JSUN
Squire
Posts: 136
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Post by JSUN on Oct 29, 2003 17:32:40 GMT -5
I definately believe tht you can 'read' a lot from a person by their body language. There are plenty of people in criminal investigation and anti terrorism that do it as a part of their jobs. However, people can train themselves to alter their physical behavior to give off false readings and signals. Its very hard to do and requires an immense ammount of knowledge and practise but it is possible (in my mind, anyway).
JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Dec 30, 2003 2:11:59 GMT -5
Hmm, Letsee
Lao Tsu Plato Jesus Niccolo Machiavelli
JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 23, 2003 4:27:58 GMT -5
Third Edition D&D changed a lot of things. I have some old basic D&D stuff that shows them with slight beards or something akin to a goatee. If anyone can grab a copy of the old The Shady Dragon Inn game supplement, there's a picture showing several male and female dwarves. Im with Anastas here, back in the day the DID have beards (which I always thought was stupid) and now they don't. Thank god for that. I assume Palladium's Dwarven women are beardless as I have yet to see it anywhere that says otherwise. Well GW loves to change the background story all the time, so sometimes they might have em and sometimes not. Just look at the female Dwarf Thane model. As far as I know its the only female Dwarf in the range and narry a beard in site. JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 23, 2003 4:01:34 GMT -5
Living north I had more than a few opportunities to run into more than one black bear. the closest was probably around 8-10 feet. Not too scary.
However, in Alaska while travelling, I happened upon a Grizzly padding down the highway. I don't think it had ever seen a person and decided to get hostile real quickly. It chased the car a bit making noise the whole time. Now THAT was scary!! Only the window seperated me from the bear. Got some great pics of it though.
JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 29, 2003 6:10:50 GMT -5
Man I really wanted to have a great discussion about the great hobby of 40K but unfortunately......... Oh well. Death to the False Emperor!!!! JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 23, 2003 5:15:21 GMT -5
Been playing fantasy on and off since 3rd edition and I have me a huge Skaven army. Lately time only allows for sporadic gaming (tabletop) and that has been used up by 40K. Soon though, the Children of the Horned Rat shall make an appearance.
JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 29, 2003 6:24:23 GMT -5
Here's one pulled off the GW 40K Forum. Its hilarious!!!
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Begin Transmission
Repetition of General Directive 264-A-XCIV
To: Distribution, Sectorium Primus From: Office of The Grand Inquisitor, Ebineezar Grinchanius Re: Yearly Chaos Incursion
This purpose of this notice is to remind the forgetful of the annual visitation by the minion of Chaos known to the unworthy as Santa Claus.
+++ The Emperor's Light Banishes the Shadows of Heresy +++
As the diligent will recall, the incursion occurs regularly every 8742 to 8766 terran hours, roughly corresponding to a terran year. This trespass has occurred with disturbing regularity since at least the Horus Heresy, and perhaps longer, as many records were misplaced.
+++ Love and Obey the Emperor +++
The faithful will recognize the target on sight, as his garb and gear mark him immediately as an agent of the abominations.
Santa Claus is a corpulent, bloated creature approximating the human form. It wears a crimson tunic the color of fresh blood, marking him as a possible follower of Khorne. It is bearded, mocking the honorable squats, and its hair is a sallow shade of gray, betraying its unnatural age. Be advised that despite the creatures fearsome name, no claws have been observed, and the former is likely a ruse.
The target has been observed in the company of smaller creatures having the appearance of thin (less than 30 kg, approx.), stunted (1.5 meters) humanoids with pointed ears. Their appearance suggests the involvement of the decadent Eldar, and although that race denies involvement (*reference the Rudolphian Campaign [index 4111-BGE-MMXCII-Primus], specifically the Battle of Yukon Coneliaus IV [ibid., index 6]*), agents are advised to be prepared for their involvement, as the Eldar are known for their deceitful ways.
Santa Claus is conveyed by means of a grav-sled powered by unnatural livestock as detailed below.
The target's vehicle is a grav-sled. It has superfluous runners which are used only on landing and take-off. Despite the appearance, no frozen water is necessary for its operation (another ruse). The vehicle's resemblance to the foul Palanquin of Nurgle should not be discounted, even though the colors continue to be reminiscent of Khorne.
The device is powered by the unholy ministrations of eight or nine quadrupeds. Ordo Malleus scholars have identified these creatures as warped versions of an extinct species of terran mammal known as a Moose (reference 900002-ER-CIV). These beings single-mindedly pull the target's vehicle during its yearly invasion. They are outfitted with belled harnesses which are apparently imbued with the ability of flight. These beasts have been likened to the Fiends of Slaanesh, and such a comparison should not be dismissed too lightly, as the creatures shed a luminous substance as effluent as they move. Inquisitors should take care to avoid exposure.
Perhaps more disturbing is the variable number of the minion-creatures. On occasion, a ninth Moose has been observed, placed before the other Mooses. This creature radiates a sickly reddish glow from its snout, as a psychic beacon to other followers of the Vile Ones. This Chaotic device has allowed the target to navigate despite our best efforts to jam its navigation systems.
+++ Blessed is the Virtue of Blind Faith +++
Santa Claus gains entry to the domiciles of loyal Imperial Citizens (see below) and leaves small Chaos Rewards to tempt the faithful.
