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Post by Merkuri on Oct 28, 2003 13:12:33 GMT -5
Okay, I'm without a book of any version and I was hoping I could get a little hand-holding to help me make up my character. I was thinking a homid bone-gnawer but I'm bouncing back and forth between philodox and galliard (and maybe ragabash). I figured I'd make up a history/description first and ask you guys how to put her into numbers. Here's the character concept I came up with: Gargoyle Gargoyle doesn't know her parents. She grew up in a poorly funded orphanage in the city, essentially on the streets. She turned out much better than most other kids in her position, managing to avoid drugs and violence for the most part. She was mostly a loner, preferring to simply watch the other street people than to join in. She found her way to the public library when she was eight and it became a favorite hangout. She got into the habit of hiding inside until it closed for the night, then perusing the books at her leisure with a flashlight or candle. Another habit was climbing. Gargoyle loves to be up high. She would find a way up fire escapes or sometimes would just scale the side of a building to get to the roof so she could watch the city below. This habit was where she got her Garou name. Gargoyle discovered her Garou heritage in her teens and was adopted by the Bone-gnawers. She's 18 and still learning about her new life as a werewolf. She's always been short for her age (perhaps this is where she gets her desire to be up high) and rounds in at an even 5'0. She has green eyes and short dark brown hair which usually has a wild look to it. She wears an old black t-shirt with some faded, unreadable logo under a fraying, faded denim jacket. Her pants are loose worker's trousers (legs torn off to match her height) with plenty of pockets that are usually filled with odds and ends Gargoyle found that looked attractive or useful. She sometimes wears a pair of dark scuffed sneakers, but she often goes barefoot, especially when climbing. That's all I have for now. What auspice do you folks think would be good for Gargoyle? Anything in the history you'd change? Name sound good? I don't really have my heart set on anything, so all this stuff is debatable.
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Post by Jayce Vallintine on Oct 28, 2003 13:30:47 GMT -5
Well this is interesting. I know your Homid so we have no worry on breed. Auspice discriptions and other stuff are in the World of Darkness area under Rule a Day to help you out.
Philodox if you want to make her similer to a Judge. They keep track of stuff that goes on, and learn Garou Liteny laws and stuff.
Gallierd if you think she can tell a good story or two.
Those I think would be good. Also about your first change, you don't have one? As a Homid, or Lupus, they discover there Heiratige as a Garou going through the First Change. Normally the First Change happens out of Rage, but it normally happens by any strong emotion, but ends up in a bloody result.
Example: Someone came up and tried to Mug, Abuse, or Hurass someone. The Victem would fell Rage[Garou Strong Emotion] for the first time. She would Shift into Crinos and tear the person a new one. She would awake in a pile of blood vivedly remembering everything. After the First Change, a Garou of a higher Status would find you before Pentex does, and teach you how to control this.
Im a Metis, so looking at my Bio will not help you at all. Metis is born in Crinos, I am a result of the first liteny law being broken. [Garou shall not mate with other Garou].
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Post by Merkuri on Oct 28, 2003 14:06:25 GMT -5
Hmm... okay. Philodox probably wouldn't be a good choice since I thought it would be best to play a "clueless" character to match the clueless player. How's about this for a first change... When Gargoyle was 17, she was involved in her first taste of street violence. She had seen muggings and gang warfare, but this was the first time she had been involved. A gang had noticed her watching and decided to teach her to keep her eyes to herself. She was badly beaten, but it wasn't until they threatened her with rape that she had her First Change. She woke up on the roof of the library, frightened and aware that she had slaughtered the entire gang, those that hadn't run from her in blind terror. It wasn't long after that when a Bone-gnawer found her and told her that she was Garou.
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Post by Wyrmfire on Oct 28, 2003 15:08:57 GMT -5
Hmmm... great character idea, Merkuri. If I were you (which I'm not, so this is just my 2cp), I would make her a galliard. This is because I figure that she picked up a lot of stories in the library, and she might want to continue learning real stories after she makes the change. Alternatively, if you want to play her as a philodox she can be as "clueless" as you want- she doesn't have to be a judge, she can be played as a nice person that just wants to keep people from fighting (think anime chick ).
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Post by Jayce Vallintine on Oct 28, 2003 15:48:28 GMT -5
Sounds about right for the First Change. When the Garou change's a Spirit normally comes and get the first Garou it comes accross. Its normally a protection Spirit, but sometimes its also a Bane.. hoepfully its a Protection Spirit.
