephit 1/day 25% chance
Ice Mephit
Class Features
Ice Mephit.
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 0 +1 +1 +1 (8+Int mod)*4 1 +2 int, +2 Dex, Flight(30 foot/Average),Feat,ColdSubtype,Breath weapon (1 target only)
2 1d8 +1 +1 +2 +2 - 2 +2 to Cha, Fast healing 1, Damage reduction 1, Breath Weapon (cone)
3 2d8 +1 +2 +2 +2 8+Int 2 +2 to Dex, Flight (40 foot/Good), Magic Missile 1/hour, Damage Reduction 2
4 2d8 +2 +2 +3 +2 - 3 +2 to Cha, Fast Healing 2, Damage Reduction 3
5 3d8 +2 +2 +3 +3 8+Int 3 Flight (50 foot/Perfect), Damage Reduction 4
6 3d8 +3 +3 +3 +3 - 3 +2 Dex, Chill Metal 1/day, Damage Reduction 5
Summon Mephit 1/day 25% chance
Magma Mephit
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 0 +1 +1 +1 (8+Int mod)*4 1 +2 int, +2 Dex, Flight(30 foot/Average),Feat,FireSubtype,Breath weapon (1 target only)
2 1d8 +1 +1 +2 +2 - 2 +2 to Cha, Fast healing 1, Damage reduction 1, Breath Weapon (cone)
3 2d8 +1 +2 +2 +2 8+Int 2 Flight (40 foot/Average), Shapechange Magma 1/hour, Damage Reduction 2
4 2d8 +2 +2 +3 +2 - 3 +2 to Cha, Fast Healing 2, Damage Reduction 3
5 3d8 +2 +2 +3 +3 8+Int 3 Flight (50 foot/Average), Damage Reduction 4
6 3d8 +3 +3 +3 +3 - 3 +2 to Cha, Pyrotechnics 1/day, Damage Reduction 5
Summon Mephit 1/day 25% chance
Ozze Mephit
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 0 +1 +1 +1 (8+Int mod)*4 1 +2 Con, +2 Str, Flight (30 foot/Average), Feat, Breath weapon (1 target only)
2 1d8 +1 +1 +2 +2 - 2 +2 to Cha, Fast healing 1, Damage reduction 1, Breath Weapon (cone), Swim
3 2d8 +1 +2 +2 +2 8+Int 2 +2 to Str, Flight (40 foot/Average), Melf's Acid Arrow 1/hour, Damage Reduction 2
4 2d8 +2 +2 +3 +2 - 3 +2 to Con, Fast Healing 2, Damage Reduction 3
5 3d8 +2 +2 +3 +3 8+Int 3 Flight (50 foot/Average), Damage Reduction 4
6 3d8 +3 +3 +3 +3 - 3 +2 Cha, Stinking cloud 1/day, Damage Reduction 5
Summon Mephit 1/day 25% chance
Salt Mephit
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 0 +1 +1 +1 (8+Int mod)*4 1 +2 Con, +2 Str,-2 Dex, Flight (30 foot/Average), Feat, Breath weapon (1 target only)
2 1d8 +1 +1 +2 +2 - 2 +2 to Cha, Fast healing 1, Damage reduction 1, Breath Weapon (cone)
3 2d8 +1 +2 +2 +2 8+Int 2 +2 to Str, Flight (40 foot/Average), Glitterdust 1/hour, Damage Reduction 2
4 2d8 +2 +2 +3 +2 - 3 +2 to Cha, Fast Healing 2, Damage Reduction 3
5 3d8 +2 +2 +3 +3 8+Int 3 Damage Reduction 4
6 3d8 +3 +3 +3 +3 - 3 +2 Str, Draw Moisture 1/day, Damage Reduction 5
Summon Mephit 1/day 25% chance
Steam Mephit
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 0 +1 +1 +1 (8+Int mod)*4 1 +2 int, +2 Dex, Flight(30 foot/Average),Feat,FireSubtype,Breath weapon (1 target only)
2 1d8 +1 +1 +2 +2 - 2 +2 to Cha, Fast healing 1, Damage reduction 1, Breath Weapon (cone)
3 2d8 +1 +2 +2 +2 8+Int 2 Flight (40 foot/average), Blur 1/hour, Damage Reduction 2
4 2d8 +2 +2 +3 +2 - 3 +2 to Cha, Fast Healing 2, Damage Reduction 3
5 3d8 +2 +2 +3 +3 8+Int 3 Flight (50 foot/average), Damage Reduction 4
6 3d8 +3 +3 +3 +3 - 3 Boiling Rainstorm 1/day, Damage Reduction 5
Summon Mephit 1/day 25% chance
Water Mephit
Level Hit Dice BAB Fort Ref Will Skill Points CR Special
1 1d8 0 +1 +1 +1 (8+Int mod)*4 1 +2 Con, +2 Str, Flight (30 foot/Average), Feat, Breath weapon (1 target only)
2 1d8 +1 +1 +2 +2 - 2 +2 to Cha, Fast healing 1, Damage reduction 1, Breath Weapon (cone), Swim
3 2d8 +1 +2 +2 +2 8+Int 2 +2 to Str, Flight (40 foot/Average), Melf's Acid Arrow 1/hour, Damage Reduction 2
4 2d8 +2 +2 +3 +2 - 3 +2 to Con, Fast Healing 2, Damage Reduction 3
5 3d8 +2 +2 +3 +3 8+Int 3 Flight (50 foot/Average), Damage Reduction 4
6 3d8 +3 +3 +3 +3 - 3 +2 Cha, Stinking cloud 1/day, Damage Reduction 5
Summon Mephit 1/day 25% chance