Inquisitors are reminded to confiscate and incinerate these items before any lasting damage is done. As a localized temporal distortion field is in effect around the target, these items are secreted in the habitations of the Imperium at exactly 2400 hours in every location defiled by the creature. It is therefore possible to gain entry to the citizens' cretches and remove the items (often cunningly hidden in footwear) before the citizens are aware of the heresy that has been committed upon them.
In other cases, removal of the items after the citizens have discovered them is possible. In such situations, small children are occasionally loath to surrender the items, as the tainting of the juveniles has already begun. Executions of the above are to be handled in the most expedient manner possible.
Often, juveniles that are well within the Emperor's Grace are given small blocks of graphite ore rather than the more tempting gifts visited upon the less faithful. The identity of these individuals are to be recorded, as future recruitment into the Inquisition or Adeptus Terra is possible. [Note: Inquisitors or other agents who do *not* receive the graphite stones should be watched carefully]
Santa Claus enters the domiciles be way of heating ducts and waste vents. The size of the opening is not a factor, as the creature can adjust its mass and displacement by means of psychic manipulation. Mining these openings with frag, krak and other demolitions has proven unsuccessful.
The creature egresses by the same means, after ritually caressing his nostrils. No mucus has ever been recovered.
+++ The Death of Emperor's Enemies is the Only Gift We Can Give +++
Although all previous attempts at the destruction of Santa Claus have failed, Inquisitors are urged to make such an attempt whenever possible.
However, of more importance is the suppression of cultist activity associated with the yearly incursion. The Tainted have been known to erect shrines in their homes in the form of shrubbery adorned with baubles and lights [Note: the shrubbery is often highly inflammable, and offers a discrete method of executing the offending heretics without calling undue attention to the operation]. Other warning signs include: hallucinations involving sugared candies during slumber; excessive singing; references to 'A magical time of year' (note the influence of Tzeentch); the construction of effigies made of snow; and the performance of Slaanishi rituals while underneath plant clippings of the genus _phoradendron flavescens_.
Once again, executions should be handled in an expedient manner.
End Transmission
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 30, 2003 5:19:47 GMT -5
I like the Iron Warriors story on why they left. posting this smiles just because I agree, the Iron Warriors have an awsome back story. That's the reason I like the Chaos Legions more than the loyalist chapters. They seem more human in that it wasn't just because they were evil that they left. To many of those who did break off they had very real and valid reasons. JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 24, 2003 16:58:07 GMT -5
Its actualy quite a few more legions then that... there were a thousand upon a thousand space marines after the war of Terra... And now there are all those... lots of them Sub-chapters... Although technology sucks now... But as a whole the Imperium's stories although the characters may be different their ideal's as a whole remain the same... Defend humanity at all costs. ;D Well yes, there were originaly 20 legions. Really 18 when you ignore the missing 2. Baring those that turned to Chaos the remainder legions were divided up into chapters each with their own symbols and so forth. I guess their overall story would be the same although I would see it as defending the Imperium over humanity. Human lives really don't matter as long as the Imperium survives. Its odd that the 2 arent the same thing. Sheer story wise, I think Chaos has the best background and Im an imperium player. JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 24, 2003 8:07:09 GMT -5
Storyline wise whats the difference? In the stories the Imperial Guard are 1000x that of the marines... considering by how much they outnumber the marines and how big their ships are... Sisters of battle are right there with marines its just that noone plays them... But hey whatever... Its storyline wise buddy not in-game. ;D Wow. the story lines of the Space Marines and the Imperial Guard are vastly different. The only thing that makes them similar is that they both belong to the "Imperium". Their technology, beliefs, even physiology are noticably different. The SOB are the linchpin of the two, Humans of the Eclisearchy (sp) with SM technology. As far as numbers go there are what, 1 000 000 to 1.5 million Space Marines to untold Billions of Guardsmen. JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 23, 2003 5:18:30 GMT -5
I hate Eldar and the Space Marines with a passion although the Marines top the list currently.
I think, poll wise, the Space Marines should've been a seperate choice than the rest of the imperium. There is a huge difference between a guardsman/ sister and a marine.
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JSUN
Squire
Posts: 136
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Post by JSUN on Jan 5, 2004 8:19:41 GMT -5
Nope, never heard of it. Can you give us some details?
JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 30, 2003 7:49:38 GMT -5
okay i need some advice on my character shes kinda new and the first one ive really ever done pretty much by myself here she is: Name: Cora Race:elf Class:magic user Height : 5'9 Weight:130 Age: 15 Alignment: CN Homeland: Fairy alley thats all i can figure out though! help plz! So what prompted Cora to study magic? Was it for racial reasons? Perhaps the youngest daughter of every family is offered as apprentices to a local guild. Maybe she's following in the footsteps of another family member? Also, what is her familly like, what do her parents do? Does she have any siblings? What about pets? Hope some of this helps you. JSUN
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JSUN
Squire
Posts: 136
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Post by JSUN on Nov 21, 2003 5:54:28 GMT -5
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JSUN
Squire
Posts: 136
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Post by JSUN on Oct 24, 2003 18:47:03 GMT -5
Ater seeing this I really have to wonder is there no god??
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