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Post by Kelly on Jun 9, 2004 13:07:42 GMT -5
Personally I would prefer to stay at a level one below the level we die at (just like we have been doing in the game when someone dies or decides they want a new PC).
Going back to first level characters would be kind of a drag after so much time and effort has been spent building up these characters. Besides now the adventures should become even more fun. At these levels we are involved in wars, politics, face high level foes, earn more money, and possibly even will have followers.
If you need a break as DM, then let's just see if others want to be alternative DM's for a time to give you breaks. I do not see why that can't work. Maybe one DM would feature land adventures, another sea adventures, another political adventures, and on and on (high magic, low magic, planes, character development with followers, colonizing a wild area, etc.). The possibilities are endless.
And of course, if you then played a PC I assume it would be fun for you to be able to play a high level PC in the game instead of a first level PC.
Unfortunately I am not adept at DMing, but I would be willing to help any new DM's as much as I could. I suppose if push came to shove, I could try to run a simple side trek adventure lasting one or two game sessions if necessary. I am sure it would be somewhat anti-climactic after your games, but I could try it in the future if absolutely necessary.
TJJ
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Post by CosmicHorror on Jun 9, 2004 18:48:02 GMT -5
Well, i did DM a short adventure before, but that was with other characters. I'll think more on it.
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Post by Merkuri on Jun 9, 2004 20:30:09 GMT -5
I got kicked... what happened?
I'm guessing Hussar's having server problems.
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Post by Kelly on Jun 9, 2004 20:40:08 GMT -5
I was disconnected also. Got back in after rebooting. Cannot even find the City of Mithril game. I assume Hussar got kicked off the net.
TJJ
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Post by Kelly on Jun 9, 2004 20:41:03 GMT -5
ok just got back in
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Post by Hussar on Jun 10, 2004 0:26:25 GMT -5
Sorry about that today guys. I don't know what happened. They've stopped construction, so it must have been somewhere else. That hasn't happened in months. Could be because of the typhoon that's coming I suppose.
Kelly, I don't mean that I need a break. That wasn't it. It was just a thought that crossed my mind. What happens if the Tally gets sunk and you all die? Kind brings the campaign to a grinding halt don't it? That's all that I was thinking about.
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Post by Hussar on Jun 12, 2004 22:15:30 GMT -5
Was playing around with Open today and found a great new GUI (graphical user interface). It puts the map all the way down the right side and the chat and gametree are on the left. Makes for a MUCH larger map. Handy for naval encounters. All ya gotta do is extract the zip file to your myfiles directory in Open. It will overwrite your gui. If you don't like it, delete it and Open will go back to the default gui the next time you open. You can find the new gui's here: (I'm using Sheng Long Gorilla's) mduo13.no-ip.org/shengs_layout.zipI thought it was nice.
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Post by Hussar on Jun 17, 2004 9:31:41 GMT -5
Just a few thoughts on today's session.
I thought the ship combat went really well today. Much, much smoother than in the past. I think you guys are starting to get the feel for the new rules. IMO, things went much better.
One thought though, when I'm running combat, there are a lot of things going on. I have to keep track of an awful lot of details. That means that I'm not really reading all the posts very carefully. Especially in the middle there when everyone started posting their actions all at once. That doesn't work, because my head starts to explode. Heh. I think we'll have to work out an order of actions, probably something like this:
Ship Movement - Apoctus Ship Firing - Palai Troop Firing - Kelly PC actions, and for this I think well just go from top to bottom on my list in Open. I'll call your actions. Now, with so many players, I will not wait for people to dither. There's more than enough time to figure out your action before your turn. I'm going to be an absolute nazi about the shot clock. If I call your name and I don't see a response in 40 seconds, I'm moving on. There's too much going on for me to piddle about waiting. It's not like ship combat is that fast paced anyway. If you miss a turn, it likely won't be the end of the world.
A few other thoughts.
About dying. If you buy it permanently, you do not come back one level lower. You come back one level lower than the lowest level active character. I believe that would be 6th at the moment, so if you permanently buy it, you come back at 5th level. Try not to die. Heh.
Chey, if you read this, I have a number of prestige classes that might fit nicely with your character and make her very valuable on the ship. Sword and Sorcery has the Sea Witch, and there is also the Oceanic Sentinal and the Lookout. If you are interested, tell me.
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Post by Hussar on Jun 23, 2004 6:21:25 GMT -5
A thought occured to me. Again, along the lines of the entire party buying it. See, the trick is, now that you're higher level, the critters just got a whole lot nastier, and there is a real danger of all of you dying all at once. The ship sinking in the middle of the ocean has a pretty good chance of killing you all. So, IF this happens, or IF we decide to take another break, I had a bit of a brain storm.
I wanna do dragons.
Here's my proposal. We cooperative DM. Most of us have DMing experience and DMing experience with Open, so that shouldn't be a problem. My proposal is that we take turns DMing and that each adventure must include at least one dragon. I wanna hunt dragons. I've never done a campaign like this before and I think it might be fun. We start out at first level and hunt babies and then move on to bigger game as we advance.
