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Post by Macabrevity on Mar 10, 2005 12:20:34 GMT -5
The Icy creature issues forth a series of clattering sounds as it digs its talons into the icy wall, and scrapes its body against the ice, trying to extinguish the chemical flame. (DC 15)
Reflex save [1d20+6] ------>(8)+(6)------>(14)
The chemical fire continues to burn despite the creatures efforts.
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Post by Macabrevity on Mar 10, 2005 12:21:28 GMT -5
Lorna holds back at the mouth of the tunnel, waiting for Korbach's cue.
((Korbach's turn))
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Post by Hussar on Mar 11, 2005 5:39:48 GMT -5
((Whoops, sorry, my bad, I always thought alchemists fire did 2d6, sorry))
Korbach steps into the room then off to the opposite side from Hazivah and fires away with Alchemist's fire #2.
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Post by Macabrevity on Mar 11, 2005 8:07:59 GMT -5
((It does, but its spread out over two rounds))
Korbach throws a tight spiral into the flaming corner;
[1d20+1]----->(9)+(1)------>(10)
(-2 from range = 8)
((I wasn't quite sure if Haz was all the way in the cavern, or still at the mouth. After Korbachs move, it looks as though you've filtered in? In that case, the range is now inside 20'. ))
The flask hits directly above the creature, shattering on the ice wall and showering down droplets of flame, adding to its anguish.
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Post by Macabrevity on Mar 11, 2005 8:12:13 GMT -5
Melisendra steps into the cavern between Haz and Korbach, taking care not to get out in front of either of them, and holds her sword in tight.
Despite the crowding at the cavern entrance, Lorna peeks in a bit extending the lantern as best she can, while looking about to see if there are any threats from side tunnels or otherwise.
((Haz's Turn))
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Post by Azaghal on Mar 11, 2005 9:15:36 GMT -5
(Can I swap my sword for my bow as a free action? Or is it a move/standard action?)
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Post by Macabrevity on Mar 11, 2005 13:23:50 GMT -5
((You can drop your sword at your feet, bring out your bow, draw an arrow and fire....but only if you stay put. Or you can just swap weapons and move without firing.))
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Post by Macabrevity on Mar 11, 2005 13:32:23 GMT -5
You can see the creature writhing in pain against the back wall as it continues to burn from Hazivah's last attack.
[1d6] -------> (4)
((Still Haz's turn, this is just 2nd round damage accruing one round after the alchemists fire was thrown.))
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Post by Azaghal on Mar 11, 2005 14:39:32 GMT -5
((You can drop your sword at your feet, bring out your bow, draw an arrow and fire...but only if you stay put. )) (I'd like to do just that, because if I waste a turn swapping weapons he might be infront of me and I have to swap again.) Hazivah realises the chance he's got to pinch an arrow at the creature now that it is still on the other side. Hazivah drops his sword, reminding himself not to forget about it later, and pulls out his bow and darts an arrow at the creature. (Ranged attack bonus +4, shortbow does 1d6)
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Post by Macabrevity on Mar 12, 2005 4:09:42 GMT -5
Haz releases an arrow;
[1d20+4] ------> (15)+(4) ------>(19)
((Haz you should let me make all your rolls from here on, sheesh!))
The arrow strikes true;
Damage [1d6] -------->(4)
.......but splinters into tiny pieces as it connects with the creatures hard form,
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Post by Macabrevity on Mar 12, 2005 4:14:08 GMT -5
The roughly 4' tall winged humanoid still clings to the icy wall...
It now begins chattering furiously, issuing forth a low series of grating sounds.
Then it stops silent;
Spell-like effect [1d100]------>(32)
It pauses looks around (not at the group) and then chatters again violently, looking all the while, very agitated.
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Post by Macabrevity on Mar 12, 2005 4:15:31 GMT -5
Lorna holds back, trying to let as much light in as possible, and waits for Korbach's move.
((Korbach's move))
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Post by Hussar on Mar 12, 2005 8:42:21 GMT -5
*Korbach steps forward, stopping 5 feet from the creature (out of AOO range) and sends a burst of flames from his hands*
((Burning hands, d4 damage ref 1/2 DC 13))
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Post by Macabrevity on Mar 12, 2005 11:11:13 GMT -5
As the jets of flame erupt from Korbach's hands, the creature attempts to writhe out of the way;
Reflex save [1d20+6]---->(19)+(6)---->(25)
Although the creature moves with blinding speed, the wide fan of flames still catches it;
Damage [1d4]---->(4) (1/2 damage for 2; other mods not shown)
Despite escaping the main portion of the flames, the creature looks seriously injured by Korbach's fiery assault.
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Post by Macabrevity on Mar 12, 2005 11:17:24 GMT -5
Melisendra rushes in next to Korbach and engages the creature, brandishing her falchion in an unusual style, with short frontal strokes;
[1d20+3]------>(5)+(3)---->(8)
Melisendras attempt strays wide, scraping ice shavings from the wall and sending them across the floor.
((It seems Haz is getting all my good rolls, and Mel all the bad ones, sorry 'bout that Karen!))
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