I like the concept, so when you are ready to make your character, Me and Wyrmfire can help.
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Post by Merkuri on Oct 28, 2003 17:20:57 GMT -5
Wyrm, galliard was what I was leaning towards in the first place. I think I'll stick with it. Jayce, I'm not sure what you mean about the spirits. Could you explain a bit more? Is there anything else you think I need to add in my bio, or is it fine the way it is? I think I'm ready to start in on the stats... let's see... Got my breed, auspice, and tribe (Homid, galliard, bone gnawers). Now for the attributes. Well, mental would probably be first due to the study time. Then probably strength because she climbs a lot. But am I sabatoging myself by putting social last? I'm thinking of galliard as a bard in D&D terms and know that a bard without good social skills (i.e. CHA) isn't a very good bard. Is it that way too in WtA or aren't the stats as important?
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Post by Wyrmfire on Oct 28, 2003 20:34:20 GMT -5
It really just depends entirely on how you want to play her. Think about it this way: you are set with socially oriented gifts now, and your starting rage is 3. That is all that being a Galliard forces you to do. After that, just decide how you want to play the character and go with it. You don't have to be a bard if you don't want to. But, also, you don't have to make mental primary just because she spent a lot of time in the library. That is just intelligence. If mental were second or even last, you can still pump most/all of your points into intelligence, you will just have a lower wits/perception. Same way with social- if she's not very attractive/good at manipulating people, she can still be as charismatic as you want her to be.
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Post by Jayce Vallintine on Oct 29, 2003 3:17:48 GMT -5
Ain't Rage for a Gallierd 4? They are the Forth Auspice so it would be 4. Also a Gallierd is someone born to tell stories, and fight all togather. A Gallierd is allowed to boost about His/Her adventure, and make a story more interesting. The Spirit thing is a bit confusing, I was just telling how they find you. Most Garou finds out that way. You bio is good
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Post by Merkuri on Oct 29, 2003 14:11:10 GMT -5
Oh, so galliard is more like a battle-bard then a regular old bard, huh? Well, I still think mental should be first, because not only did she spend a lot of her youth in the library, but she basically lived on the streets watching everybody without actually getting hurt or addicted to anything. That takes a lot of wit, if you ask me. How do these look for attributes? Physical (secondary) Strength 3 Dexterity 1 Stamina 3 Social (tertiary) Charisma 4 Manipulation 1 Appearance 1 Mental (primary) Perception 2 Intelligence 4 Wits 4
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Post by Wyrmfire on Oct 29, 2003 14:17:11 GMT -5
Really good. You can sorta see the character's history and personality in the stats (if you interpret it the right way, anyway). And don't foget that you can put more freebie points in there as well, if you feel like one or two are a bit low. It can be expensive (a third of your points per dot), but worth it.
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Post by Merkuri on Oct 29, 2003 14:21:23 GMT -5
Are there any restrictions I need to know about before I start doeling out points for abilities?
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Post by Wyrmfire on Oct 29, 2003 14:22:23 GMT -5
Not for homid characters, I think. Most of the restrictions at this point is limiting lupus characters from being able to use technology.
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Post by Jayce Vallintine on Oct 29, 2003 15:31:52 GMT -5
Well there are Tribe Restrictions... Silent Striders Can't have certian backgrounds, Either can't Bone-Gnawers.. Bone-Gnawers can't have Resources, and Pure Breed if I remember correctly
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Post by Merkuri on Oct 29, 2003 16:29:03 GMT -5
Okay, here are my abilities. Knowledge is primary because of the time in the library. I figured she has a good rounding of "normal" facts in her brain, more science than anything because that's just what she likes best. I wasn't really sure what the difference was between talents and skills, but I picked their rankings based on the items inside the categories. I figured she's better at streetwise, athletics, and alertness than stealth or survival. How do these look?
Talents (secondary) Alertness 2 Athletics 3 Brawl Dodge 1 Empathy Expression Intimidation Primal-Urge Streetwise 3 Subterfuge
Knowledges (primary) Computer 1 Enigmas Investigation 2 Law 1 Linguistics 2 Medicine 1 Occult Politics 1 Rituals Science 5
Skills (tertiary) Animal Ken Crafts Drive Etiquette Firearms Leadership Melee Performance 1 Stealth 2 Survival 2
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Post by Wyrmfire on Oct 29, 2003 18:08:20 GMT -5
The only problem I see is the Science 5. You're not allowed to make an ability start above three unless you boost it with freebie points.
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