Pick a section of a country, make it fairly generic, there's some good overland maps out there that would work, and say that it has become infested with dragons. They're hatching all over the place and some of them have popped up at older ages. Maybe dragons in this realm hibernate for long periods of time and it just happened that all of them come out of hibernation at the same time. Just a thought.
Whatcha think? Ya wanna be dragon slayers?
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Post by CosmicHorror on Jun 23, 2004 19:04:37 GMT -5
Sounds good. Dragons are fun, though it would also be fun to play one. One of the latest Dragon Mags had monster classes for the metalics.
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Post by Merkuri on Jun 23, 2004 22:32:06 GMT -5
Sounds good to me. I'm a big dragon lover, though, so I wouldn't mind if we worked with some good dragons as well as slaughtered some evil ones.
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Post by Kelly on Jun 24, 2004 9:42:39 GMT -5
It sounds fun. Just one question. Do we as PCs start out again at first level, or do we start hunting low level dragons?
The reason I ask is two fold: 1) It seems unlikely that first level or even low level PCs can hunt dragons b/c even a young wyrm can be dangerous especially given their incredible intelligence and breath weapons, and 2) It seems a shame to waste our PCs as they exist now since we have spent alot of time to get to the levels and powers we are presently have.
I think the recent encounter with the Wrack Dragons (which is ongoing) has demonstrated that Dragons are more than a handful. You had to pull some punches just to keep most of us alive and it is not over yet (for example, no multiple attacks and a very mild breath weapon being used by the dragons). We could not even hope to win such a battle as low level PCs since alot of the damage done to the dragons was by catapults, ballistae, high-level spells and summoned allies.
I am just curious about this if you do not mind letting me know. Thanks. TJJ
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Post by SleepingDragon on Jun 24, 2004 13:32:18 GMT -5
*Mentally begins to stat up character who will go for the foe hunter PrC*
Sounds good, I'm not sure how much dming I could do since my campaign is pretty time-consuming as it is, but I might be able to chip in with the occasional adventure.
I am, however, going to voice opposition to starting at 1st level. Even the weakest dragon wyrmlings are between CR 2 and 4, and in my experience the CR of dragons is usually 1 or 2 below what it actually should be. Also, 1st level characters have limited resources and have a very tough time handling creatures above their CR, whereas higher level characters usually have something up their sleeve that can help them survive an encounter with a tougher opponent. I'd recommend 3rd level as the minimum starting point, maybe 4th or 5th instead.
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Post by Hussar on Jun 24, 2004 21:16:05 GMT -5
I see no problem with starting at 4th level. That makes things simpler I suppose. As far as pulling punches, I didn't. The breath weapons were straight from the book. Fail your save and you are helpless and good for a coup de gras. Even make your save and you still suffer the -4. The dragon couldn't multiple attack since it was hanging on the side of the ship. Actually, the dragons were each CR 7 creatures, except for the big one. So, they are not so big a critter as all that. Something to remember is this is NOT Forgotten Realms. Most, if not all of the creatures you meet will only vaguely resemble what you find in the MM. Heck, I haven't even opened a MM in about 6 months. So, don't go by what you think the critters should be. You will be very rudely surprised if you do. One thing I did screw up though was the Sea Cats. They were not celestial and did not have damage reduction. They should not have killed the one dragon, nor could they hurt the others. My bad. Ah well, you got lucky on this one. One thing, when you summon things, you REALLY should handle all die rolls, moves, control, hit points etc. I don't have the time to do it for you. You should have anything you want to summon already statted up, or at least look it up on the SRD before you summon. It's a pain when I have to do the work. It's your spell, you deal with it. I'm not angry. Just for next time. I would go so far as to say you should have this site open: www.systemreferencedocuments.org/35/sovelior_sage/home.htmlduring game play. It will make everyone's life much simpler. BTW, about the game, I hope you realize that you've lost 20 sailors so far. Right now, you are down to a skeleton crew for the Tally and no crew for the cog. Just a thought. As far as the dragon hunter thing goes, here's what I think. It will take about two more sessions to finish up the island of the Steel Giant. Give one more session for creating characters and setting things up for the dragon campaign. That means whoever wants to DM first should be ready in about three weeks. I'll set up another board if we want to do this. Why don't we alternate between settings. One adventure in Mithril and then one in the Dragon setting. That gives me lots of time between adventures to set up for the next one. And it gives me a chance to play too. Which would be nice. What do you think?
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Post by CosmicHorror on Jun 25, 2004 3:21:05 GMT -5
Sounds good. *Starts pulling at the thread of D&D mechanics to make a loophole to kill Sleeping Dragon's Foe Hunter, or at least make him less usefull* As for who's going first, I'd like to see what other people do first and work off that. I've got a great imagination, but only for things that are already in motion. Mostly... And about the current battle with the dragon(s), I still have two vampiric touch spells doing 3d6 damage on a touch attack, easy if I can get in while the big guy still has his bow out. Though they do alow a save... And I do have my 9th level MM wand.
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